Search found 54 matches

by Munkyears
Mon Sep 10, 2018 2:59 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 7510

Re: Basic syntax issue with VDP_drawImageEx();

As I noticed you declared, extern const Image in your gfx.res I also changed: #ifndef _C_\SGDK\PONYO\RES_GFX_H_ #define _C_\SGDK\PONYO\RES_GFX_H_ to: #ifndef _RES_GFX_H_ #define _RES_GFX_H_ still to no avail. even if I try to compile your sprite.cbp, It still throws undeclared images, I sense I have...
by Munkyears
Mon Sep 10, 2018 2:27 pm
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 7510

Re: Basic syntax issue with VDP_drawImageEx();

Thanks for your reply! #ifndef _C_\SGDK\PONYO\RES_GFX_H_ #define _C_\SGDK\PONYO\RES_GFX_H_ #endif this is the output from the gfx.res I forwent having multiple res files for SPRITE & IMAGE like your example. I did have to place #endif as it kept throwing errors Now after coming back to this, I canno...
by Munkyears
Mon Sep 10, 2018 3:32 am
Forum: SGDK
Topic: Basic syntax issue with VDP_drawImageEx();
Replies: 7
Views: 7510

Basic syntax issue with VDP_drawImageEx();

Hi Guys! So good to see this place is still up and running!! Its been 9 years since I started here, Still struggling with simple syntax errors! Could someone please advise me? Simply trying to draw an image specifically a .PNG file, adequately formatted however Code::Blocks doesnt want to compile to...
by Munkyears
Sun Aug 12, 2012 5:24 pm
Forum: Megadrive/Genesis
Topic: Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod
Replies: 3
Views: 5225

Blaze/ATGames Ultimate Megadrive Handheld... GOAC Cart mod

Hey, Obtained a slightly broken AT Games, handheld... With the 20 built in generic list of a few gems, with the added extra of an SD card slot... Thinking this is exactly the same as everything other handheld, I assume its the same pinout to add the cartridge slot... also, would it not be cheaper to...
by Munkyears
Mon Jul 09, 2012 2:46 pm
Forum: Megadrive/Genesis
Topic: Just got a Sega Teradrive
Replies: 13
Views: 9588

Firstly! Amazed that these things are floating about, Wonder how many more are in storage?! Your best bet would be to remove the HDD if you dare, and slave it in a PC, possibly running Dosbox and i can help you recover those files with some really interesting recovery tools i used to use on Acorn PC...
by Munkyears
Mon Feb 07, 2011 11:00 am
Forum: Sound
Topic: Wav length in Move.w
Replies: 2
Views: 3270

i see now, I scrapped it as there is technically no need to specify a length of time, It's a case of when the memory runs out, simply empty it replace with another track or just end it

Thanks
by Munkyears
Sun Feb 06, 2011 10:17 pm
Forum: Sound
Topic: Wav length in Move.w
Replies: 2
Views: 3270

Wav length in Move.w

Havent posted in here for a while.. Hope everything is good with you all :) Anyway, being playing around lately with moving values into memory Trouble is i'm having difficulty with one thing Was playing around with drx's wav playing code and new that was fairly simple.. well after much playing aroun...
by Munkyears
Sat Aug 21, 2010 11:11 am
Forum: Megadrive/Genesis
Topic: i wanna know how to convert bin to asm.
Replies: 8
Views: 7910

Yeah i suppose honesty is the best policy but people learn from other peoples code and sources. I understand what he's trying to do and yeah it would be a good idea to learn ASM deeply first, but why fault him for disassembling it? Its a lot quicker to take it in than just reading programming manual...
by Munkyears
Thu Aug 12, 2010 9:01 pm
Forum: Megadrive/Genesis
Topic: Noob, nub, however you want to pronounce it
Replies: 98
Views: 48833

I know what your getting at Jedite, Its hard to be in any kind of classification without professional work experience, best thing you can do is continue what your doing and work on what makes you happy. I wouldn't call myself professional as im not working as a graphic artist and web designer myself...
by Munkyears
Tue Mar 02, 2010 11:37 am
Forum: Megadrive/Genesis
Topic: Official Sega Documentation, More is required?
Replies: 11
Views: 8523

Well from the reply im not too clear on what they were charging for...I dont know if this guy just wanted some cash for himself lol...

But ill email them back...
by Munkyears
Tue Mar 02, 2010 9:16 am
Forum: Megadrive/Genesis
Topic: Official Sega Documentation, More is required?
Replies: 11
Views: 8523

Well it seems that whatever documents they do have they dont want to let out without a hefty fee.

I dont tend to spend that much but for the sake of the megadrive and my obsession for it :P i might consider doing so
by Munkyears
Mon Mar 01, 2010 4:29 pm
Forum: Megadrive/Genesis
Topic: Official Sega Documentation, More is required?
Replies: 11
Views: 8523

Official Sega Documentation, More is required?

As we all know there has to be more on the subject of official documentation. so i decided to email Julian who happens to be part of the Accreditation board for Sega's Informative Advice Unit. I was given his contact details as my brother worked for Shine Mill enterprises who had close relations to ...
by Munkyears
Fri Feb 12, 2010 1:32 pm
Forum: Megadrive/Genesis
Topic: Benefits between SMD and BIN Format
Replies: 5
Views: 4994

Benefits between SMD and BIN Format

Hi, I know binary format is what most of the assemblers output. Is there any benefits or major differences in what can be stored etc.

Sorry cant read Sega2.doc as im at work :shock:

Regards
by Munkyears
Tue Feb 02, 2010 3:30 pm
Forum: Hardware
Topic: Bootloader PC Side
Replies: 3
Views: 6964

I also have the pin out for it, if its any use. i just need to burn this bootloader onto an eprom soldering it to a cart.

Many thanks. P.s yeah i know how slow it is at sending it but will save me the hassle and money of a flash cart