Search found 81 matches
Fair point. Well, if I can find something that seems right that uses FM only, I can use it. There's a lot of cool stuff on 8bc. However, if you get the timing right, the sample rate high enough, and suitable source material, I think DAC music can be usable. Both are options. I just don't want to exc...
For music, I can use anything - not necessarily FM or tracked, even. There are some constraints, but I'm planning to only use DAC for audio. I think the music influences the design quite heavily. Anyway, even if I knew what the design was going to be ahead of time, I don't have the artistic skill to...
Scening
I've been working on a bunch of demo effects on Genesis and I think I have enough to put together a reasonable production. Problem is, I have absolutely no artistic or musical talent. Everything I have now is programatically generated (which looks OK), ripped, or is 'programmer art'. Anyone interest...
- Fri Jun 11, 2010 2:14 am
- Forum: Tools
- Topic: BMP to MD file converter
- Replies: 14
- Views: 10091
Using two layers is the "easy" way out. Yup, you're right, it was pretty easy to implement. I kind of had a different goal in mind though. I'd like to be able to put arbitrary colors next to each other rather than be constrained to using a fixed set of 15 colors within a single block. My idea is to...
- Fri Jun 11, 2010 12:52 am
- Forum: Tools
- Topic: BMP to MD file converter
- Replies: 14
- Views: 10091
I wrote my own command line tool to do this (and a bunch of other tile munging stuff). It works OK, but I need to find better palette selection algorithms. I might try the NeuQuant algorithm that mic_ linked to. Here's what I get right now... Layer A: http://img819.imageshack.us/img819/9499/planeb.p...
- Tue Mar 02, 2010 2:07 am
- Forum: Megadrive/Genesis
- Topic: Official Sega Documentation, More is required?
- Replies: 11
- Views: 8586
- Tue Mar 02, 2010 1:56 am
- Forum: Hardware
- Topic: i have released my everdrive MD flashcart for SEGA
- Replies: 17
- Views: 45280
ROM memory based on m29w640, it is flash, 8mb, but only half of this chip used for ROM That is a 3.3V supply part with an absolute max supply voltage of 4V. I assume you've used a 3.3V regulator for supply, but I don't see any level shifters in your pictures and the IO isn't 5V tolerant. How does i...
- Sat Jan 16, 2010 3:20 am
- Forum: Blabla
- Topic: Some replacement 74 series suggestions
- Replies: 9
- Views: 7378
- Thu Jan 14, 2010 12:45 am
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 43
- Views: 48183
- Thu Jan 14, 2010 12:40 am
- Forum: Video Display Processor
- Topic: Megadrive video timings
- Replies: 123
- Views: 165129
- Thu Jan 07, 2010 10:45 am
- Forum: Megadrive/Genesis
- Topic: Making Commercial Games
- Replies: 20
- Views: 12686
Many GPL'd libraries (such as newlib and libgcc) include explicit clauses in their copies of the GPL that permit distribution of code linked against them in binary form for any purpose. The GCC docs even says explicitly that code compiled with GCC (the output of the compiler) is not automatically GP...
- Sat Jan 02, 2010 1:24 am
- Forum: Video Display Processor
- Topic: Sprite Table Address Wierdness
- Replies: 16
- Views: 13492
When exactly do you change the SAT address in VDP register ? I change it shortly after the VINT, although I don't have an exact cycle count. However, I only change it once every 30 frames or so. I assumed that even if my change was too late to make the current frame, it should get picked up for the...
- Fri Jan 01, 2010 7:54 pm
- Forum: Video Display Processor
- Topic: Sprite Table Address Wierdness
- Replies: 16
- Views: 13492
Sprite Table Address Wierdness
I've been experimenting with updating the sprite table mid-frame. I'm trying to prod the sprite attribute table base address register during the frame. I have been getting odd, partial results so I did a quick experiment. I have four, statically generated sprite tables in VRAM, one at each of 0xD000...
- Thu Dec 10, 2009 12:15 am
- Forum: Super 32X
- Topic: DMA to PWM
- Replies: 43
- Views: 48183
I got it working but only tested in the emulator. My ability to run on real hardware is a little hampered right now, so I never got around to testing. I do have all the relevant kit, though, so I can get it all back together. I'll probably be able to give it a shot in a couple of weeks. I'll post ag...
- Mon Dec 07, 2009 9:39 pm
- Forum: Megadrive/Genesis
- Topic: Neo Myth Menu beta
- Replies: 36
- Views: 21430