Search found 251 matches
- Tue Jun 04, 2013 8:54 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
The wrong colors is caused by you using update dither all tiles instead of dither tilemap as image. The reason you are only getting 2 rows is because of the image try a different one. I did slightly change the rgb values to be based on the table provided by HardWareMan on this topic http://gendev.sp...
- Mon Jun 03, 2013 7:48 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
Here is the windows version
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
- Wed May 29, 2013 3:09 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
Just to let you guys know I added support for automatic 4 row palette generation and more awesome features check it out at github https://github.com/ComputerNerd/Retro-Graphics-Toolkit
- Tue May 28, 2013 1:43 am
- Forum: Exodus
- Topic: Making Exodus Open Source: What license model to use?
- Replies: 38
- Views: 48334
Using a BSD/X11 MIT style license is not a good idea under those licenses it is possible for someone else to sell exodus for profit without any legal issues in addition to that someone else would be able to patent anything released under those licenses. Nemesis knows what he is doing and a restricti...
- Thu May 23, 2013 9:29 pm
- Forum: Blabla
- Topic: Monty Python video game for the Sega Genesis game-play ideas
- Replies: 1
- Views: 3080
Monty Python video game for the Sega Genesis game-play ideas
Sorry I forgot to post this here too but I want to make a Monty Python based game for the Sega Genesis/Mega Drive but I do not what the game play would be like. I can program just fine I know how to make games I just need a good concept. Does anyone have any ideas on what a Monty Python Based game f...
- Tue May 21, 2013 10:37 pm
- Forum: Exodus
- Topic: Making Exodus Open Source: What license model to use?
- Replies: 38
- Views: 48334
Hmmm, what do you guys think? Is what I'm proposing too restrictive? Ultimately, I'm trying to chose a licensing model that I think will best help the project evolve. No it is not too restrictive it is an important measure that you must take to ensure the quality and future of exodus especially the...
- Sat May 04, 2013 3:32 am
- Forum: Megadrive/Genesis
- Topic: Must have apps for Genny dev? Art/Music etc...
- Replies: 4
- Views: 3610
You can check out Retro Graphics Toolkit
viewtopic.php?t=1392
It has many good sega genesis graphics capabilities. It also supports the nes.
viewtopic.php?t=1392
It has many good sega genesis graphics capabilities. It also supports the nes.
- Sun Mar 10, 2013 7:07 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
- Sat Mar 09, 2013 1:29 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
Ti_ I fixed the open tiles glitch but no new windows binary yet. I am going to set up gentoo to build the windows binary instead of me having to reboot into windows (Mingw is for GNU/Linux too not just windows). If you cannot wait the change is in github. https://github.com/ComputerNerd/Retro-Graphi...
- Fri Mar 08, 2013 12:35 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
If you had DLL errors with the windows binary please re-download.
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
- Thu Mar 07, 2013 11:43 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
The Dll errors are caused by me not statically linking libgcc and libgccstd++ I will fix that shortly once it is fixed I will make another reply. After you hit generate optimal palette from row you must hit dither tilemap as image. As for the tiles they are only supposed to scale to what you set the...
- Thu Mar 07, 2013 3:54 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
Sorry for the double post but I now have a windoze binary up
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
Edit new link now hosted at github expect update to date binaries now.
https://github.com/ComputerNerd/Retro-G ... kit.exe.7z
Click View Raw to download
Edit new link now hosted at github expect update to date binaries now.
- Thu Mar 07, 2013 2:27 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 165238
Retro Graphics Toolkit
Retro Graphics Toolkit is a GPLv3 or later licensed open source graphics editor that stores truecolor information in addition to regular tiles. This allows for non destructive editing of palettes. When the palette is changed the tiles can be dithered to fit the new palette. With Retro Graphics Toolk...
- Mon Mar 04, 2013 9:49 pm
- Forum: Video Display Processor
- Topic: Accurate Mapping of MD 9-bit to 24-bit Colour-Codes
- Replies: 20
- Views: 17583
try this uint16_t rgb_to_genesis(uint8_t r,uint8_t g,uint8_t b) { r=(r+18)/36; g=(g+18)/36; b=(b+18)/36; return (r<<1)|(g<<5)|(b<<9); } Edit I accidently posted RGB24 to genesis you want it the other way try this. Warning has not been tested uint32_t genToRgb(uint16_t pal) { uint8_t r,g,b, * palP; b...