Search found 710 matches

by djcouchycouch
Sat Apr 21, 2012 6:06 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

Two weeks since my last Goplanes update doesn't mean I haven't been busy :) http://youtu.be/X5qicQVCXM8 From the description: What may be simple firing of bullets is actually two weeks of refactoring and building new systems, like the beginnings of a game object lifecycle/scenegraph/visibility manag...
by djcouchycouch
Thu Apr 19, 2012 3:40 pm
Forum: Megadrive/Genesis
Topic: Totally noob questions about sound/music
Replies: 18
Views: 13252

Um. thanks for totally reading my post guys ! : :cry: Echo is full featured and easy to use too. Why make things so complicated ;)? Totally sorry, Oerg :) It does look interesting! There's a problem with the github page, though. http://www.github.net/sikthehedgehog/echo doesn't seem to load. EDIT: ...
by djcouchycouch
Thu Apr 19, 2012 1:35 pm
Forum: Megadrive/Genesis
Topic: Totally noob questions about sound/music
Replies: 18
Views: 13252

Barring that, you could figure out how to make a driver yourself, or take the cheapest route and use the TFM driver (is that still available?) for music and do the SFX all as PSG. The tools available to you depend on which path you take. Considering that I don't know anything about the topic, I'd n...
by djcouchycouch
Wed Apr 18, 2012 5:59 pm
Forum: Megadrive/Genesis
Topic: Totally noob questions about sound/music
Replies: 18
Views: 13252

Totally noob questions about sound/music

Hi, What are my options for creating sound effects and music for playback on the Genesis? I've seen many threads on the topic, and from what I can see there are many formats and modes to do them with, but I haven't been able to figure out how they all fit together. What can I check out to make every...
by djcouchycouch
Sun Apr 15, 2012 2:13 am
Forum: SGDK
Topic: SGDK - changing where .o files are generated?
Replies: 3
Views: 3376

I've tweaked makefile.gen to put .o files in the out folder. You can find it here:
http://dl.dropbox.com/u/17303735/makefile.gen

It's basically just doing it for .s and .c files at the moment since they're all what I'm using right now. I haven't done anything for the other types of files.

DJCC
by djcouchycouch
Sun Apr 15, 2012 12:26 am
Forum: Hardware
Topic: Undocumented YM2612 register $2C
Replies: 13
Views: 15704

Tried it out and it seems to work. :)
by djcouchycouch
Sat Apr 14, 2012 8:49 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

This past week I've been working on getting gensKMod running in Visual Studio 2010 and making little tweaks to its window behaviour. Things like: - Fixing a bug where the emulator wouldn't wouldn't be in focus when started - Saving and restoring the visibility and position of the debug message windo...
by djcouchycouch
Sat Apr 14, 2012 12:21 am
Forum: Hardware
Topic: YM2612 takes it when i stuff shit in its face. Why?
Replies: 9
Views: 8926

I've tried it and it looks like it's crashed.

I've got "Start transfer.exe and send a program!", then the same note playing over and over.

I'm running on a Genesis II. No idea what kind of chips it has inside.
by djcouchycouch
Fri Apr 13, 2012 2:02 am
Forum: Tools
Topic: Converted gensKMod for Visual Studio 2010
Replies: 0
Views: 8911

Converted gensKMod for Visual Studio 2010

Hi, I've been using gensKMod for my work but I found that it's missing some little features I need. So I decided to take the code and modify it. But before I could get to that, I needed to convert the project from Visual Studio 6 to Visual Studio 2010. And so I did. I wrote down the steps I went thr...
by djcouchycouch
Tue Apr 10, 2012 8:14 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

I will check it out, thanks!
by djcouchycouch
Tue Apr 10, 2012 2:32 am
Forum: Tools
Topic: Troubles with Gens KMod++ in Virtual Box
Replies: 1
Views: 2872

Troubles with Gens KMod++ in Virtual Box

Hi, I know this is probably not the typical setup, but I'm running Windows XP in Virtual Box on Mac OS X Lion. I've been using Gens KMod so far but after reading good things about Gens KMod++ I wanted to try it out. Unfortunately, it's not working right for me. The application opens but clicking on ...
by djcouchycouch
Mon Apr 09, 2012 6:53 pm
Forum: Megadrive/Genesis
Topic: Pseudorandom generation
Replies: 28
Views: 19944

slobu wrote:Wouldn't setting a counter that stops incrementing at the first user input work as a seed for both emulators and real hardware? The most random thing involved is the player, methinks.
Unless that player is a robot. You never know.
by djcouchycouch
Sun Apr 08, 2012 7:37 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

Got wall bouncing to work. Yay.

http://www.youtube.com/watch?v=wtiiEJC0mBM
by djcouchycouch
Sun Apr 08, 2012 2:38 am
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

I need the exact pixel where the plane collides with the tile for when it bounces off. If I use fewer steps, the plane might find itself too deep into the tile and get stuck when it tries to bounce back. I could do something where I do simpler detections going forward, but then if I collide with a t...
by djcouchycouch
Sun Apr 08, 2012 2:14 am
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 123571

Got some plane-to-tile collisions working! It certainly took me a while and a few tries to get exactly what I wanted. http://www.youtube.com/watch?v=m1x2hYsK62Q From the description: Finally got plane-to-tile collisions to work. Spent the past two weeks thinking of and trying various schemes for til...