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Two weeks since my last Goplanes update doesn't mean I haven't been busy :) http://youtu.be/X5qicQVCXM8 From the description: What may be simple firing of bullets is actually two weeks of refactoring and building new systems, like the beginnings of a game object lifecycle/scenegraph/visibility manag...
- Thu Apr 19, 2012 3:40 pm
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 13252
Um. thanks for totally reading my post guys ! : :cry: Echo is full featured and easy to use too. Why make things so complicated ;)? Totally sorry, Oerg :) It does look interesting! There's a problem with the github page, though. http://www.github.net/sikthehedgehog/echo doesn't seem to load. EDIT: ...
- Thu Apr 19, 2012 1:35 pm
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 13252
Barring that, you could figure out how to make a driver yourself, or take the cheapest route and use the TFM driver (is that still available?) for music and do the SFX all as PSG. The tools available to you depend on which path you take. Considering that I don't know anything about the topic, I'd n...
- Wed Apr 18, 2012 5:59 pm
- Forum: Megadrive/Genesis
- Topic: Totally noob questions about sound/music
- Replies: 18
- Views: 13252
Totally noob questions about sound/music
Hi, What are my options for creating sound effects and music for playback on the Genesis? I've seen many threads on the topic, and from what I can see there are many formats and modes to do them with, but I haven't been able to figure out how they all fit together. What can I check out to make every...
- Sun Apr 15, 2012 2:13 am
- Forum: SGDK
- Topic: SGDK - changing where .o files are generated?
- Replies: 3
- Views: 3376
I've tweaked makefile.gen to put .o files in the out folder. You can find it here:
http://dl.dropbox.com/u/17303735/makefile.gen
It's basically just doing it for .s and .c files at the moment since they're all what I'm using right now. I haven't done anything for the other types of files.
DJCC
http://dl.dropbox.com/u/17303735/makefile.gen
It's basically just doing it for .s and .c files at the moment since they're all what I'm using right now. I haven't done anything for the other types of files.
DJCC
- Sun Apr 15, 2012 12:26 am
- Forum: Hardware
- Topic: Undocumented YM2612 register $2C
- Replies: 13
- Views: 15704
This past week I've been working on getting gensKMod running in Visual Studio 2010 and making little tweaks to its window behaviour. Things like: - Fixing a bug where the emulator wouldn't wouldn't be in focus when started - Saving and restoring the visibility and position of the debug message windo...
- Sat Apr 14, 2012 12:21 am
- Forum: Hardware
- Topic: YM2612 takes it when i stuff shit in its face. Why?
- Replies: 9
- Views: 8926
- Fri Apr 13, 2012 2:02 am
- Forum: Tools
- Topic: Converted gensKMod for Visual Studio 2010
- Replies: 0
- Views: 8911
Converted gensKMod for Visual Studio 2010
Hi, I've been using gensKMod for my work but I found that it's missing some little features I need. So I decided to take the code and modify it. But before I could get to that, I needed to convert the project from Visual Studio 6 to Visual Studio 2010. And so I did. I wrote down the steps I went thr...
- Tue Apr 10, 2012 2:32 am
- Forum: Tools
- Topic: Troubles with Gens KMod++ in Virtual Box
- Replies: 1
- Views: 2872
Troubles with Gens KMod++ in Virtual Box
Hi, I know this is probably not the typical setup, but I'm running Windows XP in Virtual Box on Mac OS X Lion. I've been using Gens KMod so far but after reading good things about Gens KMod++ I wanted to try it out. Unfortunately, it's not working right for me. The application opens but clicking on ...
- Mon Apr 09, 2012 6:53 pm
- Forum: Megadrive/Genesis
- Topic: Pseudorandom generation
- Replies: 28
- Views: 19944
I need the exact pixel where the plane collides with the tile for when it bounces off. If I use fewer steps, the plane might find itself too deep into the tile and get stuck when it tries to bounce back. I could do something where I do simpler detections going forward, but then if I collide with a t...
Got some plane-to-tile collisions working! It certainly took me a while and a few tries to get exactly what I wanted. http://www.youtube.com/watch?v=m1x2hYsK62Q From the description: Finally got plane-to-tile collisions to work. Spent the past two weeks thinking of and trying various schemes for til...