Search found 251 matches

by sega16
Sat Jun 25, 2011 2:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1158897

getting better

The simplest way is to use two palettes - set one palette for one set of tiles and the other for the other. When you flip/scroll to the new tile names, the palette will point to the other palette. So you're double-buffering not just the tile names, but also the palette. The downside is you're using...
by sega16
Sat Jun 25, 2011 3:48 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1158897

I have been using sgdk for awhile now and it is truly a great tool for devolving for the sega genesis and it has helped me learn c alot but just one question would it be possible to avoid pallete flickering when loading new tiles? http://oi56.tinypic.com/33conj9.gif is their anyway to fix this I hav...
by sega16
Sat May 21, 2011 11:58 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1158897

This post has long since been acted upon and I should not have posted my email in plain text as web crawlers index it and spam me a bit.
by sega16
Sat May 21, 2011 12:40 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1158897

The method that Chilly Willy gave you is quite good to generate quickly pseudo random number. I don't know if you're using SGDK library but as you're posting in this thread i guess maybe. And in this case there is already a random() method which return you a pseudo random 16 bits integer. The metho...
by sega16
Sat May 21, 2011 12:55 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1158897

I decided to "upgrade" from basiegaxorz to c because I think it would be more valuable/useful to learn c vs some qbasic like thing and also c is "more powerful" than basic and anyway How would I make an asm c function.What I am looking for is something like this int rnd(d1) { ;Subroutine to generate...
by sega16
Sun May 15, 2011 6:43 pm
Forum: Megadrive/Genesis
Topic: Dma works perfect in gens k-mod but not in kega fusion
Replies: 3
Views: 3631

Dma works perfect in gens k-mod but not in kega fusion

I made a little demo that displays 5 frames of some animated water.It should on the vblank load the tiles with dma and it works perfect when I use gens kmod but it takes more than one frame on kega fusion so it has flickering because it is using the new pallete but still showing the old tiles also i...
by sega16
Mon Mar 28, 2011 8:48 pm
Forum: Demos
Topic: Stereo DAC on YM2612
Replies: 16
Views: 11944

TmEE co.(TM) wrote:...which translates to : lets put DACs on controller ports or inside the cartridge :P
Great idea but how would you put a dac on a controller port?I see a cartridge as a possibility.
by sega16
Wed Mar 09, 2011 1:50 am
Forum: Mega/SegaCD
Topic: CD Backup RAM Cart
Replies: 27
Views: 50405

I think to make a ram cart you would want to figure out how the 32x and make something simular.. just a thought what if someone made a modern day sega genesis enhancer using something like a 166mhz intel celoron,I even seen them going for about $7 dollars (usa money)Maybe you could you the chip to a...
by sega16
Tue Mar 08, 2011 1:30 am
Forum: Super 32X
Topic: Yeti3D
Replies: 12
Views: 15360

Wow surprisingly the double pixel edition looks better in quality (less blurry).So did you just take out the blurring code or is it now rendering as a long and converting to a word.
by sega16
Mon Mar 07, 2011 11:58 pm
Forum: Super 32X
Topic: Yeti3D
Replies: 12
Views: 15360

So how do you edit the "level" I figured out how to build it. It is a great port it runs and it seams to run fast (at least in kega fusion (i have no flash cart and no 32x))Also I could have swore you said you were gonna port the yeti 3d pro edition what is the difference between this one and the "p...
by sega16
Mon Mar 07, 2011 7:49 pm
Forum: Mega/SegaCD
Topic: CD Backup RAM Cart
Replies: 27
Views: 50405

Yes, I'd love to have a 4MB ram cart for CD usage. Lack of ram is a big problem on the MD in general. I agree with you with a ram cart you could do so much more than you can with just 64kb of ram.I don't want to derail this topic too much but has this already been asked?Is it even possible to make ...
by sega16
Mon Mar 07, 2011 2:01 pm
Forum: Mega/SegaCD
Topic: CD Backup RAM Cart
Replies: 27
Views: 50405

There's not enough space in the CD memory map for that much ram. Actually, the save cart is in the MD space, but you know what I mean. I think 1MB is the most if you follow that "standard" design. If you simply take all the empty space, you can have at most 4MB of ram with the SCD. Still 4mb is alo...
by sega16
Mon Mar 07, 2011 3:29 am
Forum: Mega/SegaCD
Topic: CD Backup RAM Cart
Replies: 27
Views: 50405

I wounder just an idea.What if you made a similar cartridge with sdram (for example) For example with this 64m chip http://www.jameco.com/webapp/wcs/stores/servlet/Product_10001_10001_699448_-1 so it would be megabytes=megabits/8 or kilobytes=megabits/8*1024 so either way it would be cool to have 8 ...
by sega16
Mon Mar 07, 2011 3:15 am
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 110
Views: 133959

so... How would one get this to work on windows... I read all the post but did not relay see anything that was that helpful.
by sega16
Sun Mar 06, 2011 5:32 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 110
Views: 133959

I guess so...
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