Search found 158 matches
- Sat Feb 11, 2017 6:56 pm
- Forum: Megadrive/Genesis
- Topic: Please help decide on projection
- Replies: 12
- Views: 9961
Re: Please help decide on projection
Yes I am aware the left is not an orthogonal projection. They call it "oblique" and "military" particularly. The right is almost isometric. Currently the most probable scheme is really "both" as cero "suggested". Visual appearance of the right one and "physical" part of the left one. It's surprising...
- Sat Feb 11, 2017 9:26 am
- Forum: Megadrive/Genesis
- Topic: Please help decide on projection
- Replies: 12
- Views: 9961
Re: Please help decide on projection
True. It produces an easier-to-see playfield. But my visual perception more likes the right projection. The left one looks like a bit weird to me. Actually that's the problem to decide on: left one: better playfield + worse appearance vs. right one: worse playfield + better appearance The left one h...
- Sat Feb 11, 2017 3:05 am
- Forum: Megadrive/Genesis
- Topic: Please help decide on projection
- Replies: 12
- Views: 9961
Re: Please help decide on projection
RTS.
However would be nice to know any opinions (disregard the genre).
However would be nice to know any opinions (disregard the genre).
- Sat Feb 11, 2017 2:28 am
- Forum: Megadrive/Genesis
- Topic: Please help decide on projection
- Replies: 12
- Views: 9961
Please help decide on projection
Please help decide on projection
- Tue Mar 22, 2016 1:03 am
- Forum: Megadrive/Genesis
- Topic: Strategies for collisions with background
- Replies: 7
- Views: 6320
Re: Strategies for collisions with background
The simplest way to have obstacle bit-map. 0 for free space and 1 for obstacle. Shift position coordinates of sprite for example >>3 or >>4 (depending on what background cell size you have) and get cell of the obstacle map. Something more "clever" will be more context-dependent. If you would like to...
- Tue Mar 01, 2016 10:35 am
- Forum: Announcement
- Topic: Don't forget what SpritesMind is
- Replies: 17
- Views: 43565
Re: Don't forget what SpritesMind is
Please wait a bit. You will see games. Please don't lose your hope.
At least one game soon and that game will impress you! 100%
Sega Mega Drive has never seen such things.
Just there is a lot of things related to the surviving takes a lot of time that should be devoted to the games.
At least one game soon and that game will impress you! 100%
Sega Mega Drive has never seen such things.
Just there is a lot of things related to the surviving takes a lot of time that should be devoted to the games.
- Fri Jan 08, 2016 11:19 pm
- Forum: Megadrive/Genesis
- Topic: Are there any good/elaborate ASM tutorials around?
- Replies: 11
- Views: 9683
Re: Are there any good/elaborate ASM tutorials around?
As ryanfaescotland said easy68k quite good for you purpose.
And of course don't forget about Motorola 68000 manual.
And of course don't forget about Motorola 68000 manual.
- Tue Dec 29, 2015 2:54 am
- Forum: Megadrive/Genesis
- Topic: VDP's strange internal unknown laws.
- Replies: 11
- Views: 7665
Re: VDP's strange internal unknown laws.
Thanks Nemesis! Very interesting.
I meant the disabled screen but disabled in such a magic way that it doesn't harm anything (:
I meant the disabled screen but disabled in such a magic way that it doesn't harm anything (:
- Sun Dec 27, 2015 10:19 pm
- Forum: Announcement
- Topic: Bill paid
- Replies: 16
- Views: 25401
Re: Bill paid
Big thanks to him !
Re: VDP Tests
I can make CRT test as well if it does matter.
Re: VDP Tests
"move along there is nothing to see here"
in that place (where everything is devastated) the cell mode is changed almost each clock (at least such change "ordered"). how fast it is actually executed I don't know.
in that place (where everything is devastated) the cell mode is changed almost each clock (at least such change "ordered"). how fast it is actually executed I don't know.
Re: overdrive
Alegend45
they are quite cheap now.
you could try to buy one from krikzz for example.
they are quite cheap now.
you could try to buy one from krikzz for example.
Re: VDP Tests
nothing special happens even if you change the mode each "clock".
just incorrect work. actually nothing could happen.
just incorrect work. actually nothing could happen.
- Mon Dec 21, 2015 5:46 pm
- Forum: Megadrive/Genesis
- Topic: VDP's strange internal unknown laws.
- Replies: 11
- Views: 7665
Re: VDP's strange internal unknown laws.
To Sik:
How many colors (without visible artifacts and destroying consequences) can you transfer in hblank?
How many colors (without visible artifacts and destroying consequences) can you transfer in hblank?
- Sun Dec 20, 2015 3:35 pm
- Forum: Megadrive/Genesis
- Topic: VDP's strange internal unknown laws.
- Replies: 11
- Views: 7665
Re: VDP's strange internal unknown laws.
I turn the screen on/off in the horizontal blank. It breaks VDP's graphics "preparation".
It seems the tile positions and their relations don't have anything special.
It seems the tile positions and their relations don't have anything special.