Search found 124 matches
- Sun Sep 16, 2012 10:31 pm
- Forum: Tools
- Topic: tools to find common palette of multi images
- Replies: 9
- Views: 9651
- Sun Sep 16, 2012 3:22 pm
- Forum: Super 32X
- Topic: Handling of Control Pad input too sensitive?
- Replies: 13
- Views: 15145
Those were very cool. D_E1M1 was always one of the great game tracks. :D I would be willing to release the source for my graphics functions for drawing 2d sprites. They are very generic, and decently robust, plus they work thanks to yours and TapamN contributions to the assembly functions that made ...
- Sat Sep 15, 2012 4:09 pm
- Forum: Super 32X
- Topic: Handling of Control Pad input too sensitive?
- Replies: 13
- Views: 15145
Yes, that looks like you have things straight now. :D A lot of this stuff are things we picked up over time in a number of places and never thought about since. We "just know" them, so we often don't explain them unless asked specifically. You know it would great for someone new if we had an overal...
- Sun Sep 09, 2012 11:30 pm
- Forum: Megadrive/Genesis
- Topic: Best way of defining game/screen coordinates?
- Replies: 6
- Views: 5557
Just an update I am taking this "camera window" approach and it seems to be working really well. I added some functions to simplify the behavior of drawing objects on the screen and converting world coordinates to pixels based on camera position /* * Defines where the screen is positioned */ typedef...
- Sat Sep 08, 2012 9:01 pm
- Forum: Super 32X
- Topic: Where do I start?
- Replies: 4
- Views: 8945
You need to be familiar with either C or ASM programming languages to start with. Don't bother trying to learn 32X unless you have some background in those languages first. Learning ASM, might introduce you to some of the low level hardware concepts you'll need to be aware of to program for 32X. I a...
- Fri Sep 07, 2012 2:34 am
- Forum: Video Display Processor
- Topic: Plane remapping
- Replies: 8
- Views: 7219
I don't use GenRes, because I don't know how to work with C language (I'm 100% "lost"). I work in ASM. Out of curioisity how did you start out learning ASM before something C or C-like? I am in great awe of people who hand-code ASM, but I've always seen C, C++ or Java taught in schools when teachin...
- Thu Sep 06, 2012 12:03 am
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19311
Gens ;) ... I say that but I remember the first time I tried my first demos on real hardware : I made an awful mistake with shadow/hilight on one and totally misunderstood the window plane on another (after months of work) :cry: Some hardware restrictions are not enforced by the emulators, for exam...
- Wed Sep 05, 2012 11:40 pm
- Forum: SGDK
- Topic: Help converting sprites to MD
- Replies: 20
- Views: 13246
Have you already taken a look at the Tools forum? I've used _mic's tool called "sixpack" with some modifications. Read about it in this thread
I don't work with sprite sheets, I just create separate image files for each sprite image, so that may not be useful.
I don't work with sprite sheets, I just create separate image files for each sprite image, so that may not be useful.
- Wed Sep 05, 2012 11:36 pm
- Forum: Megadrive/Genesis
- Topic: Best way of defining game/screen coordinates?
- Replies: 6
- Views: 5557
Thanks for the ideas, it's along the lines of what I was trying. Regarding, the camera window. What about the backgrounds or the level geometry? (again this may be a different animal on the MD which has the background planes that 32X doesn't have (without using the MD). What I am doing is similarly ...
- Sun Sep 02, 2012 7:30 pm
- Forum: Demos
- Topic: New 32x demo - Ninja Fighter 2d
- Replies: 20
- Views: 15963
Made some improvements over the summer: Added Side-Scrolling ability that lets you walk either forward or backward in the level. The Enemy will follow you within "sight distance". Added other objects in the foreground and another layer in the background just to highlight the movement effect. Video i...
- Sun Sep 02, 2012 1:13 pm
- Forum: Demos
- Topic: BadApple... again :)
- Replies: 137
- Views: 106032
- Sun Sep 02, 2012 1:01 pm
- Forum: Megadrive/Genesis
- Topic: Best way of defining game/screen coordinates?
- Replies: 6
- Views: 5557
Best way of defining game/screen coordinates?
So this more of a general question, I am developing for 32X but think it could be asked here as well. Please move if needed. Disclaimer: I've never made a side-scroller game before. I am trying to develop some logic in my game, which is a 2d side-scroller. I am having trouble because I have two ways...
- Sun Sep 02, 2012 12:26 pm
- Forum: Super 32X
- Topic: Handling of Control Pad input too sensitive?
- Replies: 13
- Views: 15145
Great, thanks for the explanation. You should write a 32X tutorial with all of these tips. So I defined a prev_buttons as a global variable, since my input handling is all done in a function, and I need to preserve that state somewhere outside of the function. // MARS_SYS_COMM10 holds the current bu...
- Sat Sep 01, 2012 12:07 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 134213
I've grown to not like environment variables... mainly because I have so many cross compilers that you simply cannot make environment variables to allow them all to work. It's simply not possible. So I put all the paths in the makefile. Then the only thing the makefile assumes the path is set for a...
- Sat Sep 01, 2012 11:56 am
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 134213
I've grown to not like environment variables... mainly because I have so many cross compilers that you simply cannot make environment variables to allow them all to work. It's simply not possible. I don't disagree with defining things in the makefile, but you don't have to put everything in your st...