Search found 102 matches

by nolddor
Fri Nov 13, 2015 7:35 am
Forum: SGDK
Topic: How distance_approx() works??
Replies: 4
Views: 4071

Re: How distance_approx() works??

Thanks everybody for your advices =)
by nolddor
Wed Nov 11, 2015 10:21 pm
Forum: SGDK
Topic: How distance_approx() works??
Replies: 4
Views: 4071

How distance_approx() works??

I needed to calculate the distance between two points... (x¹,y¹) and (x²,y²). Searching for a pre-made function in SGDK I found out (in math.c) one which seems to do what I need... distance_approx() but this method only needs two parameters... so I'm not able to underestand how this method works. (p...
by nolddor
Tue Nov 10, 2015 6:32 pm
Forum: Demos
Topic: Miniplanets (single stage demo)
Replies: 18
Views: 19889

Re: Miniplanets (single stage demo)

Apart from the music which is obvious,... IMO you can improve the game changing the scroll (it's to slow and it doesn't fit very well) of the title screen for blinking stars or a faster scroll. Also in stage 1-9 the key counter in the hud should be replace for a diamond. ** A new feature could be .....
by nolddor
Tue Nov 03, 2015 11:16 am
Forum: SGDK
Topic: Theorical question about the sprites
Replies: 45
Views: 26247

Re: Theorical question about the sprites

:cry: Ok, that's a bad News. Don't worry for reading my code. If I don't use the sprite engine, like create sprite And update myself. Could we have fullspeed with 80 sprites ? Just to Know before going to asm. Yes you can reach 60FPS with 80 Sprites on the screen using VDP_setSpriteXXX Methods inst...
by nolddor
Thu Oct 29, 2015 11:04 pm
Forum: Demos
Topic: Star Chaser (sans sound)
Replies: 5
Views: 12342

Re: Star Chaser (sans sound)

You should add some musics to this game is pretty fun!!

I recorded a gameplay to show in my Youtube Channel dont hesitate to use it if you needed.
Here you go:[Full GamePlay] Star Chaser by Sik (Homebrew) [Sega MegaDrive Genesis]
by nolddor
Sat Oct 24, 2015 4:27 pm
Forum: Demos
Topic: [MD] Chase (Homebrew)
Replies: 20
Views: 16161

Re: [MD] Chase (Homebrew)

You're welcome.

I think sharing source code it's a good way to encourage other people to make their own games.

UPDATE!!
Chase could be played online!
the URL is in the first post.
by nolddor
Tue Oct 13, 2015 1:11 pm
Forum: SGDK
Topic: Clearing plans and texts.
Replies: 7
Views: 4038

Re: Clearing plans and texts.

How do you print the "options" string?
by nolddor
Sun Oct 11, 2015 8:46 am
Forum: Demos
Topic: Cosmic PI (Week # 8)
Replies: 11
Views: 10223

Re: Cosmic PI

Hello & Welcome,

If you need some help with your game don't hesitate to ask in SGDK subforum.
Apart from that, If you need some help translating your game into Spanish please send me a PM. I'll be really happy to translate it =)


Good Look and Welcome again to the scene.
by nolddor
Fri Oct 02, 2015 12:55 pm
Forum: SGDK
Topic: Change animation speed
Replies: 7
Views: 4069

Re: Change animation speed

Is there any difference between setting speed to -1 or zero?
by nolddor
Fri Oct 02, 2015 6:51 am
Forum: SGDK
Topic: Change animation speed
Replies: 7
Views: 4069

Re: Change animation speed

You need to set general speed in rescomp.res as zero, and use setAnimation / setFrame functions on SpriteEngine to animate the sprite on your own.
by nolddor
Sun Sep 27, 2015 1:21 am
Forum: Demos
Topic: Garoudan - Currently WIP
Replies: 3
Views: 5189

Re: Garoudan - Currently WIP

Welcome & Good Luck with your project. For collision, most of people use pre made arrays to check how the sprites collide with the walls, floors, platforms, etc... For checking collision between sprites try to make groups for example bullets, enemys, items, etc... and try to avoid innecesary calc fo...
by nolddor
Thu Sep 24, 2015 9:41 pm
Forum: SGDK
Topic: Project Matteus - SGDK - Thundercats Intro
Replies: 21
Views: 13053

Re: Project Matteus - SGDK - Thundercats Intro

Seems pretty cool!
by nolddor
Sun Sep 20, 2015 9:22 pm
Forum: Demos
Topic: Star Chaser (sans sound)
Replies: 5
Views: 12342

Re: Star Chaser (sans sound)

Ey Sik!

Im really glad to see you on spritesmind again =)
by nolddor
Thu Sep 17, 2015 2:01 pm
Forum: SGDK
Topic: Building strings
Replies: 7
Views: 3738

Re: Building strings

PaspallasDev doesn't read this forum but i'll tell him your message.

EDIT: Done! ;)
by nolddor
Fri Aug 28, 2015 11:11 am
Forum: Announcement
Topic: Summer update
Replies: 12
Views: 18159

Re: Summer update

Nice Look & Feel!