Search found 69 matches

by Grind
Mon Oct 26, 2015 1:18 pm
Forum: UMDK
Topic: UMDK Manufacturing ready
Replies: 37
Views: 38236

Re: UMDK Manufacturing ready

Guess I'll shoot you a mail :wink:

Edit: and sent. Hopefully the domain I use is whitelisted by hotmail.
by Grind
Wed Oct 14, 2015 12:00 am
Forum: UMDK
Topic: UMDK Manufacturing ready
Replies: 37
Views: 38236

Re: UMDK Manufacturing ready

Looks like I am late to the party.

If for whatever reason one of these guys disappears I can be backup :)
by Grind
Wed Sep 30, 2015 12:17 am
Forum: SGDK
Topic: Moving the sprite list, HScroll table locations
Replies: 3
Views: 2624

Re: Moving the sprite list, HScroll table locations

Thanks for the advice guys. Turns out my problem was just me being an idiot. I forgot to disable interrupts! int main() { VDP_init(); SYS_disableInts(); VDP_setPlanSize(64, 32); // Sprite list overlaps the bottom of the window, so move it VDP_setHScrollTableAddress(0xF800); // Default: 0xB800 VDP_se...
by Grind
Sun Sep 27, 2015 11:34 pm
Forum: SGDK
Topic: SGDK load sprite file
Replies: 4
Views: 3854

Re: SGDK load sprite file

I have not used Genesis Sprite Studio so I'm not sure how much of this post applies to you. Hopefully it helps. Firstly, check out this exmaple: https://github.com/Stephane-D/SGDK/tree/master/sample/sprite This is what is involved in making it work. 1. Create a PNG file with indexed color (16 color ...
by Grind
Sun Sep 27, 2015 10:24 pm
Forum: SGDK
Topic: Moving the sprite list, HScroll table locations
Replies: 3
Views: 2624

Moving the sprite list, HScroll table locations

A certain popular game I have based my engine on draws dialog boxes at the bottom of the screen. Since there is already the level background and foreground tiles I am using the window plane. The problem is that both the HScroll table and sprite list overlap this area in VRAM. https://i.imgur.com/vh4...
by Grind
Sat Apr 04, 2015 7:43 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124887

Yeah I have no problems in Windows apart from occasional heap/compression errors. I brought up a new Ubuntu Trusty VM in 32-bit instead and compilation is successful for both SGDK and the project. Maybe I can copy the /opt/toolchains/gen from my VM onto my 64-bit machine. Should work fine with ia32 ...
by Grind
Wed Mar 25, 2015 12:30 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124887

Not sure if this is a gendev or SGDK problem, but it doesn't occur in windows at least. Resource: WAV SFX_01 "sfx/01.wav" 5 --> executing plugin WAV... Executing wavtoraw "res/sfx/01.wav" "res/sfx/01.tmp" 14000 Segmentation fault make: *** [res/resources.s] Error 1 rm res/resources.s https://dl.drop...
by Grind
Mon Jan 26, 2015 4:14 pm
Forum: UMDK
Topic: UMDK Manufacture: who wants one?
Replies: 170
Views: 169267

I'm up for one of these if/when there is a second batch. Letting me touch a soldering iron could be disastrous. :)
by Grind
Fri Jun 13, 2014 2:09 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124887

Hello everyone, first post! Ran into a couple issues getting this running on Arch with GCC 4.9.0 (64bit). Here is what I did to get around them. First issue is that binutils errors out on warnings. The line that runs the configure script needs --disable-werror added to it in makefile-gen (or makefil...