Guess I'll shoot you a mail
Edit: and sent. Hopefully the domain I use is whitelisted by hotmail.
Search found 69 matches
- Mon Oct 26, 2015 1:18 pm
- Forum: UMDK
- Topic: UMDK Manufacturing ready
- Replies: 37
- Views: 38236
- Wed Oct 14, 2015 12:00 am
- Forum: UMDK
- Topic: UMDK Manufacturing ready
- Replies: 37
- Views: 38236
Re: UMDK Manufacturing ready
Looks like I am late to the party.
If for whatever reason one of these guys disappears I can be backup
If for whatever reason one of these guys disappears I can be backup
- Wed Sep 30, 2015 12:17 am
- Forum: SGDK
- Topic: Moving the sprite list, HScroll table locations
- Replies: 3
- Views: 2624
Re: Moving the sprite list, HScroll table locations
Thanks for the advice guys. Turns out my problem was just me being an idiot. I forgot to disable interrupts! int main() { VDP_init(); SYS_disableInts(); VDP_setPlanSize(64, 32); // Sprite list overlaps the bottom of the window, so move it VDP_setHScrollTableAddress(0xF800); // Default: 0xB800 VDP_se...
- Sun Sep 27, 2015 11:34 pm
- Forum: SGDK
- Topic: SGDK load sprite file
- Replies: 4
- Views: 3854
Re: SGDK load sprite file
I have not used Genesis Sprite Studio so I'm not sure how much of this post applies to you. Hopefully it helps. Firstly, check out this exmaple: https://github.com/Stephane-D/SGDK/tree/master/sample/sprite This is what is involved in making it work. 1. Create a PNG file with indexed color (16 color ...
- Sun Sep 27, 2015 10:24 pm
- Forum: SGDK
- Topic: Moving the sprite list, HScroll table locations
- Replies: 3
- Views: 2624
Moving the sprite list, HScroll table locations
A certain popular game I have based my engine on draws dialog boxes at the bottom of the screen. Since there is already the level background and foreground tiles I am using the window plane. The problem is that both the HScroll table and sprite list overlap this area in VRAM. https://i.imgur.com/vh4...
- Sat Apr 04, 2015 7:43 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124887
Yeah I have no problems in Windows apart from occasional heap/compression errors. I brought up a new Ubuntu Trusty VM in 32-bit instead and compilation is successful for both SGDK and the project. Maybe I can copy the /opt/toolchains/gen from my VM onto my 64-bit machine. Should work fine with ia32 ...
- Wed Mar 25, 2015 12:30 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124887
Not sure if this is a gendev or SGDK problem, but it doesn't occur in windows at least. Resource: WAV SFX_01 "sfx/01.wav" 5 --> executing plugin WAV... Executing wavtoraw "res/sfx/01.wav" "res/sfx/01.tmp" 14000 Segmentation fault make: *** [res/resources.s] Error 1 rm res/resources.s https://dl.drop...
- Mon Jan 26, 2015 4:14 pm
- Forum: UMDK
- Topic: UMDK Manufacture: who wants one?
- Replies: 170
- Views: 169267
- Fri Jun 13, 2014 2:09 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124887
Hello everyone, first post! Ran into a couple issues getting this running on Arch with GCC 4.9.0 (64bit). Here is what I did to get around them. First issue is that binutils errors out on warnings. The line that runs the configure script needs --disable-werror added to it in makefile-gen (or makefil...