Search found 710 matches
- Thu Aug 20, 2020 2:06 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190274
Re: Sega Genesis Dev Kit (SGDK)
When converting a VGM to a ROM with the xgmrombuilder, do samples used in the VGM have to be 8bit/14khz or does it convert automatically? I'm working with a music composer who's trying to their GENNY VST VGMs with the tool. They say the samples he's using are muddy and slow, so I'm thinking it's a f...
- Tue Aug 18, 2020 2:34 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190274
Re: Sega Genesis Dev Kit (SGDK)
Thanks for the suggestions! I used wavosaure to trim the silence and then sox to batch convert to the right format. Worked like a charm.
- Mon Aug 17, 2020 3:38 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190274
Re: Sega Genesis Dev Kit (SGDK)
About conversion, what's the suggested tool to convert to signed 8bit at 14 Khz? I downloaded Audacity assuming it could do it and its export settings don't seem to support that.
- Sun Aug 16, 2020 2:22 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190274
Re: Sega Genesis Dev Kit (SGDK)
It makes more sense now, thanks!
- Sat Aug 15, 2020 3:18 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1190274
Re: Sega Genesis Dev Kit (SGDK)
Hi there! I'd like some clarification on defining sound effects in a .res file. The docs explain the format like this: WAV name wav_file [driver [outrate]] and the simplified test app I cobbled together from the samples have .res file like this: XGM track1 "Casino Funk Zone.vgm" XGM comix_zone_dfm_e...
- Wed Aug 12, 2020 12:38 am
- Forum: SGDK
- Topic: header from .res not getting regenerated?
- Replies: 4
- Views: 5825
Re: header from .res not getting regenerated?
Never thought of replacing make with something else?
- Sun Aug 09, 2020 9:15 pm
- Forum: Blabla
- Topic: Genesis Music Composers?
- Replies: 2
- Views: 9962
Genesis Music Composers?
Hi there,
Who writes original Genesis music nowadays?
Thanks!
djcc
Who writes original Genesis music nowadays?
Thanks!
djcc
- Sun Aug 09, 2020 1:35 pm
- Forum: SGDK
- Topic: header from .res not getting regenerated?
- Replies: 4
- Views: 5825
header from .res not getting regenerated?
Hi there! If I compile a sample with resources, then delete the generated <resource>.h file, the header won't get regenerated until the .res file is changed or the associated .o is deleted. If the .h is missing I'd like it to be recreated. Also, it doesn't seem like the .h and .o get regenerated if ...
- Fri Aug 07, 2020 9:16 pm
- Forum: SGDK
- Topic: Current state of the art of sound/music tools?
- Replies: 4
- Views: 8741
Re: Current state of the art of sound/music tools?
Thanks cero! I'll try to muddle my way through.
- Fri Aug 07, 2020 9:14 pm
- Forum: Cartridge
- Topic: Current state of Genny dev carts?
- Replies: 5
- Views: 10294
Re: Current state of Genny dev carts?
Thanks cero! Looks like I'll be picking up cans on the side of the road for a while to get an X7
- Fri Aug 07, 2020 4:51 am
- Forum: Cartridge
- Topic: Current state of Genny dev carts?
- Replies: 5
- Views: 10294
Current state of Genny dev carts?
Hi there, I have an almost 10 year old plain Jane Everdrive for my Genesis. It works perfectly fine but I’m getting real tired of swapping out and copying to SD cards all the time. I’m a simple man with a basic want of plugging to a cart through USB but the current Everdrives are honkin’ expensive. ...
- Fri Aug 07, 2020 3:57 am
- Forum: SGDK
- Topic: Current state of the art of sound/music tools?
- Replies: 4
- Views: 8741
Current state of the art of sound/music tools?
Hi there. It's been a while. What's the current state of working with music and sound effects in SGDK and in general? - what tools have people been using lately to create music and sound effects? (Deflemask? and...?) - what drivers are available to play those back that are popular? (As part of and s...
- Sun Sep 08, 2019 11:18 am
- Forum: Megadrive/Genesis
- Topic: Megadrive was always the answer
- Replies: 22
- Views: 36050
Re: Megadrive was always the answer
Why make the slave soundless? Mix it with the other MD either via the video mixing section, or using the audio in lines on the cart of the master MD. Two YM2612/PSG would be VERY helpful for games. No reason other than to simplify things and I'd just be interested in VDPx2. But it's not like I'd ha...
- Sat Sep 07, 2019 12:12 pm
- Forum: Megadrive/Genesis
- Topic: Megadrive was always the answer
- Replies: 22
- Views: 36050
Re: Megadrive was always the answer
I still like the idea that it should be two actual Megadrives. Video is mixed 32x-like. The second Megadrive is a slave and soundless. The game developer works with a second set of VDP ports that feed directly to the second Megadrive. Maybe make the CPU available somehow, but I wouldn't cry too much...
- Wed Sep 04, 2019 5:18 pm
- Forum: SGDK
- Topic: Move text on screen
- Replies: 2
- Views: 6247
Re: Move text on screen
Seems to me the damage text will have to be done as sprites. Typically, a digit (0 - 9) as one sprite.
Use multiple sprites to show your number. [1][3][8]
Use multiple sprites to show your number. [1][3][8]