I recall Steve saying that Kega focuses on getting the games running, and not the hardware test roms (unlike other emulators), and as a consequence this test rom fails miserably on Kega (but compatibility with games is the best out of all 32x emus).
Something like that.
Search found 197 matches
- Wed Aug 05, 2009 11:13 pm
- Forum: Super 32X
- Topic: Mars Check Program results for Kega Fusion v3.61
- Replies: 9
- Views: 10307
- Sun Jul 19, 2009 8:18 pm
- Forum: Tools
- Topic: Kega Fusion v3.61
- Replies: 44
- Views: 40438
- Wed Jul 01, 2009 11:09 pm
- Forum: Blabla
- Topic: Port Possible?
- Replies: 3
- Views: 4168
- Tue Jun 30, 2009 8:44 pm
- Forum: Demos
- Topic: Mega Drive text reader
- Replies: 9
- Views: 10308
- Tue Jun 09, 2009 3:50 pm
- Forum: Hardware
- Topic: Analog controller for MD
- Replies: 5
- Views: 4992
- Sun May 17, 2009 11:18 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Sat May 16, 2009 12:44 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
Even still there are some games such as Alisia Dragoon, where the speed of some songs are off Ah, that's just an NTSC vs PAL issue. Set the country code correctly and it's fine. It may also be a rom issue, my copy of alisia dragoon plays the music at the same speed in both 50hz and 60hz mode (even ...
- Fri May 15, 2009 3:42 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Thu Apr 30, 2009 6:54 pm
- Forum: MegaLD
- Topic: Emulating Pioneer LaserActive (Mega-LD) games
- Replies: 189
- Views: 303213
- Mon Apr 27, 2009 5:05 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Tue Apr 21, 2009 10:13 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
- Mon Apr 20, 2009 5:33 pm
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
Complaining 'it's too repetitive' about techno or trance music is just ridiculous. It's supposed to be repetitive. Could you complain 'classical music sucks, it has no drums'? ... plenty of classical music uses drums - and numerous other types of percussion -, and there are many techno/trance tunes...
- Sun Apr 19, 2009 11:15 am
- Forum: Sound
- Topic: Genesis - SNES audio comparison
- Replies: 161
- Views: 103120
Those tunes are a bit repetitive imo, there are other games with better melodies. You should check out Scorcher on the Saturn however. It is also done by the same team (Scavenger, with music by Jesper Kyd), the music uses only the internal chip and no cd audio (minus for one tune that I never got to...
- Tue Apr 14, 2009 7:45 pm
- Forum: Megadrive/Genesis
- Topic: Question on Programming Fighting games on the Mega Drive
- Replies: 19
- Views: 15122
No offense, but there's no way anybody will ever port Garou Mark of the Wolves to the Megadrive. That game used something like 800mbits, the Megadrive can't even address 1/20 of that size. For today, ~128MB cart (using banking) is not so big problem. In any case, a lot of downgrade would be necessa...
- Tue Apr 14, 2009 5:44 pm
- Forum: Megadrive/Genesis
- Topic: Question on Programming Fighting games on the Mega Drive
- Replies: 19
- Views: 15122
No offense, but there's no way anybody will ever port Garou Mark of the Wolves to the Megadrive. That game used something like 800mbits, the Megadrive can't even address 1/20 of that size. If it is ported, it would have to be downgraded at exorbital levels - to the point that it's a completely diffe...