Search found 193 matches

by notaz
Fri Jun 01, 2012 12:28 pm
Forum: Mega/SegaCD
Topic: Scaling hardware?
Replies: 84
Views: 76964

Yeah lots of timing sensitive things in CD emulation, I spent good deal of time on this too, and it's still mostly wrong all around, just enough to get games running. Maybe I should get back to this someday.. Is Radical Rex working for you, Eke? Never got that one running (neither did Gens at that t...
by notaz
Mon Mar 26, 2012 1:49 pm
Forum: Hardware
Topic: Are these genuine YM2612 ?
Replies: 4
Views: 6142

So they still make those things?

As for checking if they work, perhaps get a MD1, solder a socket there and test those chips to be sure.
by notaz
Thu Mar 15, 2012 4:14 pm
Forum: Megadrive/Genesis
Topic: Code benchmarking techniques?
Replies: 14
Views: 10939

You could also run your code in a loop and increment a counter on each iteration, then register vsync handler that would read and reset the counter. This way you get times/vsync value that's easy to understand, you can easily calculate how much time per frame it uses and how much you have left for o...
by notaz
Tue Aug 02, 2011 11:45 am
Forum: Hardware
Topic: HDD (or flash) instead of a CD, questions...
Replies: 140
Views: 173178

There is also this Flux cart that might do this but I never really investigated how it works.

http://www.youtube.com/watch?v=Oswpqv22TIg
by notaz
Tue Mar 22, 2011 11:32 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 110
Views: 138801

Just a reminder of something I ran into before that may concern this: don't forget that any C code that directly uses hardware MUST be compiled at -O1! If you compile at or above -O2, the compiler reorders the code for better speed regardless of whether hardware may go nuts due to the reordering. A...
by notaz
Tue Mar 22, 2011 10:37 pm
Forum: Megadrive/Genesis
Topic: Strange cart on eBay
Replies: 23
Views: 19739

Here is my IDA disassembly from the times I worked on this:
http://notaz.gp2x.de/misc/gen/vr_idb.zip

It's not commented but it has some symbol names.
by notaz
Tue Feb 01, 2011 3:05 pm
Forum: Hardware
Topic: Making Light gun for LCD TV
Replies: 45
Views: 101149

But it's doing surprisingly well, makes me fear that some day they'll pass the Turing test!
by notaz
Tue Jan 25, 2011 11:35 am
Forum: Hardware
Topic: New devcart
Replies: 34
Views: 31201

The manual makes an obscure reference to setting RV=1 before accessing on-cart FRAM/SRAM, but that always freezes the machine and I think that's more about memory at $200000 than the SRAM control at $A130F1. If you are running from 88xxxx do note that this mapping disappears when you set RV, so you...
by notaz
Tue Jan 04, 2011 12:16 pm
Forum: Hardware
Topic: Everdrive-MD Flash Cart
Replies: 24
Views: 34850

I was talking about Masyanaya's new cart HardWareMan posted about.

According KRIKzz doc his hardware also stopped touching 400000-7fffff in later firmwares, because of CD I assume.
by notaz
Mon Jan 03, 2011 12:14 pm
Forum: Hardware
Topic: Everdrive-MD Flash Cart
Replies: 24
Views: 34850

If you look at the docs for the hardware (he does post those along with much of the source for the OS and drivers), it's not ALWAYS responding that way, but only when in certain operating modes. Sounds good then. Edit: where are the docs, only given when you buy it? there is no any problems with CD...
by notaz
Fri Dec 31, 2010 2:21 pm
Forum: Hardware
Topic: Everdrive-MD Flash Cart
Replies: 24
Views: 34850

HardWareMan wrote: 10. 6MBytes ROM support (for example Kabal UMK3 hack)!
Hmh, doesn't that mean it always responds above 400000, what could cause problems with SegaCD?
by notaz
Mon Nov 08, 2010 2:02 pm
Forum: Megadrive/Genesis
Topic: Handy colored M68k opcodes table
Replies: 6
Views: 5755

Hm, are those bitfields there to make it look cool or are you coding just with a hex editor?
by notaz
Thu Oct 21, 2010 11:18 am
Forum: Megadrive/Genesis
Topic: DMA performance / Virtua Racing
Replies: 5
Views: 4600

Re: DMA performance / Virtua Racing

Also, does the SVP render graphics data directly in the 4-bit tile format (I guess doing a lot of read-modify-write operations to insert new polygons), or is there some hardware assistance involved? I know on the 68000 side there are some memory areas that swizzle memory around, but nothing but the...
by notaz
Tue Oct 19, 2010 8:07 pm
Forum: Super 32X
Topic: 32X register area
Replies: 12
Views: 10501

Had a chance to run my test again and a130xx looks safe (open bus in both 32x and MD modes, I also have MegaCD attached), except the MARS part: http://notaz.gp2x.de/md/img/a130xx.jpg If you decide to drive DTACK yourself there is plenty of unused space in a20000-bfffff range, also perhaps could use ...
by notaz
Thu Oct 14, 2010 11:38 am
Forum: Super 32X
Topic: 32X register area
Replies: 12
Views: 10501

From what I remember whole A130xx range is readable (as it always is, even without 32X) and "MARS" is not mirrored anywhere. IIRC only MARS part is driven, everything else is floating, but I need to recheck (away from my gear now).