No wayr57shell wrote:How about my version of Gens rerecording 11b? O_oGManiac wrote:Unfortunatelly, there are no any really powerful debugging tools for MD, so we have to use what we have.
Search found 92 matches
- Tue Jun 18, 2013 8:32 pm
- Forum: Megadrive/Genesis
- Topic: Help figuring out some logic in Flicky - new challenge #3!
- Replies: 19
- Views: 19931
- Tue Jun 18, 2013 6:14 pm
- Forum: Megadrive/Genesis
- Topic: Help figuring out some logic in Flicky - new challenge #3!
- Replies: 19
- Views: 19931
Hi matt . Sorry for late reply on your PM, I didn't notice it and knew about it only checking my abandoned e-mail :) Unfortunatelly, there are no any really powerful debugging tools for MD, so we have to use what we have. If you want NLZ of Flicky, here it is, I made it 5 years ago... eh, good old t...
- Thu May 02, 2013 11:51 am
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 75497
About After Burner II . Yes, I know that PSG set to 0 is equal to PSG set to 1, so we have squarewave on very high frequency (nearly 112 kHz). We can prove it using Tone 4 linked to Tone 3 frequency set to 0 with "periodical noise" on Tone 4 - we will hear sound of needed frequency. I think explanat...
- Wed May 01, 2013 11:32 am
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 75497
Mega lo Mania (Tyrants) -> freezes at the very beginning. After Burner II -> has constant hiss (PSG?), and PSG doesn't sound in the game. Input Settings are not saved when emualtor is closed. When I try to set input with "Start Auto Mapping", press all buttons and then close window, the only button ...
- Tue Apr 30, 2013 5:25 pm
- Forum: Megadrive/Genesis
- Topic: Cycle accurate Mega Drive emulation: Exodus coming in April!
- Replies: 106
- Views: 78605
Nemesis, thank you for this release. But... First game I tried to run was Mega lo Mania and it didn't work. I saw tiles of SEGA logo in VDP Pattern and nothing more. I think Main 68k is caught in infinite loop. Second game to open was After Burner. After loading I heard a hiss (yes, it's badly inter...
- Wed Feb 27, 2013 7:01 pm
- Forum: Sound
- Topic: YM2612 Timers
- Replies: 28
- Views: 18750
Really? :lol: I see 24 there. http://i1.imageban.ru/out/2013/02/27/2ef2da2b154353c0616d0cc8230fad9f.png One more time http://www.fileden.com/files/2009/4/23/2415345/multiplexing3.png You don't see the picture to the left, so your 23 cycles are not confident. Guys, don't invent nonexistent things. 2...
- Wed Feb 27, 2013 5:45 pm
- Forum: Sound
- Topic: YM2612 Timers
- Replies: 28
- Views: 18750
http://nemesis.hacking-cult.org/MegaDrive/Documentation/multiplexing3.png I DON'T see 24 clock cycles between them, 23 only. Really? :lol: I see 24 there. http://www.fileden.com/files/2009/4/23/2415345/multiplexing3.png Guys, don't invent nonexistent things. 24 = 6 cycles * 4 operators and 23 is pr...
- Tue Feb 26, 2013 4:47 pm
- Forum: Sound
- Topic: YM2612 Timers
- Replies: 28
- Views: 18750
YM2612 Master Clock is 7.67 Mhz - same as for 68k. Look at large pictures here http://gendev.spritesmind.net/forum/viewtopic.php?t=386&postdays=0&postorder=asc&start=360 http://gendev.spritesmind.net/forum/viewtopic.php?t=386&postdays=0&postorder=asc&start=375 Channels are "switched" every 24 cycles...
- Wed Feb 13, 2013 10:43 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2328965
Somewhere was an opinion that envelopes of different channels of one block (block = 3 channels) are updated in different cycles of 3-cycle phase. I think it's true because update requires time. I mean: Global cycle 1: channels 1 and 4 updated Global cycle 2: channels 2 and 5 updated Global cycle 3: ...
- Mon Feb 11, 2013 11:44 am
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2328965
14-bit operator output sums with other operators's output, if it is present (algos 1-3), then their sum shifts RIGHT for ONE bit and this value is added to input phase of modulated operator. No exceptions. For feedback fb1 and fb2 are summed, then value shifted for various amount of bits, it depends...
- Wed Feb 06, 2013 3:45 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2328965
Here's my very old and abandoned YM emu in Delphi, if you are interested, with some comments in Russian.
http://shedevr.org.ru/ghost/ym2612/YM_Emu.rar
What is not implemented: SSG-EG, special 3ch mode.
http://shedevr.org.ru/ghost/ym2612/YM_Emu.rar
What is not implemented: SSG-EG, special 3ch mode.
- Thu Jan 17, 2013 5:52 pm
- Forum: Hardware
- Topic: Communication and/or networking between PC and Genesis?
- Replies: 41
- Views: 27932
- Wed Dec 12, 2012 12:42 pm
- Forum: Megadrive/Genesis
- Topic: about the algorithms...
- Replies: 3
- Views: 3192
To understand background on algorithms, you may read translated Japanese doc from the first post http://gendev.spritesmind.net/forum/viewtopic.php?t=386 Direct link http://nemesis.hacking-cult.org/MegaDrive/Documentation/YM2608J%20Translated.PDF First, you must understand what is operator, than you ...
- Thu Oct 18, 2012 6:21 pm
- Forum: Video Display Processor
- Topic: Possible to change Palette Number on Tiles/Sprites ??
- Replies: 8
- Views: 7547
No, you cannot link bunch of tiles to other palette within one command. Each tile of plane (A, B, ...) you see on the screen is represented by part of plane tilemap (2-byte value for usual planes, 8 bytes for Sprites) and actually tile image 8*8, 32 bytes. You can also call images CHARS. And for wor...
- Tue Oct 16, 2012 2:04 pm
- Forum: Demos
- Topic: BadApple... again :)
- Replies: 137
- Views: 106430
For now the tiles are packed in 2bpp, they can be rotated too... I noticed there is no practically gray pixels. Maybe it's better to use two 1bpp layers (planes A and B): one for black & white and one for gray? And then for speeding up pixel-chain decoding you can use array[256] of values: 1 byte =...