Ah, I see how you're doing it.
I wasn't using that method. I was exporting to a header file as a struct (-o h). Could be that type of export isn't working correctly.
Search found 710 matches
- Sat Feb 18, 2012 7:01 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16658
- Sat Feb 18, 2012 6:27 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16658
You can find it here.
http://dl.dropbox.com/u/17303735/square256colors.bmp
http://dl.dropbox.com/u/17303735/square256colors.bmp
oofwill wrote:Give me your bmp image, i'll do a test for you.
I just test with a 8*8 sprite and it's works perfectly, so if i can help you to found where the problem is, i'll do it with pleasure
- Sat Feb 18, 2012 5:56 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16658
I'm pretty certain it's not my source images. I've just figured out how to use GenRes in SGDK and they come out fine. So I'm not sure what's going on with ImaGenesis and Genitile. The exported data, as c structs, just looks wrong. Maybe they're just very fussy with format. But somehow I doubt that s...
- Sat Feb 18, 2012 4:07 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16658
After giving up on IsaGenesis, I ran a few tests in Genitile to see what's going on. This is my source image. It's 8x8 pixels, 256 colours, the format Genitile says to prefer. The original is in bmp format but imgur seems to have formatted it to png. http://i.imgur.com/83iBh.png Here's an enlarged v...
- Sat Feb 18, 2012 3:04 am
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16658
Hi! Newbie here. I'm also hitting the same kind of garbled sprites using ImaGenesis. I'm using the 4000 beta version as it exports to C code.[*] I've tried various combinations of: - 24bit, 8bit and 4bit per pixel images. - Drawing in either the X or Y direction options - enabled and disabled transp...