Search found 3131 matches

by Stef
Sat Dec 02, 2006 6:04 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

;)
by Stef
Sat Dec 02, 2006 12:20 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

Yep, i did my own draw routines. You can see them by downloading the mini devkit, libraries sources are included. I'm using a 2 horizontal pixels based drawing methos because it's faster to manipulate byte than "half byte" :) All code is in pure C, we can obtain better performance with ASM but imo ...
by Stef
Sat Dec 02, 2006 12:13 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

Genesis isn't designed for bitmap drawing, I've to use an internal bitmap buffer in main memory then blit it to video memory in software because i need to convert the bitmap in tiles. Are you double buffering the screen? Do you DMA transfer the screen over multiple frames? That's not a real "double...
by Stef
Sat Dec 02, 2006 11:49 am
Forum: Video Display Processor
Topic: VDP special tricks around sprites
Replies: 7
Views: 9451

I think we should concentrate these importants VDP infos in our post. So as soon someone post a correction or add a new info, you should correct and mention it in your first post. Then everyone can quickly access them :) About the sprite limit, in 256 px mode, i believe it's 24 sprites by line (not ...
by Stef
Fri Dec 01, 2006 7:34 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

Re: mini Genesis dev kit v0.1

cdoty wrote:
plee wrote: Not everybody here is french :D
Nope, at least two of us are from Texas (Houston area even)!
hehe ;)
Don't worry, it was a joke, i'm not from one of these chauvinistic french ;)
by Stef
Fri Dec 01, 2006 7:29 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 88934

Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ? Of course, i'll mention your name somewhere (i say somewhere beca...
by Stef
Fri Dec 01, 2006 12:53 pm
Forum: Tools
Topic: [MDPPY] Coming soon...
Replies: 14
Views: 18891

What about making a big genesis dev pack ? I'm thinking about CodeBlock editor configured and ready to use with GCC compiler and all the best genesis dev tools :) IMO it would be a nice project. I think the first step is to enumerate all the best and reliables tools for genesis dev, we can divide to...
by Stef
Fri Dec 01, 2006 12:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

Yep, i did my own draw routines. You can see them by downloading the mini devkit, libraries sources are included. I'm using a 2 horizontal pixels based drawing methos because it's faster to manipulate byte than "half byte" :) All code is in pure C, we can obtain better performance with ASM but imo t...
by Stef
Fri Dec 01, 2006 12:35 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 88934

Indeed, it would be nice to regroup them somewhere :)
by Stef
Thu Nov 30, 2006 10:00 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1190930

Sega Genesis Dev Kit (SGDK)

Heya :) SGDK (aka Sega Genesis Dev Kit) is a small development kit for the Sega Megadrive/Genesis. It's divided in 2 parts : - GCC compiler & tools binaries for Windows platform only (sorry for osx and linux users). - the development library sources which provide facilities to develop on the Sega Me...
by Stef
Thu Nov 30, 2006 9:58 pm
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 88934

Yeah !!!!!!!
Thanks Kaneda, finally someone did it !
I guess that will be a small but very sympatic community ;)
I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated :)