Search found 193 matches
- Fri Feb 12, 2010 10:56 am
- Forum: Video Display Processor
- Topic: Color counts per screen
- Replies: 137
- Views: 85670
I know this thread is about color counts/detail, but what about horizontal resolution? What I like about MegaDrive is that most games use 40 column display mode which is good for emulation on QVGA LCDs, i.e. various handhelds like GP2X (yes I'm from handheld scene). SNES and PCE games mostly use 32 ...
- Thu Feb 11, 2010 1:00 pm
- Forum: Megadrive/Genesis
- Topic: Help with Copier RAM Test
- Replies: 16
- Views: 13270
- Fri Feb 05, 2010 1:49 pm
- Forum: Cartridge
- Topic: Some questions about cartridges...
- Replies: 16
- Views: 22357
- Wed Jan 20, 2010 1:14 pm
- Forum: Hardware
- Topic: MD2 + YM2413 = Total Awesomness :D
- Replies: 14
- Views: 20059
I never had a hold of mastersystem, as well as compatible carts, since i'm in eastern europe that was once a part of USSR. Same here, but I've seen one in some shop sometime in the nineties. MegaDrive was kind of popular at one point though, there were even Sonic commercials on TV! So it wasn't com...
- Sat Jan 09, 2010 1:13 pm
- Forum: Video Display Processor
- Topic: Megadrive video timings
- Replies: 123
- Views: 166831
- Sat Jan 02, 2010 2:49 pm
- Forum: Regen
- Topic: New translation patch glitches in Regen, help?
- Replies: 3
- Views: 12519
Regen is correct, here is a screenshot from PAL MD1 (after pressing start): http://notaz.gp2x.de/md/img/barver/barver0.jpg My guess is that you are relying on RAM being cleared on power-on, where in fact it contains random data when MD starts. Same goes for save data: http://notaz.gp2x.de/md/img/bar...
- Sat Jan 02, 2010 12:10 am
- Forum: Video Display Processor
- Topic: Sprite Table Address Wierdness
- Replies: 16
- Views: 13520
It also seems there is an internal RAM that hold a copy of the Sprite Attribute table (maybe some kind of cache for sprites that have already been processed on previous lines) so maybe changing the SAT base address midframe when the SAT cache is already filled with some info might produce some unwa...
- Wed Dec 09, 2009 12:36 pm
- Forum: Demos
- Topic: Japan is back ! Woman at work!
- Replies: 15
- Views: 21860
Looks like there were some updates:
http://68000.web.fc2.com/pringles.html
http://68000.web.fc2.com/pringles.html
- Mon Nov 16, 2009 10:50 am
- Forum: Blabla
- Topic: Gens 32 Surrial
- Replies: 29
- Views: 19699
the S-Factor had all MOVE #0 replaced with CLRs and well you know what happens when you CLR on VDP :P Why so? I thought MOVE #0 and CLR are working internally the same way if you look from the side of MMU or RAM. The catch is that they are not. Clr performs dummy read before it writes 0, so if you ...
- Thu Oct 08, 2009 11:17 am
- Forum: Announcement
- Topic: Forum problems
- Replies: 7
- Views: 14698
- Thu Oct 08, 2009 11:15 am
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10304
- Thu Oct 08, 2009 10:49 am
- Forum: Regen
- Topic: Errors in Regen 0.96
- Replies: 13
- Views: 23554
- Mon Sep 14, 2009 6:30 pm
- Forum: Super 32X
- Topic: 32X BIOS on MD side
- Replies: 6
- Views: 7191
- Mon Sep 14, 2009 9:52 am
- Forum: Super 32X
- Topic: 32X BIOS on MD side
- Replies: 6
- Views: 7191
- Sun Sep 13, 2009 7:16 pm
- Forum: Super 32X
- Topic: 32X BIOS on MD side
- Replies: 6
- Views: 7191
32X BIOS on MD side
Besides some exception vectors it has these 2 strange routines: ... ROM:000000B8 dc.l $88030E ROM:000000BC dc.l $880314 ROM:000000C0 ; --------------------------------------------------------------------------- ROM:000000C0 bset #0,($A15107).l ROM:000000C8 move.b d0,(a1) ROM:000000CA bclr #0,($A1510...