Search found 116 matches
- Sat Mar 28, 2009 3:18 am
- Forum: Tools
- Topic: Pro Motion 6?
- Replies: 1
- Views: 4111
- Wed Feb 18, 2009 7:15 am
- Forum: Hardware
- Topic: Megadrive/Genesis clone with a keyboard?
- Replies: 9
- Views: 14382
How much do these cost?Shiru wrote:There are few SMD clones with keyboard, like this one: http://magicgame.ru/catalog/sega_md/id-968/index.html
- Wed Feb 18, 2009 6:17 am
- Forum: Hardware
- Topic: Megadrive/Genesis clone with a keyboard?
- Replies: 9
- Views: 14382
Megadrive/Genesis clone with a keyboard?
Are there any Genesis/Megadrive clone system that have a keyboard?
After seeing this project, http://playpower.org/, I wondered if it would be possible to use a Genesis/Megadrive clone instead of a NES clone.
The Genesis might be nicely suited to educational games.
After seeing this project, http://playpower.org/, I wondered if it would be possible to use a Genesis/Megadrive clone instead of a NES clone.
The Genesis might be nicely suited to educational games.
- Tue Feb 17, 2009 7:44 am
- Forum: Demos
- Topic: Game techniques
- Replies: 12
- Views: 12333
Coding practices in 1991
Here's an interesting article about coding practices in 1991:
http://cowboyprogramming.com/2008/11/15 ... s-in-1991/
It covers programming in 68000 assembly mainly.
http://cowboyprogramming.com/2008/11/15 ... s-in-1991/
It covers programming in 68000 assembly mainly.
- Fri Aug 01, 2008 12:40 am
- Forum: Megadrive/Genesis
- Topic: ASM register management
- Replies: 32
- Views: 23696
NEVER put anything on the stack if you have a free register. The more you keep stuff in registers, the faster it will be. That's the ENTIRE REASON to do anything in assembly. If you're going to use the stack, you might as well just use C. NEVER arbitrarily save/restore registers. This goes back to ...
- Thu Jul 17, 2008 11:22 pm
- Forum: Tools
- Topic: Moved to XP SP3, and XGCC troubles :/
- Replies: 6
- Views: 7792
- Thu Jul 17, 2008 3:54 pm
- Forum: Tools
- Topic: Moved to XP SP3, and XGCC troubles :/
- Replies: 6
- Views: 7792
After messing with XGCC for a short amount of time, I would *strongly* recommend moving to the Genesis Mini DevKit or NeoDev (http://frogfeast.rastersoft.net/Files/NeoDev.zip). NeoDev is based on version 2.95.2, which might be a closer match to 2.8.1. If you need help converting your build file (mak...
- Thu Jul 17, 2008 3:12 pm
- Forum: Tools
- Topic: Moved to XP SP3, and XGCC troubles :/
- Replies: 6
- Views: 7792
Re: Moved to XP SP3, and XGCC troubles :/
"Le système ne peut pas executer le programme spécifié" = Windows can't execute the fallowing software. Any idea? What's sure is that I can't go back to SP2 (as my asus laptops drivers can't handle SP2) and no way to go back to 98 . There might be an uninstall for SP3 in Add/Remove programs. Look a...
- Thu Jul 17, 2008 3:09 am
- Forum: Tools
- Topic: Pro Motion 6?
- Replies: 1
- Views: 4111
Pro Motion 6?
Has anyone looked at Pro Motion 6? The new version adds tilemapping features, including the ability to optimize a map for H/V tile flipping, and setting the number of color bits. The tile editor is pretty neat. You can create a screen, and draw as if it is a bitmap, it will create the tiles, based o...
- Tue Jul 15, 2008 5:38 am
- Forum: Video Display Processor
- Topic: Sprite sorting?
- Replies: 5
- Views: 5869
What if the objects change 'z' positions on the screen? Then you have to insert and remove them into the list. I've started the routine; it isn't looking too complicated, at this point. I've coded everything, except for the attachment part. I still have to test it. I plan to put up an example of the...
- Mon Jul 14, 2008 4:34 am
- Forum: Video Display Processor
- Topic: Sprite sorting?
- Replies: 5
- Views: 5869
Sprite sorting?
I'm writing a dynamic sprite list routine, and need to sort the list. I'm curious to find out what value everyone would sort on? My thought would be the bottom on the sprite. This assumes that the sprite data is justified to the bottom of the sprite, and sprites always appear on the ground (no sprit...
- Sat Jul 12, 2008 5:33 am
- Forum: Megadrive/Genesis
- Topic: Sonic 1/2 sources?
- Replies: 3
- Views: 2458
Sonic 1/2 sources?
Anyone had a look at the Sonic 1/2 sources available from http://www.hacking-cult.org/?x/2?
I got it to build a binary file, and was able to change a few things, including removing the Sega startup logo.
I got it to build a binary file, and was able to change a few things, including removing the Sega startup logo.
- Sat Jul 12, 2008 1:29 am
- Forum: Video Display Processor
- Topic: VDP special tricks around sprites
- Replies: 7
- Views: 8883
Re: VDP special tricks around sprites
It is true, I ran across it when I was messing with GBMD. I thought that it was a bug or something, but it is a very nice feature. I use it in my current project to disable sprites drawn onto the status bar. That sprite is first in the list, so any other sprite won't display on status bar. Charles ...
- Sat Jul 12, 2008 1:01 am
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 19246
the cw & ch flags are for cropping within a picture bounds, it was not intended that you can "overlap" the picture, it's a bug. Anyway, i'm bored at work, i'll have a look to satisfy my best customer for genitile ;) Excellent customer service! :) Genitile has replaced my own tools for the Genesis. ...
- Fri Jul 11, 2008 6:32 am
- Forum: Pico
- Topic: Emulating Sega Pico
- Replies: 33
- Views: 62927