Search found 133 matches

by Mixail
Fri Feb 07, 2014 2:32 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164548

sample/sound http://s020.radikal.ru/i722/1402/39/65361049aa9b.png sample/sprite http://i019.radikal.ru/1402/8e/963fdd7c39b8.png Oh, i think it's just a problem from the '/' character used to separate folder... this indeed may not work on win xp (but does on win vista and after). I need to fix that !
by Mixail
Fri Feb 07, 2014 10:05 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164548

rescomp don't working on Window XP :(
by Mixail
Thu Feb 06, 2014 4:03 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164548

The "sprite" sample use it in a very transparent fashion. You basically just need to declare your image in resource file with compression parameter and that is done. Then you have all the tools.h file to handle manually decompression but if you use advanced method as VDP_drawImage(..) or VDP_drawIm...
by Mixail
Wed Feb 05, 2014 3:46 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164548

Good job!
Stef, It is possible to see GFX compression support example?
by Mixail
Sat Dec 28, 2013 3:52 pm
Forum: Demos
Topic: Sumo Slam! by Segaman
Replies: 2
Views: 5357

Sumo Slam! by Segaman

Image
New game for SMD Sumo Slam by Segaman.
by Mixail
Tue Dec 24, 2013 7:56 pm
Forum: Megadrive/Genesis
Topic: Setting up C++ compiler toolchain
Replies: 20
Views: 11944

That would be awesome! Thank you guys so much for helping out! :P Unfortunately, I won't be uploading the version of the toolchain I found. - I don't know if it still works. - It's taking up two gigs of space - I don't know if any of the code licenses allow it. Best I can do is to try to answer any...
by Mixail
Sun Dec 22, 2013 9:23 am
Forum: Megadrive/Genesis
Topic: Setting up C++ compiler toolchain
Replies: 20
Views: 11944

Please, Load somewhere the ready project 32x Build.
by Mixail
Tue Nov 19, 2013 7:12 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33079

I meant to make an example only scroll on the basis of Propeller. To delete unnecessary code from the program and to leave only scroll. Thanks.
by Mixail
Tue Nov 19, 2013 11:57 am
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33079

djcouchycouch, please, you can make an example only with the skroll?
by Mixail
Fri Oct 25, 2013 3:16 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 463696

gasega68k, good job!
by Mixail
Mon Oct 14, 2013 6:33 pm
Forum: Demos
Topic: wolfenstein demo for sega genesis
Replies: 364
Views: 463696

gasega68k, how's it going?
by Mixail
Tue Sep 10, 2013 10:30 am
Forum: Demos
Topic: MineSweeper for SMD
Replies: 4
Views: 6949

by Mixail
Fri Sep 06, 2013 1:26 pm
Forum: Demos
Topic: MineSweeper for SMD
Replies: 4
Views: 6949

MineSweeper for SMD

by Mixail
Sun Feb 17, 2013 9:24 am
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33079

djcouchycouch, good job!
by Mixail
Sat Feb 16, 2013 6:42 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 33079

Fixed compilation issues with scrolling functions in SGDK 0.93b. https://dl.dropbox.com/u/17303735/Propeller.1.0.1.zip There is one problem. Your engine badly works at iron. As it badly works and at the emulator Fusion 3.51 . After movement down game hangs. Please, correct errors. I've reproduced i...