Search found 209 matches

by BigEvilCorporation
Fri Aug 15, 2014 8:49 am
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 158606

I have no problems sending Minty some cash over Paypal, guy seems legit.

You could also pack mine and Jake's into one bundle if it saves on delivery, we live quite close together and it's about time we went for a pint.
by BigEvilCorporation
Wed Aug 13, 2014 8:16 am
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 158606

Please put me down :) This gets me very, very excited! Are you still working on the MD, Matt? I have not looked at any of your Blog entries for a while but have you done any more on the sound or anything else? Yep, still on it, just haven't typed up anything about it in a while. I'm sure with a wor...
by BigEvilCorporation
Tue Aug 12, 2014 1:27 pm
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 158606

Please put me down :) This gets me very, very excited!
by BigEvilCorporation
Mon Oct 28, 2013 10:44 am
Forum: Megadrive/Genesis
Topic: Current state of developer-friendly emulators?
Replies: 10
Views: 7107

MintyTheCat wrote: or you could try UMDK
I've been keeping my eye on this for quite some time, it looks very exciting! Are they available to buy assembled yet, or do I need to brush up on my electronics then order the PCB and components?
by BigEvilCorporation
Tue Oct 22, 2013 9:36 am
Forum: Megadrive/Genesis
Topic: Current state of developer-friendly emulators?
Replies: 10
Views: 7107

I'm planning to have integrated source editing and compilation in the future Yes, yes, yes, this! As much as I adore my MegaCD development kit, it's a bit of a pain to set up every time a have a dev session! An emulator with source-level debugger that I can run on Windows 7 means I can make games o...
by BigEvilCorporation
Fri May 17, 2013 12:10 pm
Forum: Megadrive/Genesis
Topic: A blog of my experience learning 68k Megadrive programming
Replies: 2
Views: 3230

A blog of my experience learning 68k Megadrive programming

Hi! For the past year or so I've been learning 68k assembler on the SEGA Megadrive, and I've been blogging the whole learning process in the hope that someone else would find my ramblings, shoddy source code and eureka moments useful when trying it for themselves. It covers initialisation, some basi...
by BigEvilCorporation
Fri Sep 21, 2012 10:56 pm
Forum: Megadrive/Genesis
Topic: Recommended assembly tools & docs for beginning with ASM
Replies: 8
Views: 7622

Yes, nice + clearly written tutorials you've made there! However I would recommend using something like VASM ( http://sun.hasenbraten.de/vasm/ ) which is still maintained/bug-fixed, and has lots of nice features that the ancient & now obsolete SNASM assembler lacks (not to mention it's more compati...
by BigEvilCorporation
Wed Sep 19, 2012 11:53 am
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 64150

by BigEvilCorporation
Thu Sep 13, 2012 8:54 pm
Forum: Megadrive/Genesis
Topic: Recommended assembly tools & docs for beginning with ASM
Replies: 8
Views: 7622

Hi! I recently started learning too, and I've blogged the entire process here: http://bigevilcorp.wordpress.com/2012/02/28/sega-megadrive-1-getting-started/ http://bigevilcorp.wordpress.com/2012/03/01/sega-megadrive-2-so-assembly-language-then/ http://bigevilcorp.wordpress.com/2012/03/09/sega-megad...
by BigEvilCorporation
Thu Sep 13, 2012 12:18 pm
Forum: Megadrive/Genesis
Topic: Recommended assembly tools & docs for beginning with ASM
Replies: 8
Views: 7622

Hi! I recently started learning too, and I've blogged the entire process here: http://bigevilcorp.wordpress.com/2012/02/28/sega-megadrive-1-getting-started/ http://bigevilcorp.wordpress.com/2012/03/01/sega-megadrive-2-so-assembly-language-then/ http://bigevilcorp.wordpress.com/2012/03/09/sega-megadr...
by BigEvilCorporation
Thu Sep 13, 2012 11:42 am
Forum: Sound
Topic: Ramping up the volume on the PSG causes artifacts
Replies: 5
Views: 4749

Yes, this works a treat! I've limited the ramp-up range to between 0xC and 0x5, and it sounds very soft. I take it any PSG values get applied immediately, instead of waiting for the next polarity flip? Would it be possible to time a change so that it coincides with a flip, or could we not achieve ti...
by BigEvilCorporation
Tue Sep 11, 2012 11:40 am
Forum: Sound
Topic: Ramping up the volume on the PSG causes artifacts
Replies: 5
Views: 4749

Cheers, I'll have a play about and see if this helps
by BigEvilCorporation
Mon Sep 10, 2012 12:13 pm
Forum: Sound
Topic: Ramping up the volume on the PSG causes artifacts
Replies: 5
Views: 4749

TmEE co.(TM) wrote:It is logarithmic
Yeah, there's that too. Is this a lost cause? I'd like to be able to create "softer" notes but so far this chip doesn't really allow for it.
by BigEvilCorporation
Sat Sep 08, 2012 10:45 am
Forum: Sound
Topic: Ramping up the volume on the PSG causes artifacts
Replies: 5
Views: 4749

Ramping up the volume on the PSG causes artifacts

Hi all,

I'm implementing a volume fader on the PSG (gearing up to writing software envelopes) but with only 16 possible attenuation values there's noticeable "stepping" when ramping it up over 1 second or so. Is there any way to avoid this? Any tricks?

Cheers