Search found 117 matches

by Moon-Watcher
Fri Feb 03, 2012 12:43 am
Forum: Demos
Topic: AbbayeMD
Replies: 16
Views: 22930

Thanks guys for your advice and suggestions. AbbayeMD is still in development.

Recently I've been interviewed about AbbayeMD >> link (spanish)
by Moon-Watcher
Fri Sep 02, 2011 11:17 pm
Forum: Demos
Topic: Japan is back ! Woman at work!
Replies: 15
Views: 21703

I wonder how she managed to generate such a great zoom http://68000.web.fc2.com/demo.html
by Moon-Watcher
Wed Aug 24, 2011 10:53 pm
Forum: Tools
Topic: [GenRes] 0.1 released
Replies: 24
Views: 17222

As Stef suggested:

I had an error using last SGDK version (viewtopic.php?t=14&start=277)

Genres.exe needs MSVCR100.dll file to work. Otherwise will crash.
by Moon-Watcher
Wed Aug 24, 2011 8:33 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164176

The error message isn't really revelating anything here. Did you get that error message from Code::Blocks ? If you're using Code::Blocks, you should set Compiler Logging to "Full Command Line" in the Compiler and debugger settings (be sure you're on the Sega Genesis compiler settings then go to the...
by Moon-Watcher
Wed Aug 24, 2011 6:40 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164176

A new version is always welcome, thanks! I updated it but I have this error when compiling: -------------- Build: default in abbaye --------------- Using makefile: C:\MDDev\makefile.gen make: *** [res/classic.asm] Error 53 Process terminated with status 2 (0 minutes, 0 seconds) 0 errors, 0 warnings ...
by Moon-Watcher
Wed Aug 03, 2011 10:27 pm
Forum: Demos
Topic: AbbayeMD
Replies: 16
Views: 22930

The ROM is awfully big, what is in it...? You are right. What you see isn't a tilemap, but images. I did this way because Game Maker can't export it. There are 23 (256*176px) images used to be shown. And 23 (256*192px) images used as tool to place sprites and define limits. That's 1.12MB. Sprites s...
by Moon-Watcher
Wed Aug 03, 2011 7:11 pm
Forum: Demos
Topic: AbbayeMD
Replies: 16
Views: 22930

AbbayeMD

Hi guys. It took many years and was started from scratch at least six times but L'Abbaye des Morts is finished! :D Source code ROM file it features 7 skins: PC (original), Megadrive, MSX, Gameboy, CGA, PCW and C64 with some differences between them AbbayeMD000 (7).png AbbayeMD000 (26).png AbbayeMD00...
by Moon-Watcher
Tue Aug 02, 2011 5:25 pm
Forum: Tools
Topic: [GenRes] 0.1 released
Replies: 24
Views: 17222

KanedaFr wrote:I would like to know if some people use genres (also used in SGDK) ?

I plan to update the resource file format to handle more parameters, so let me know if I'm the only one the use it (probably yes!)
You are not alone. Genres makes SGDK really easy to work with.

Awesome = Genres + SGDK.
by Moon-Watcher
Sun May 29, 2011 10:48 pm
Forum: Megadrive/Genesis
Topic: Vjenesis, the first visual software for Megadrive/Genesis
Replies: 7
Views: 5958

This is the coolest / craziest / wathever-est project I've ever seen on MD/G by far :D
by Moon-Watcher
Sun Jan 30, 2011 5:59 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164176

Many thanks Setf and Kaneda. These tutorials will be welcome.

In my case, a post from Sh!ch brought some light to my research. Now I see how easy is showing sprites and backgrounds.
by Moon-Watcher
Sun Jan 30, 2011 5:36 pm
Forum: SGDK
Topic: Sprite drawing problem
Replies: 22
Views: 16510

You have to use TILE_ATTR_FULL() as the 5th parameter of your VDP_setSprite() calls.

It's defined in vdp_tile.h and is used to specify the characteristics of tile charged.

Hope it works.

EDIT:
This^ wouldn't solve your problem. A better look to your code and I realized I speak too fast. Sorry.
by Moon-Watcher
Fri Jan 07, 2011 12:33 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1164176

Hi all. Newbie here :oops: I had the same problem but I found a different solution. It's about replacing original devkit sh.exe by the one on this page http://www2.cs.uidaho.edu/~jeffery/win32 It save my day. For compiling sources I restored original sh.exe. It works like a charm, many thanks. And a...