Search found 51 matches
- Thu Jan 01, 2015 6:52 pm
- Forum: Demos
- Topic: Mode 7 demo for Genesis/MD
- Replies: 63
- Views: 219650
Wow, I've just seen this demo for the first time and I can't believe it! Amazing job! :shock: I think a proper Super Mario Kart port would be a more realistic goal (and, personally, a more appealing one) than a brand new Sonic fan game, mainly because SMK is already designed and, judging from a lot ...
- Thu Jan 01, 2015 6:27 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
Going back on topic, is it me or is the fire button less responsive in the latest release? I've found myself a lot of times losing to a single dumb enemy right in front of me just because the button didn't respond. Also, here's my suggestions for the inputs in the records screen: -Up/Down: Up/down a...
- Fri Oct 31, 2014 5:10 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
- Mon Sep 01, 2014 12:13 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
No matter which buttons from the top row you use, the one-button strafe will always be far less confusing to use Going to have to totally disagree on that. The closest thing I own to a 6 button controller to test, is an old MS Sidewinder How can you disagree if you haven't even tried the controller...
- Sat Aug 30, 2014 3:09 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
I see that automatic saving has been implemented, great job! The only gripe I have with it is that it still prompts after the first level, which kind of defeats its purpose. Would it be possible to make it save the game (first level with initial stats) right before the game starts? Finally, this is ...
- Mon Aug 25, 2014 10:39 pm
- Forum: Demos
- Topic: SF2 sound patch
- Replies: 6
- Views: 5027
- Mon Aug 25, 2014 5:11 pm
- Forum: Demos
- Topic: Rom dumping over audio
- Replies: 5
- Views: 6455
- Sun Aug 10, 2014 5:17 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
- Sat Aug 09, 2014 8:52 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
Might as well add that "Off" option as well, to make it jump the the next level right away, without being prompted to save. :) The "Auto" mode would do just that, as well. The "Off" option you mention would be equivalent to the "Manual" mode I was talking about. Would almost be worth it not to have...
- Thu Aug 07, 2014 6:44 pm
- Forum: Demos
- Topic: [MD] Chase (Homebrew)
- Replies: 20
- Views: 16598
- Sun Aug 03, 2014 8:49 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
You're right, since I add the graphics for the menus, I do not like how it turned out the "control" menu, so I'll do it more similar to PC. On the PC, the menu "customize" is separated from "control", and so I'll do it too, in the menu "control" will be the options "3 button", "6 button" and "custo...
- Mon Jul 21, 2014 12:24 am
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 42102
The big question is: Can you fix Altered Beast ? Thank you. :P EDIT: Joking apart, it would be so nice to find a way to fix all those games that had to interrupt the music in order to play the sound samples... Even Puyo Puyo 2 has this problem by default, and the menu option to fix it seems experime...
- Tue Jun 03, 2014 5:20 pm
- Forum: MegaLD
- Topic: MegaLD Dumping Project
- Replies: 74
- Views: 417741
- Fri May 09, 2014 3:40 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
- Thu May 08, 2014 6:58 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 474369
What do you guys mean when referring to the filters as being for use with the RGB cable? If they're still using alternating square pixels rather than vertical lines, the wall textures will still look pixellated when turning (I'm using RGB on real hardware and that's how it looks). I was referring t...