Search found 158 matches

by greatkreator
Sat Feb 11, 2017 6:56 pm
Forum: Megadrive/Genesis
Topic: Please help decide on projection
Replies: 12
Views: 9961

Re: Please help decide on projection

Yes I am aware the left is not an orthogonal projection. They call it "oblique" and "military" particularly. The right is almost isometric. Currently the most probable scheme is really "both" as cero "suggested". Visual appearance of the right one and "physical" part of the left one. It's surprising...
by greatkreator
Sat Feb 11, 2017 9:26 am
Forum: Megadrive/Genesis
Topic: Please help decide on projection
Replies: 12
Views: 9961

Re: Please help decide on projection

True. It produces an easier-to-see playfield. But my visual perception more likes the right projection. The left one looks like a bit weird to me. Actually that's the problem to decide on: left one: better playfield + worse appearance vs. right one: worse playfield + better appearance The left one h...
by greatkreator
Sat Feb 11, 2017 3:05 am
Forum: Megadrive/Genesis
Topic: Please help decide on projection
Replies: 12
Views: 9961

Re: Please help decide on projection

RTS.

However would be nice to know any opinions (disregard the genre).
by greatkreator
Sat Feb 11, 2017 2:28 am
Forum: Megadrive/Genesis
Topic: Please help decide on projection
Replies: 12
Views: 9961

Please help decide on projection

Please help decide on projection
by greatkreator
Tue Mar 22, 2016 1:03 am
Forum: Megadrive/Genesis
Topic: Strategies for collisions with background
Replies: 7
Views: 6320

Re: Strategies for collisions with background

The simplest way to have obstacle bit-map. 0 for free space and 1 for obstacle. Shift position coordinates of sprite for example >>3 or >>4 (depending on what background cell size you have) and get cell of the obstacle map. Something more "clever" will be more context-dependent. If you would like to...
by greatkreator
Tue Mar 01, 2016 10:35 am
Forum: Announcement
Topic: Don't forget what SpritesMind is
Replies: 17
Views: 43565

Re: Don't forget what SpritesMind is

Please wait a bit. You will see games. Please don't lose your hope.
At least one game soon and that game will impress you! 100%
Sega Mega Drive has never seen such things.
Just there is a lot of things related to the surviving takes a lot of time that should be devoted to the games.
by greatkreator
Fri Jan 08, 2016 11:19 pm
Forum: Megadrive/Genesis
Topic: Are there any good/elaborate ASM tutorials around?
Replies: 11
Views: 9683

Re: Are there any good/elaborate ASM tutorials around?

As ryanfaescotland said easy68k quite good for you purpose.
And of course don't forget about Motorola 68000 manual.
by greatkreator
Tue Dec 29, 2015 2:54 am
Forum: Megadrive/Genesis
Topic: VDP's strange internal unknown laws.
Replies: 11
Views: 7665

Re: VDP's strange internal unknown laws.

Thanks Nemesis! Very interesting.

I meant the disabled screen but disabled in such a magic way that it doesn't harm anything (:
by greatkreator
Sun Dec 27, 2015 10:19 pm
Forum: Announcement
Topic: Bill paid
Replies: 16
Views: 25401

Re: Bill paid

Big thanks to him !
by greatkreator
Sat Dec 26, 2015 6:30 pm
Forum: Demos
Topic: VDP Tests
Replies: 18
Views: 15889

Re: VDP Tests

I can make CRT test as well if it does matter.
by greatkreator
Fri Dec 25, 2015 11:13 pm
Forum: Demos
Topic: VDP Tests
Replies: 18
Views: 15889

Re: VDP Tests

"move along there is nothing to see here"
in that place (where everything is devastated) the cell mode is changed almost each clock (at least such change "ordered"). how fast it is actually executed I don't know.
by greatkreator
Fri Dec 25, 2015 4:57 pm
Forum: Demos
Topic: overdrive
Replies: 42
Views: 33104

Re: overdrive

Alegend45
they are quite cheap now.
you could try to buy one from krikzz for example.
by greatkreator
Fri Dec 25, 2015 1:53 pm
Forum: Demos
Topic: VDP Tests
Replies: 18
Views: 15889

Re: VDP Tests

nothing special happens even if you change the mode each "clock".
just incorrect work. actually nothing could happen.
by greatkreator
Mon Dec 21, 2015 5:46 pm
Forum: Megadrive/Genesis
Topic: VDP's strange internal unknown laws.
Replies: 11
Views: 7665

Re: VDP's strange internal unknown laws.

To Sik:

How many colors (without visible artifacts and destroying consequences) can you transfer in hblank?
by greatkreator
Sun Dec 20, 2015 3:35 pm
Forum: Megadrive/Genesis
Topic: VDP's strange internal unknown laws.
Replies: 11
Views: 7665

Re: VDP's strange internal unknown laws.

I turn the screen on/off in the horizontal blank. It breaks VDP's graphics "preparation".
It seems the tile positions and their relations don't have anything special.