Search found 2985 matches
- Tue Dec 02, 2008 7:15 am
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
Looking at it from another angle - you can pretty much assume nobody is going to be using a dual core system thats less than 1GHz - and since 1GHz is fast enough to do what needs to be done, you don't get any benefit from dual core. I have one of those old ABit BP6 dual-P3 mobos with two 350 MHz CP...
- Thu Nov 27, 2008 1:25 am
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
- Fri Nov 21, 2008 10:27 am
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
It's rather uncommon to find CD/32X games that require strict timing. I certainly would not agree with that. I play most of my CDs without strict timing in PicoDrive. I can't think of the ONE that requires strict timing off the top of my head, but out of about a dozen, there was ONE that needed it....
- Thu Nov 20, 2008 11:08 pm
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
Err, what games run lock-stepped? If you look at games like Metalhead, they only coordinate at the vertical blank, when one sh2 is started on the game logic, and the other is started on rendering the frame. Most SEGA CD games run just fine with "relaxed" timing - i.e., the two 68000s aren't synchron...
- Wed Nov 19, 2008 11:54 pm
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
In order to use the TSC reliably in that way, you'd have to be able to deal with cases where the counters are not in sync. Eg, what happens with multi-processor systems, or "fake" quad-core systems like the Core 2 Quad, where you've got two cores on the same die? It might be possible to base a syst...
- Wed Nov 19, 2008 2:13 am
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
- Mon Nov 17, 2008 9:21 am
- Forum: Regen
- Topic: SegaCD and 32x
- Replies: 52
- Views: 53026
- Fri Nov 14, 2008 1:49 am
- Forum: Mega/SegaCD
- Topic: Porting Megadrive code to mega cd
- Replies: 10
- Views: 13412
Go look at the SEGA CD docs, and then look at the source for Frog Feast.
http://frogfeast.rastersoft.net/SegaCDSrc.html
http://frogfeast.rastersoft.net/SegaCDSrc.html
- Fri Nov 14, 2008 1:44 am
- Forum: Super 32X
- Topic: wait states
- Replies: 8
- Views: 7708
That's understandable - DOOM has WAAAAAAAAY too much data to fit hardly any into SDRAM. I'm fairly certain the only thing in SDRAM is probably screen buffers (DOOM uses more than 2) and sound buffers. The DOOM executable wouldn't even fit in the SDRAM. A small level MIGHT fit in the SDRAM (just the ...
- Wed Nov 12, 2008 9:32 am
- Forum: Tools
- Topic: TFM Music Maker
- Replies: 278
- Views: 344196
- Mon Oct 20, 2008 8:56 pm
- Forum: Sound
- Topic: 68000 ram access from z80 ?
- Replies: 41
- Views: 36816
- Wed Oct 08, 2008 7:36 am
- Forum: Sound
- Topic: Dramatic bad DAC output quality !
- Replies: 60
- Views: 47986
I think he's referring to something like this (extreme example to make a point): you can hook several hundred feet of bad cable to the audio out of the console and hook it to a crappy amp hooked to even worse speakers. The sound will be truly dreadful. Now an emulator is NOT supposed to emulate the...
- Tue Oct 07, 2008 11:02 pm
- Forum: Sound
- Topic: Dramatic bad DAC output quality !
- Replies: 60
- Views: 47986
I think he's referring to something like this (extreme example to make a point): you can hook several hundred feet of bad cable to the audio out of the console and hook it to a crappy amp hooked to even worse speakers. The sound will be truly dreadful. Now an emulator is NOT supposed to emulate the ...
- Tue Sep 30, 2008 7:45 pm
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 139912
I have a lot of experience in hamradio and I can tell where you are wrong. You have hamradio experience, but clearly not TV experience, and you're wrong about nearly everything but the color subcarrier for PAL. It still doesn't negate the fact that most TVs used to low-pass filter the luminance at ...
- Mon Sep 29, 2008 10:10 pm
- Forum: Regen
- Topic: Regen 0.93 Beta 4 + new Debuggers
- Replies: 171
- Views: 139912
That really isn't simulating a TV very well. To REALLY simulate a TV, you need to take the RGB frame and convert it to YIQ. Low-pass filter the Y channel to 2.5 to 3.5 MHz (depending on how "sharp" you want the simulated TV to be). Then low-pass filter the I and Q channels to 0.5 HMz. Then delay the...