Search found 514 matches

by Miquel
Sun Jul 23, 2017 5:33 pm
Forum: Blabla
Topic: Faster x mod 384 (x%384)?
Replies: 10
Views: 13859

Faster x mod 384 (x%384)?

Have you found a way to do "mod 384" faster than doing a division? Since MD horizontal resolution is 320, not a n^2 number, the closest bigger computer friendly number is 384 (256+128). 512 is too big. As you may know having this kind of number helps a lot in computation, in this case when trying to...
by Miquel
Sat Jul 22, 2017 12:57 pm
Forum: Megadrive/Genesis
Topic: Cartridge copy protection
Replies: 9
Views: 8042

Re: Cartridge copy protection

Remember the golden rule of sales. If it can't be pirated within 3 months, you've buffered yourself against the worst of piracy. That's because they expect to do most of the sales within 3 months. Currently for games coming from a big inversion is more likely a week, they expect to do 50% of the sa...
by Miquel
Fri Jul 21, 2017 4:35 pm
Forum: Megadrive/Genesis
Topic: Cartridge copy protection
Replies: 9
Views: 8042

Re: Cartridge copy protection

How much would going the full bore, and adding a CPU and/or soundchip the game is dependent on onto the cartridge on deter piracy? Of course, that makes manufacturing and design a whole lot more expensive. :lol: That seems to me the best solution, a chip that is used all the time along the game mak...
by Miquel
Thu Jul 20, 2017 12:48 pm
Forum: Megadrive/Genesis
Topic: Cartridge copy protection
Replies: 9
Views: 8042

Re: Cartridge copy protection

Eh, it wouldn't be particularly expensive to include a small ARM core with a secure key area The VDP can be accessed directly from cartridge lines ? From the case of SVP I suppose the answer is no. If it's the case it becomes a mess, and still the amount of data transferable is limited by the 68K.
by Miquel
Thu Jul 20, 2017 12:37 pm
Forum: SGDK
Topic: What I got so far, and HELP! :)
Replies: 12
Views: 7450

Re: What I got so far, and HELP! :)

Makes sense: NES doesn't have enought memory to do a modifiable map much larger than an screen. But instead this games changes powers every level, for example.
by Miquel
Wed Jul 19, 2017 8:08 pm
Forum: Megadrive/Genesis
Topic: Cartridge copy protection
Replies: 9
Views: 8042

Cartridge copy protection

I already know how to detect between emulators and real hardware. Now I need to detect between copiers and the real cartridge.

Should I relay in additional hardware inside the cartridge, or could be a software technique to detect it ? What do you think?
by Miquel
Mon Jul 17, 2017 1:54 am
Forum: Demos
Topic: Papi Commando RELOAD !! *SgdK* - Megadrive
Replies: 62
Views: 37193

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

A better game? :D Well, it still needs some balancing. It's seriously unfair where they can not only shoot through each other to get you, but only have to hit you once... this game would frustrate the hell out of me. There are better ways! For what I can see movement and shooting is random. You can...
by Miquel
Sun Jul 16, 2017 2:55 pm
Forum: SGDK
Topic: What I got so far, and HELP! :)
Replies: 12
Views: 7450

Re: What I got so far, and HELP! :)

Dont really see the point in being able to scroll faster than 1 pixel for this game. I don't know the specifics of you game, but one of the big reason that games becomes boring is repetitiveness, both for gamers and developer. Is like playing the same song over and over for months, you will end hat...
by Miquel
Sat Jul 15, 2017 8:31 pm
Forum: Demos
Topic: Papi Commando RELOAD !! *SgdK* - Megadrive
Replies: 62
Views: 37193

Re: Papi Commando RELOAD !! *SgdK* - Megadrive

Chilly Willy,
that's extremely common in 16bit games, simply there is not enough cpu power. Do, since there is only a few shoots and foes in this game it can be done. But, what do you gain by doing so?
by Miquel
Sat Jul 15, 2017 12:33 pm
Forum: SGDK
Topic: Where are all the games!
Replies: 10
Views: 7432

Re: Where are all the games!

If you do a search over internet (not only MD) you will find is easy to start developing a video game, there are tens of thousands of on going developing games, but is extremely hard to finish it, judging for the very few tens which are finished. And most of them are just games highly based on other...
by Miquel
Fri Jul 14, 2017 9:26 pm
Forum: Blabla
Topic: "Visual" Programming?
Replies: 1
Views: 6689

Re: "Visual" Programming?

In the 90's developing teams were in the very few tens at most, with light teams you can go nuts in programming excellence since organization is easy. But now, with thousands you need more strict rules to make it go forward. HardCorps' programmer said in an interview that, after the game had been pl...
by Miquel
Thu Jul 13, 2017 2:03 pm
Forum: SGDK
Topic: What I got so far, and HELP! :)
Replies: 12
Views: 7450

Re: What I got so far, and HELP! :)

What others said is really the proper way to do it. About the jump you mentioned, I can't see it on screen with the rom you provided, but any way, this is probably due you do a similar process: 1) Copy sprites on VRAM 2) Update sprites and scroll position 3) Scroll is updated at Vblank inside VDP (d...
by Miquel
Thu Jul 13, 2017 2:17 am
Forum: Demos
Topic: Star J - new SHMUP for Genesis
Replies: 21
Views: 37804

Re: Star J - SHMUP in development (video)

Chilly Willy wrote:
Wed Jul 12, 2017 6:34 pm
Maybe, but it's the first time I've seen it, so it's new to me. :lol:
I was talking to SegaTim. Sorry about the confusion.
by Miquel
Wed Jul 12, 2017 4:59 pm
Forum: SGDK
Topic: SHMUP scrolling game
Replies: 12
Views: 6807

Re: SHMUP scrolling game

Belive me that's not the end of it, not even close.

¿What happens when you reach the limit of the level?
by Miquel
Wed Jul 12, 2017 4:57 pm
Forum: Demos
Topic: Star J - new SHMUP for Genesis
Replies: 21
Views: 37804

Re: Star J - SHMUP in development (first video!)

Same video, if I'm not mistaken.