Search found 116 matches
- Mon Dec 07, 2020 5:27 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1168245
Re: Sega Genesis Dev Kit (SGDK)
Thanks so much Stef for your excellent work on this SDK. Best regards!
- Sun Oct 11, 2020 11:10 pm
- Forum: Demos
- Topic: Metal Blast 2277 - Sega Genesis / Mega Drive - FREE release!
- Replies: 60
- Views: 85961
Re: Metal Blast 2277 - Sega Genesis / Mega Drive - FREE release!
Interesting, thanks for posting those SegaTim.
- Sun Sep 20, 2020 12:41 pm
- Forum: Demos
- Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
- Replies: 11
- Views: 18556
Re: Perlin & Pinpin - The Robin Tower (2 episodes available!)
Hi Lizarddrive, I finally had a chance to try your new demo. I messed around with the first puzzle for a while and realised I had no idea how to solve slider puzzles properly, so I watched a few tutorial videos and then practiced with some javascript based slider puzzles online until I was confident...
- Thu Sep 03, 2020 2:04 am
- Forum: Demos
- Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
- Replies: 11
- Views: 18556
Re: Perlin & Pinpin - The Robin Tower (2 episodes available!)
Ah sweet I'll redownload it then. Thanks for the heads up.
- Tue Sep 01, 2020 1:29 am
- Forum: Demos
- Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
- Replies: 11
- Views: 18556
Re: Perlin & Pinpin - The Robin Tower (2 episodes available!)
Awesome, well done guys.
I haven't had time to work on my projects in a while but I've been thinking about your project and whether you have been able to work on it or not - I'm glad you have!
I look forward to trying it out soon.
I haven't had time to work on my projects in a while but I've been thinking about your project and whether you have been able to work on it or not - I'm glad you have!
I look forward to trying it out soon.
- Mon Aug 17, 2020 12:43 am
- Forum: Cartridge
- Topic: Current state of Genny dev carts?
- Replies: 5
- Views: 9531
Re: Current state of Genny dev carts?
I was in the same situation couchy, It was painful swapping out the SD card, copy, eject, insert into everdrive clone, then wait to flash, then play. I got an Everdrive X7 and haven't looked back. Yes it is expensive, but I justified it on account of wanting to make games well. The USB connection wo...
- Wed Jun 24, 2020 11:07 pm
- Forum: SGDK
- Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
- Replies: 3
- Views: 4923
Re: KLog with mega-usb (Mega Everdrive X7) is possible?
There is an example released by Krikzz that may help you - it does exactly what you are looking for, sending strings of text from the MD to the computer via USB and the other way, strings of text from computer to the MD. It is on his network with the source code provided. It's the basis of what I us...
- Mon Jun 22, 2020 4:21 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 36482
Re: Aseprite Mega Drive Digitizer
Hi Troudki, Sadly with other projects for work that I am doing outside work hours I have had little time to work on my MD stuff for the last year :( The application I have made is very simple and should be compatible with most drawing programs as all it does is send over indexed PNG images through t...
- Mon Jun 22, 2020 4:13 am
- Forum: SGDK
- Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
- Replies: 3
- Views: 4923
Re: KLog with mega-usb (Mega Everdrive X7) is possible?
Hi cloudstrifer, I'm not sure about the code you have posted sorry, but I have had success sending and receiving data from the MegaEverdrive x7 via USB by following the example code released by Krikzz. I don't have my codebase here with me at work but I had to modify the ROM header to be like the ex...
- Sun May 10, 2020 11:09 am
- Forum: Announcement
- Topic: Spritesmind is back
- Replies: 6
- Views: 28026
Re: Spritesmind is back
Thanks Kaneda for bringing us all back online
- Sun Feb 09, 2020 11:38 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 36482
Re: Aseprite Mega Drive Digitizer
Also I should note, any graphics you need to send to the MD needs to be in indexed format in Aseprite. If you try to send something in RGB format it doesn't warn you and will error on the MD. For the next version I will get it to error out if the correct mode is not set. To recover from an error on ...
- Sun Feb 09, 2020 11:33 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 36482
Re: Aseprite Mega Drive Digitizer
Ah ok I worked it out. Sorry I should have mentioned, you need to rename the files to end with .zip.001 and .zip.002. Then 7zip (and hopefully other archiving programs) will successfully open the archive.
- Sun Feb 09, 2020 11:30 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 36482
Re: Aseprite Mega Drive Digitizer
Hmmm I'll try uploading it again when I get home. It was hard to get it uploaded in the first place due to file size limits I think.
- Thu Jan 23, 2020 1:16 am
- Forum: Demos
- Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
- Replies: 11
- Views: 18556
Re: Perlin & Pinpin - The Robin Tower (demo available)
I finally had a chance to try this yesterday on a real MD and CRT. I was genuinely impressed with your results guys. I loved the care given to the animation of all the characters, and the talking sounds using the PSG, just like Landstalker did. Truly terrific job and I hope you guys keep working on ...
- Sun Dec 22, 2019 1:02 am
- Forum: Megadrive/Genesis
- Topic: Tilemap Compression
- Replies: 1
- Views: 5493
Tilemap Compression
Hello gentlemen, Up until now I have been compressing my tilesets and sprite tilesets but not my tilemap (plane mappings). Lately I have been thinking about how much ROM space my plane mappings will be if I leave them uncompressed, and realised that I need to implement some sort of compression other...