Search found 710 matches
- Sat Feb 04, 2017 3:14 am
- Forum: Megadrive/Genesis
- Topic: Sega Virtua Processor Research
- Replies: 7
- Views: 14678
Re: Sega Virtua Processing Research
That's really great! You're breaking new ground here!
- Thu Jan 19, 2017 12:28 am
- Forum: SGDK
- Topic: Map loading & scrolling: is my theory right?
- Replies: 5
- Views: 4725
Re: Map loading & scrolling: is my theory right?
Yep! Try it out. See how far you get.KillaMaaki wrote:Does this sound correct and reasonable?
- Sun Jan 08, 2017 12:08 am
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41728
Re: Catgirl Pool Party [Work in progress]
Very nice! Keep going!
- Sat Dec 31, 2016 12:39 pm
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 8794
Re: Scrolling Map Demo
I think he meant the case where the scroll increment in a frame would be greater than 8 pixels, making it skip a row and leaving a hole.
- Thu Dec 22, 2016 2:17 pm
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 8794
Re: Scrolling Map Demo
Looks good! The code is very clean
- Sun Dec 18, 2016 12:03 am
- Forum: Announcement
- Topic: Tanglewood - now on Kickstarter!
- Replies: 19
- Views: 34298
Re: Tanglewood - now on Kickstarter!
Congratulations!!!
- Thu Dec 01, 2016 10:53 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41728
Re: Catgirl Pool Party [Work in progress]
Nice! Keep going!
- Mon Nov 14, 2016 1:20 am
- Forum: Megadrive/Genesis
- Topic: C - Beginning on it
- Replies: 6
- Views: 5437
Re: C - Beginning on it
I wholeheartedly endorse Stef's SGDK!
- Tue Nov 08, 2016 8:12 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41728
Re: Catgirl Pool Party [Work in progress]
Holding the jump button makes the catgirl jump repeatedly like a pogo stick so I'm thinking of a way to add a cooldown to the jump. You just need to check if the button was pressed (ie changed state from unpressed to pressed since last frame) rather than checking if it's held. After the jump you co...
- Mon Oct 03, 2016 1:29 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41728
Re: Catgirl Pool Party [Work in progress]
Good job!
Is it just the intro screens and menu? Start doesn't seem to do anything for me.
On hardware, there's a bit of sparkling pixels on the top of the title screen.
Is it just the intro screens and menu? Start doesn't seem to do anything for me.
On hardware, there's a bit of sparkling pixels on the top of the title screen.
- Sun Sep 25, 2016 12:35 am
- Forum: SGDK
- Topic: help! Something happened with the compiler!
- Replies: 3
- Views: 3215
Re: help! Something happened with the compiler!
Check if it still builds from the command line. Maybe a config error got into your IDE.
Compare your IDE's settings with the ones from Stef's tutorials.
Compare your project's make file with the one supplied with the SGDK. Maybe an error or typo was introduced.
Compare your IDE's settings with the ones from Stef's tutorials.
Compare your project's make file with the one supplied with the SGDK. Maybe an error or typo was introduced.
- Fri Jun 24, 2016 8:22 pm
- Forum: Demos
- Topic: I need coder for my game.
- Replies: 8
- Views: 6526
Re: I need coder for my game.
I really like the style!
- Sun May 29, 2016 10:08 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190263
Re: Sega Genesis Dev Kit (SGDK)
For the makefile, moving the mkdir calls from the .c and .s compilation to a pre-build step would be a good idea. On my projects, I kept adding more and more directories to those sections and never noticed the compilation speed gradually slowing down. It would attempt to recreate the same set of fol...
- Fri May 27, 2016 2:21 am
- Forum: SGDK
- Topic: precompiled header?
- Replies: 8
- Views: 5634
Re: precompiled header?
Turns out I was creating the same set of a dozen folders every time a file was getting compiled. Yikes! Moved that to a separate pre-build step. Got the clean compilation down to about a minute. Still a bit too long, but I am #including files willy nilly. Couldn't get precompiled headers to work. Ma...
- Tue May 24, 2016 3:46 pm
- Forum: SGDK
- Topic: precompiled header?
- Replies: 8
- Views: 5634
Re: precompiled header?
What version of gcc? I doubt the old gcc 3 in the Windows binaries can make much use of precompiled headers. Also, what are you doing if C compile time is slow? The SGDK headers are so limited precompiling them won't make much of a difference. All of my sgdk projects compile in less than a second f...