Search found 193 matches

by notaz
Fri Feb 12, 2010 10:56 am
Forum: Video Display Processor
Topic: Color counts per screen
Replies: 137
Views: 85670

I know this thread is about color counts/detail, but what about horizontal resolution? What I like about MegaDrive is that most games use 40 column display mode which is good for emulation on QVGA LCDs, i.e. various handhelds like GP2X (yes I'm from handheld scene). SNES and PCE games mostly use 32 ...
by notaz
Thu Feb 11, 2010 1:00 pm
Forum: Megadrive/Genesis
Topic: Help with Copier RAM Test
Replies: 16
Views: 13270

Most games also do checksums to detect if they are not corrupted before starting, so you can simply test a few 4MB games.
by notaz
Fri Feb 05, 2010 1:49 pm
Forum: Cartridge
Topic: Some questions about cartridges...
Replies: 16
Views: 22357

Yeah, I don't think any emus are doing mirroring and there is no known games that would need it.
by notaz
Wed Jan 20, 2010 1:14 pm
Forum: Hardware
Topic: MD2 + YM2413 = Total Awesomness :D
Replies: 14
Views: 20059

I never had a hold of mastersystem, as well as compatible carts, since i'm in eastern europe that was once a part of USSR. Same here, but I've seen one in some shop sometime in the nineties. MegaDrive was kind of popular at one point though, there were even Sonic commercials on TV! So it wasn't com...
by notaz
Sat Jan 09, 2010 1:13 pm
Forum: Video Display Processor
Topic: Megadrive video timings
Replies: 123
Views: 166831

It's not really visible after it passes through compo(site/shite) conversion:

Image
by notaz
Sat Jan 02, 2010 2:49 pm
Forum: Regen
Topic: New translation patch glitches in Regen, help?
Replies: 3
Views: 12519

Regen is correct, here is a screenshot from PAL MD1 (after pressing start): http://notaz.gp2x.de/md/img/barver/barver0.jpg My guess is that you are relying on RAM being cleared on power-on, where in fact it contains random data when MD starts. Same goes for save data: http://notaz.gp2x.de/md/img/bar...
by notaz
Sat Jan 02, 2010 12:10 am
Forum: Video Display Processor
Topic: Sprite Table Address Wierdness
Replies: 16
Views: 13520

It also seems there is an internal RAM that hold a copy of the Sprite Attribute table (maybe some kind of cache for sprites that have already been processed on previous lines) so maybe changing the SAT base address midframe when the SAT cache is already filled with some info might produce some unwa...
by notaz
Wed Dec 09, 2009 12:36 pm
Forum: Demos
Topic: Japan is back ! Woman at work!
Replies: 15
Views: 21860

Looks like there were some updates:
http://68000.web.fc2.com/pringles.html
by notaz
Mon Nov 16, 2009 10:50 am
Forum: Blabla
Topic: Gens 32 Surrial
Replies: 29
Views: 19699

the S-Factor had all MOVE #0 replaced with CLRs and well you know what happens when you CLR on VDP :P Why so? I thought MOVE #0 and CLR are working internally the same way if you look from the side of MMU or RAM. The catch is that they are not. Clr performs dummy read before it writes 0, so if you ...
by notaz
Thu Oct 08, 2009 11:17 am
Forum: Announcement
Topic: Forum problems
Replies: 7
Views: 14698

Had it happen a few times, need to press "stop" and "reload" to get it loaded, or else it just hangs. It feels like the server sometimes drops the incoming request.
by notaz
Thu Oct 08, 2009 11:15 am
Forum: Super 32X
Topic: Mars Check Program results for Kega Fusion v3.61
Replies: 9
Views: 10304

It seems to have a minor bug in 3button controller code path, this patch fixes it:
000E76:4600

I used it for real hardware testing, as I only have a 3 button pad. Will have to patch checksum if you want to use it though.
by notaz
Thu Oct 08, 2009 10:49 am
Forum: Regen
Topic: Errors in Regen 0.96
Replies: 13
Views: 23554

werdas wrote:Real Sega can see 10 Megabytes of rom
It can't without additional hardware in cartridge. Even in that case it would not work with 32X and/or Sega CD attached.
by notaz
Mon Sep 14, 2009 6:30 pm
Forum: Super 32X
Topic: 32X BIOS on MD side
Replies: 6
Views: 7191

Chilly Willy wrote:Yeah, you missed that add 2 to a1. :D
damn! It's sometimes so easy to miss the obvious.
by notaz
Mon Sep 14, 2009 9:52 am
Forum: Super 32X
Topic: 32X BIOS on MD side
Replies: 6
Views: 7191

Chilly Willy wrote:the second is for setting SSF2 bank registers.
Really? By writing some 8 values to $A130F1?

I thought SSF2 banking works like this:
write to $A130F3 sets a bank at $080000-$0fffff
write to $A130F5 sets a bank at $100000-$17ffff
...
by notaz
Sun Sep 13, 2009 7:16 pm
Forum: Super 32X
Topic: 32X BIOS on MD side
Replies: 6
Views: 7191

32X BIOS on MD side

Besides some exception vectors it has these 2 strange routines: ... ROM:000000B8 dc.l $88030E ROM:000000BC dc.l $880314 ROM:000000C0 ; --------------------------------------------------------------------------- ROM:000000C0 bset #0,($A15107).l ROM:000000C8 move.b d0,(a1) ROM:000000CA bclr #0,($A1510...