Search found 85 matches

by slobu
Sat Oct 13, 2012 2:52 pm
Forum: Tools
Topic: BIG Shiru TFM/VGM MM Mirror!!!!
Replies: 21
Views: 51474

It should be noted that it wouldn't be wise to ask Shiru for support. Also, the Echo sound system seems to be the future. Oerg866 and Sega16 have already added some support for BasiEgaXorz even.
by slobu
Fri Oct 12, 2012 3:33 pm
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 75200

Okay. I think my last post has been up long enough for others to respond. Just to answer this question so others don't have to repeat it I'll post again. Looks like Shiru removed both the VGM Music Maker and TFM Music Maker due to a misunderstanding in a topic and hasn't posted since July. http://ge...
by slobu
Mon Oct 08, 2012 9:46 pm
Forum: Megadrive/Genesis
Topic: Available Freeware ROMs with 68K ASM Source?
Replies: 9
Views: 5747

Hacking-Cult has some commented code (asm) http://www.hacking-cult.org/?r/18 Awesome. Do you know if it will run on real hardware? Honestly, your skills are way above mine. The only way to know for sure is to compile the examples, pad them, then stick on a flash cart. They seem legit though. None o...
by slobu
Mon Oct 08, 2012 3:19 pm
Forum: Megadrive/Genesis
Topic: Available Freeware ROMs with 68K ASM Source?
Replies: 9
Views: 5747

Hacking-Cult has some commented code (asm)
http://www.hacking-cult.org/?r/18
by slobu
Fri Oct 05, 2012 4:57 pm
Forum: Mega/SegaCD
Topic: Questions/Information a Developer Needs for a Hobby Project
Replies: 1
Views: 4251

Using some feedback from NESdev.com members I gave this advice to my graphic artist acquaintance: When pitching a SegaCD game I'd definitely include screenshot mock-ups and the cart box. A bit of text that describes the game controls and play mechanics. Of course, some background info on your projec...
by slobu
Wed Oct 03, 2012 1:51 pm
Forum: SGDK
Topic: How to declare boolean on SGDK?
Replies: 6
Views: 5045

I don't use C but isn't this a thing to be handled by constants?

Something like:

0 = none (state has not been defined)
1 = true
2 = false

Making null the same value as false (0) sounds like it could lead to bugs.
by slobu
Tue Oct 02, 2012 7:48 pm
Forum: Mega/SegaCD
Topic: Questions/Information a Developer Needs for a Hobby Project
Replies: 1
Views: 4251

Questions/Information a Developer Needs for a Hobby Project

I've got a graphic artist acquaintance that has a small project with FMV cut scenes for SegaCD in mind. Something as simple as a magazine game from days of old. I'd usually consider programming it myself for him but my skills converting/playing back multimedia on SegaCD are zero. Where would he look...
by slobu
Fri Sep 28, 2012 9:43 pm
Forum: Tools
Topic: xm2esf v1.00 RC2 released
Replies: 19
Views: 13685

Really Nice Update :D ! Did you plan to release an SGDK integration exemple ? Because i have heard it's quite difficult to use Echo itself is pretty straightforward. It's getting formats converted for Echo that takes a bit of effort. So, it isn't as easy as: going into xm2esfgui browse for your .XM...
by slobu
Wed Sep 26, 2012 2:35 pm
Forum: Sound
Topic: Converting XM files to ESF for the Echo Sound System
Replies: 3
Views: 3621

Thanks for the help Oerg866! I tried to use an existing .XM file. I guess the step I was missing was assigning XM Instrument -> Echo Instrument. Now I see why you'd want to make the XM music yourself: to make sure everything fits in the Genesis sound channels. I'm off to figure out the next step. So...
by slobu
Tue Sep 25, 2012 12:51 pm
Forum: Sound
Topic: Converting XM files to ESF for the Echo Sound System
Replies: 3
Views: 3621

Converting XM files to ESF for the Echo Sound System

I found a bunch of tools here to convert XM music to Echos ESF format here: https://github.com/oerg866/xm2esf Unfortunatly, I cannot find a proper guide on how to convert XM files. I'm getting a feeling it's a two step process with the making of some other file ending in .XIF but I'm failing to proc...
by slobu
Mon Sep 24, 2012 8:11 pm
Forum: Tools
Topic: VGM Music Maker
Replies: 93
Views: 75200

I realise this is an old thread but I couldn't think of a better topic for my questions. What are the example songs in TFM Music Maker licensed as? Can they be used in homebrew? Also, TFM and even the newer VGM Music Maker have seemed to have disappeared. Is this intentional? Please note I'm not whi...
by slobu
Tue Sep 11, 2012 6:33 pm
Forum: Sound
Topic: TFM/VGM Music Maker went bye bye?
Replies: 2
Views: 3467

TFM/VGM Music Maker went bye bye?

I'm not finding the TFM/VGM Music Maker on Shiru's website. It's one of the only proven music applications for the BasiEgaXOrz BASIC compiler. Well, besides needing the hard-to-find fix for z80 init on a real Genesis. Am I just missing the download page?
by slobu
Wed Sep 05, 2012 4:28 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19130

@oofwill: I think you managed to get what little information I had in that post.

The bottom line is 64meg games require bankswitching which may not be implemented by the flash cart. Unlike NES titles I don't *think* bankswitching was used much in Genesis games. I may be wrong though.
by slobu
Wed Sep 05, 2012 3:18 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19130

The normal Everdrive seems to have a built-in limitation so, say, if you purchased a popular RPG homebrew around 64 it would not play. The Mega Everdrive has been seen running huge mods to Mortal Kombat so the hardware limitation may be lifted in that version. If you are developing 64meg games then ...
by slobu
Wed Sep 05, 2012 2:55 pm
Forum: Megadrive/Genesis
Topic: Best way of defining game/screen coordinates?
Replies: 6
Views: 5500

I'm struggling with my first scrolling engine for the Genesis. The way I have it now is to basically not use the actual x/y coordinates for the player sprite since they do not move from their starting position on screen. I'm pretty lazy in that I just design the map itself so the player does not rea...