Search found 273 matches

by King Of Chaos
Thu Apr 17, 2008 12:41 am
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Well, one could use deductive reasoning to try to figure out the problem. What's similar between the codes that do work, and do not work? That's a start I think. :)
by King Of Chaos
Sat Apr 12, 2008 8:03 pm
Forum: Demos
Topic: Ninja Fight
Replies: 20
Views: 21216

Here's some screenshots for you guys.

Kega:
Image

Regen:
Image
by King Of Chaos
Sat Apr 12, 2008 7:49 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Fusion does not have it. Otherwise Tiido's program would detect it as real hardware. Hmm.. But Address Error exception is working. In debugger mode, when step by step running programm trying read word at odd address and goes at Address Error exception vector. Fusion has a debugger?? Open Fusion's e...
by King Of Chaos
Sat Apr 12, 2008 4:19 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Fusion does not have it. Otherwise Tiido's program would detect it as real hardware. Only because Kega doesn't and won't support interrupts that occurs when you try to access a privileged instruction in user mode. No Genesis games even use user mode. ;) As Snake himself told me, there's no point dr...
by King Of Chaos
Fri Apr 11, 2008 3:01 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Eke, here's your post on the SeF about Ya-Se Chuan Shuo. :)
by King Of Chaos
Thu Apr 10, 2008 10:35 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Ya-se-Chuan use extra cart hardware, it will lock at some point (during intro or later) if the values returned from $400000-$400006 (even addresses only) are incorrect (emus generally return 0x00 or 0xff) I once guessed the expected values by disassembling and reversing the Z80 code (those addresse...
by King Of Chaos
Thu Apr 10, 2008 6:12 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Yep, I can confirm this happens on Vista too.
by King Of Chaos
Thu Apr 10, 2008 3:25 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

AamirM wrote:@ King of Chaos

Can you please update the feature request list? I am starting to forget
Done. :)
by King Of Chaos
Wed Apr 09, 2008 11:02 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

I'll check the Comix Zone issue in a bit. SuperHQ stays enabled for me, it could be a Vista thing (with UAC enabled). Open up regen.ini and set SuperHQ to =1. :) You can read why Regen is slower than other emulators in the readme file. :) Screenshot and information about the crash when it happens? W...
by King Of Chaos
Wed Apr 09, 2008 3:01 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

The function of using up+down and left+right, just to see how it's like in some games. It would be VERY useful for some things. Would be a good INI setting too. Could you please elaborate more on this? How it will be useful? I'm in favor of this myself. I know a couple games and technical demos whe...
by King Of Chaos
Sun Apr 06, 2008 6:58 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

And perhaps if there was a system that allowed patching on the Sega CD, both MAIN and SUB side? Well, you *can* create PAR codes for some Sega CD games, Sonic CD for example... FF1508:0009 Infinite Lives FF1516:0000 Infinite Time FF151F:0001 Invincibility FF1589:0001 Enable Debug Mode FF0F20:7F00 H...
by King Of Chaos
Sun Apr 06, 2008 1:23 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

I was told the difference between Kega and Regen's PAR abilities right now is that Regen is doing word writes all the time. If the value to write is smaller than 0x100, it is a byte write, if it's larger, it's a word write. That's why some of them don't work (and why some do). =P What actually bugs...
by King Of Chaos
Sun Apr 06, 2008 1:13 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

I was told the difference between Kega and Regen's PAR abilities right now is that Regen is doing word writes all the time. If the value to write is smaller than 0x100, it is a byte write, if it's larger, it's a word write. That's why some of them don't work (and why some do). =P What actually bugs ...
by King Of Chaos
Sat Apr 05, 2008 3:05 pm
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Thanks. I got another question, if you were going to do PAR correctly in an emulator, how would you do it (assuming you'd do it like Kega does)?
by King Of Chaos
Sat Apr 05, 2008 1:35 am
Forum: Regen
Topic: Old Regen pages
Replies: 547
Views: 766914

Since you guys would probably know this (since I'm curious) can any of you guys explain why some (just a few actually) Pro Action Replay codes created and working in Kega don't work in Regen without modification? My questions are the following... 1) I've been told that odd numbered RAM addresses wri...