Search found 102 matches
- Fri Nov 13, 2015 7:35 am
- Forum: SGDK
- Topic: How distance_approx() works??
- Replies: 4
- Views: 4071
Re: How distance_approx() works??
Thanks everybody for your advices =)
- Wed Nov 11, 2015 10:21 pm
- Forum: SGDK
- Topic: How distance_approx() works??
- Replies: 4
- Views: 4071
How distance_approx() works??
I needed to calculate the distance between two points... (x¹,y¹) and (x²,y²). Searching for a pre-made function in SGDK I found out (in math.c) one which seems to do what I need... distance_approx() but this method only needs two parameters... so I'm not able to underestand how this method works. (p...
- Tue Nov 10, 2015 6:32 pm
- Forum: Demos
- Topic: Miniplanets (single stage demo)
- Replies: 18
- Views: 19889
Re: Miniplanets (single stage demo)
Apart from the music which is obvious,... IMO you can improve the game changing the scroll (it's to slow and it doesn't fit very well) of the title screen for blinking stars or a faster scroll. Also in stage 1-9 the key counter in the hud should be replace for a diamond. ** A new feature could be .....
- Tue Nov 03, 2015 11:16 am
- Forum: SGDK
- Topic: Theorical question about the sprites
- Replies: 45
- Views: 26247
Re: Theorical question about the sprites
:cry: Ok, that's a bad News. Don't worry for reading my code. If I don't use the sprite engine, like create sprite And update myself. Could we have fullspeed with 80 sprites ? Just to Know before going to asm. Yes you can reach 60FPS with 80 Sprites on the screen using VDP_setSpriteXXX Methods inst...
- Thu Oct 29, 2015 11:04 pm
- Forum: Demos
- Topic: Star Chaser (sans sound)
- Replies: 5
- Views: 12342
Re: Star Chaser (sans sound)
You should add some musics to this game is pretty fun!!
I recorded a gameplay to show in my Youtube Channel dont hesitate to use it if you needed.
Here you go:[Full GamePlay] Star Chaser by Sik (Homebrew) [Sega MegaDrive Genesis]
I recorded a gameplay to show in my Youtube Channel dont hesitate to use it if you needed.
Here you go:[Full GamePlay] Star Chaser by Sik (Homebrew) [Sega MegaDrive Genesis]
- Sat Oct 24, 2015 4:27 pm
- Forum: Demos
- Topic: [MD] Chase (Homebrew)
- Replies: 20
- Views: 16161
Re: [MD] Chase (Homebrew)
You're welcome.
I think sharing source code it's a good way to encourage other people to make their own games.
UPDATE!!
Chase could be played online!
the URL is in the first post.
I think sharing source code it's a good way to encourage other people to make their own games.
UPDATE!!
Chase could be played online!
the URL is in the first post.
- Tue Oct 13, 2015 1:11 pm
- Forum: SGDK
- Topic: Clearing plans and texts.
- Replies: 7
- Views: 4038
Re: Clearing plans and texts.
How do you print the "options" string?
- Sun Oct 11, 2015 8:46 am
- Forum: Demos
- Topic: Cosmic PI (Week # 8)
- Replies: 11
- Views: 10223
Re: Cosmic PI
Hello & Welcome,
If you need some help with your game don't hesitate to ask in SGDK subforum.
Apart from that, If you need some help translating your game into Spanish please send me a PM. I'll be really happy to translate it =)
Good Look and Welcome again to the scene.
If you need some help with your game don't hesitate to ask in SGDK subforum.
Apart from that, If you need some help translating your game into Spanish please send me a PM. I'll be really happy to translate it =)
Good Look and Welcome again to the scene.
- Fri Oct 02, 2015 12:55 pm
- Forum: SGDK
- Topic: Change animation speed
- Replies: 7
- Views: 4069
Re: Change animation speed
Is there any difference between setting speed to -1 or zero?
- Fri Oct 02, 2015 6:51 am
- Forum: SGDK
- Topic: Change animation speed
- Replies: 7
- Views: 4069
Re: Change animation speed
You need to set general speed in rescomp.res as zero, and use setAnimation / setFrame functions on SpriteEngine to animate the sprite on your own.
- Sun Sep 27, 2015 1:21 am
- Forum: Demos
- Topic: Garoudan - Currently WIP
- Replies: 3
- Views: 5189
Re: Garoudan - Currently WIP
Welcome & Good Luck with your project. For collision, most of people use pre made arrays to check how the sprites collide with the walls, floors, platforms, etc... For checking collision between sprites try to make groups for example bullets, enemys, items, etc... and try to avoid innecesary calc fo...
- Thu Sep 24, 2015 9:41 pm
- Forum: SGDK
- Topic: Project Matteus - SGDK - Thundercats Intro
- Replies: 21
- Views: 13053
Re: Project Matteus - SGDK - Thundercats Intro
Seems pretty cool!
- Sun Sep 20, 2015 9:22 pm
- Forum: Demos
- Topic: Star Chaser (sans sound)
- Replies: 5
- Views: 12342
Re: Star Chaser (sans sound)
Ey Sik!
Im really glad to see you on spritesmind again =)
Im really glad to see you on spritesmind again =)
- Thu Sep 17, 2015 2:01 pm
- Forum: SGDK
- Topic: Building strings
- Replies: 7
- Views: 3738
Re: Building strings
PaspallasDev doesn't read this forum but i'll tell him your message.
EDIT: Done!
EDIT: Done!
- Fri Aug 28, 2015 11:11 am
- Forum: Announcement
- Topic: Summer update
- Replies: 12
- Views: 18159
Re: Summer update
Nice Look & Feel!