Search found 160 matches

by haroldoop
Sat Feb 21, 2009 10:58 pm
Forum: Demos
Topic: Wolf32X - finally in beta!
Replies: 40
Views: 34306

Really impressive conversion, it actually plays better than Doom 32X. About the music, aren't most of the registers of the YM2612 (MD) similar to its close cousin, the YM3812 (Adlib)? Maybe simply sending the original register writes to the chip would be enough to get something almost not completely...
by haroldoop
Sat Feb 21, 2009 10:34 pm
Forum: Demos
Topic: Gameboy on 32X
Replies: 77
Views: 56837

Really impressive, who could imagine that the 32X would be able to emulate a GameBoy at an acceptable speed? :)
by haroldoop
Fri Dec 26, 2008 11:36 pm
Forum: Hardware
Topic: MD2 and PC working together
Replies: 3
Views: 3946

Very cool! :P
by haroldoop
Wed Nov 05, 2008 3:01 am
Forum: Demos
Topic: S.A.M. - Simple Adventure Maker
Replies: 0
Views: 9337

S.A.M. - Simple Adventure Maker

This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text. For a quick start, simply unzip the file, go to the "example" folder, and ...
by haroldoop
Wed Nov 05, 2008 3:00 am
Forum: Demos
Topic: Happy 20th Anniversary Megadrive ! : Rick Dangerous MD demo
Replies: 6
Views: 6557

Quite a nice, professional quality demo.
Can't wait to see the full version.
by haroldoop
Thu Aug 09, 2007 3:26 am
Forum: Super 32X
Topic: A question...
Replies: 2
Views: 5372

Stef's DevKit (http://www.spritesmind.net/_GenDev//for ... c&start=15) includes a reasonably fast polygon drawing routine.
by haroldoop
Sat Jul 14, 2007 10:08 pm
Forum: Tools
Topic: Code::Blocks.
Replies: 25
Views: 23869

I also had lots of "black" screens before figuring out how to do everything correctly. You see, as cited above, sega.o MUST be the first object to be linked, because it contains the ROM header. If any other object is linked before it, the header gets moved to an invalid location, resulting in an inv...
by haroldoop
Wed Jul 11, 2007 10:45 pm
Forum: Tools
Topic: Code::Blocks.
Replies: 25
Views: 23869

I use it too. It took me a while to get everything to work as it should: First, go to Build->Compiler Options; Select GNU GCC Compiler; Click on "Copy"; Name it "GenDev"; In the Compiler->Other options tab, put: -m68000 -O1 -fomit-frame-pointer In the Linker tab: Link libraries (sega.o MUST be the f...
by haroldoop
Sat May 26, 2007 3:08 pm
Forum: Demos
Topic: [ROBOCOP] Demo.
Replies: 12
Views: 13045

Very nice demo! :D
by haroldoop
Sun Apr 29, 2007 10:14 pm
Forum: Blabla
Topic: NES programming
Replies: 39
Views: 27507

Very nice project! ;)
What kind of bankswitching did you use for the RAM?