Search found 939 matches

by Sik
Tue Apr 22, 2008 3:19 am
Forum: Tools
Topic: MD tracker 0.3 ALPHA
Replies: 70
Views: 61224

Making a plug-in wouldn't be enough? :P Anyways, modding DosBox could be a good idea, removing emulation of unneeded stuff to make it faster. Moreover, if you dare we could use DosBox with MD tracker as a stub program that will run automatically, completely removing the DOS shell (not removing it re...
by Sik
Tue Apr 22, 2008 3:14 am
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

If you're talking about VLWriteScrollFillEx, is because it doesn't use a name table. It writes consecutive values into VRAM, starting from the value set in d5 (well, when working properly :P). The one that uses a nametable data is VLWriteScrollEx. Huh, waaaaait a second... WTF I'm using VLWriteScrol...
by Sik
Tue Apr 22, 2008 2:28 am
Forum: Megadrive/Genesis
Topic: Question topic
Replies: 17
Views: 14933

Question topic

OK, since I don't want to flood the forum with a lot of topics, I made this one where I'll put all the generic questions I have about the Mega Drive, OK? Feel free to ask your own questions too, let's make this a researching topic if you want :D OK, here I go: How do Fusion or Regen emulate SRAM? Do...
by Sik
Tue Apr 22, 2008 2:12 am
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

The only register that can cause such a bug is the autoincrement one, and I didn't touch it, so it stays at the value VLInitLibrary gives to it, which is 2. So no. Wait... I forgotten I could use KMod's debugger as this ROM works in Gens. So well, let's take a look to the registers: http://srb2town....
by Sik
Mon Apr 21, 2008 11:15 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

ok.... some things get to wrong places... and the white lines with blue ones on some tiles show that data gets loaded incorrectly.... I think Also notice how tiles are loaded in a random order. Weird, as I never change the VDP address to write next. So maybe VLBitmap2Scroll isn't the only problem.....
by Sik
Mon Apr 21, 2008 11:11 pm
Forum: Demos
Topic: Ninja Fight
Replies: 20
Views: 21337

Double posting for the sake of update. Redownload the ROM, updated a bit. I has been lazy these days respect to it and the only real difference has been the addition of a jumping animation (as well as the fix of a bug that wasn't noticeable until I added this animation). So don't expect a big thingy...
by Sik
Mon Apr 21, 2008 5:01 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

http://srb2town.sepwich.com/junk/screen1.png http://srb2town.sepwich.com/junk/screen2.png The weirdest is that tiles are loaded in random order, so maybe actually the problem is in VLWriteScrollFillEx... Oh, I'm getting crazy x_X Here goes the faulty ROM (with no scrolling so no benchmark :P): http...
by Sik
Mon Apr 21, 2008 3:03 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

I never said I fixed it >_> And I did make a test ROM, otherwise I wouldn't have said this. But it isn't working properly (it's loading garbage), so nevermind...

Ugh, this subroutine was working when I first made it, what's wrong?!
by Sik
Sun Apr 20, 2008 9:03 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 786190

Shiru, what happens is that there are a lot of stuff that isn't being translated in the language files :P I would give a suggestion, use INI files and group the phrases according where they're located (main menu, each of the menus, each dialog, etc.). Anyways take into mind that Windows dialogs (lik...
by Sik
Sun Apr 20, 2008 6:20 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 786190

Oh, well, since there were folders in the ZIP I thought everything needed was already in. Now it works :P

EDIT: before I forget, the Sega scream in Sonic games is too high-pitched. Most emulators do this sadly :( So I wonder what those games do with the timing...
by Sik
Sun Apr 20, 2008 6:16 pm
Forum: Mega/SegaCD
Topic: newbie needs help
Replies: 2
Views: 5566

Wow, finally I'm putting my page in good use :P It depends what you want to do. Some people say ASM, some people say C. I use ASM, but it's a matter of taste. Also, I wouldn't start with the Sega CD as a first project. If you want to try something simple, Basiegaxorz is a BASIC compiler for the Mega...
by Sik
Sun Apr 20, 2008 5:57 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 786190

Regen crashes in my computer. You already have my specs from when I did the benchmark :P Also yes, I have full privileges in XP, my account is a copy of the main administrator one.
by Sik
Sun Apr 20, 2008 4:48 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

I really don't know what happened, the only thing I've done since that copy was replace a "lsl.w #2, d3" with two "add.w d3, d3"... I should go and try to get that function again, and see if it works. It may be too that maybe I'm giving it the wrong parameters o_o' EDIT: it may be also that the tool...
by Sik
Sun Apr 20, 2008 2:20 pm
Forum: Video Display Processor
Topic: VLBitmap2Scroll
Replies: 30
Views: 27938

BMPs isn't really a file to try to use - not to mention that it supports native compression for 4-bit and 8-bit bitmaps, so I guess that overcomplicates things even more. VLBitmap2Scroll doesn't work with such things, it only takes the size you pass in the registers and the bitmap is just that, the ...
by Sik
Sat Apr 19, 2008 6:48 pm
Forum: Tools
Topic: IDA/MIDA Ram Addresses
Replies: 1
Views: 4373

You need to set the RAM space when loading a binary. You can't change it afterwards. I've never used scripts, but I'm afraid you'll have to start everything from scratch again and setting the parameters by hand :(