Search found 135 matches

by danibus
Sun Dec 05, 2021 11:03 pm
Forum: SGDK
Topic: help with black screen
Replies: 8
Views: 10867

Re: help with black screen

Reset was last option. First attempt was just end game (just finishing game or player dead), and then start main loop but no way so I try to reset. Very very strange. I think my C is rusty, because I think all variable all properly initialized. Will do a second check but... if there is some "crazy" ...
by danibus
Sat Dec 04, 2021 11:22 pm
Forum: SGDK
Topic: help with black screen
Replies: 8
Views: 10867

Re: help with black screen

I will say it's probably an issue with variable initialization / initialized state. But why just don't do a "hard reset" on completion ? so you're sure to restart in a perfect initialized state :) Thanks, I will check every variable. I can do hard reset, but I want to save high score. Also want to ...
by danibus
Sat Dec 04, 2021 11:21 pm
Forum: SGDK
Topic: help with black screen
Replies: 8
Views: 10867

Re: help with black screen

cloudstrifer wrote:
Fri Dec 03, 2021 7:50 pm
Its not easy.

I'm using Gens Kmod for debugging.
I can try to help you using Teamviewer or AnyDesk.
Thanks for your help, also use GensKmod. No need to Teamviewer, just wanna some clue to solve by myself.
by danibus
Thu Dec 02, 2021 11:25 am
Forum: SGDK
Topic: help with black screen
Replies: 8
Views: 10867

help with black screen

Hi there I'm currently developing my own game. Every stage is already done and I can start game from beginning and finish it (I call this "first game loop"). But then when I start again to play ( "2nd game loop"), sooner or later, I found a black screen, with no sprites loaded in VRAM (but backgroun...
by danibus
Wed Dec 01, 2021 4:57 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1184663

Re: Sega Genesis Dev Kit (SGDK)

Hi there This is a question about Tilesets. If I have one background... RES file -> IMAGE background "background.png" BEST Then in code I use to do this: Map *mymap = unpackMap(background.map, NULL); VDP_loadTileSet(background.tileset, TILE_USERINDEX , DMA); //later VDP_setMapEx(PLAN_A, mymap, TILE_...
by danibus
Mon Sep 27, 2021 1:26 am
Forum: Megadrive/Genesis
Topic: Sega Virtua Processor Research
Replies: 7
Views: 14508

Re: Sega Virtua Processor Research

Necrobump! A while ago, I made a Python plugin for Blender that enabled SVP model support + a rendering engine. It's not fully complete, as I never figured out how it handled Z-sorting (there's some kind of flag for each polygon in the model data that messes with it), and the rendering engine is no...
by danibus
Sat Sep 25, 2021 11:01 pm
Forum: Demos
Topic: Mode 7 demo for Genesis/MD
Replies: 63
Views: 219137

Re: Mode 7 demo for Genesis/MD

Nice to read you again here in Spritesmind Gasega68k!

Hope more demos to come in the future
by danibus
Thu Jun 03, 2021 6:18 pm
Forum: Demos
Topic: Release Mega Marble World 2 for Sega MD / Genesis
Replies: 13
Views: 25993

Re: WIP Mega Marble World 2 for Sega MD / Genesis

Nice cover, hope would be sold out soon

Good luck!; :D
by danibus
Wed May 12, 2021 10:13 pm
Forum: Demos
Topic: MREGA-MD for Sega MD / Genesis
Replies: 2
Views: 6753

Re: MREGA-MD for Sega MD / Genesis

Nice graphics.

Maybe you can use black zone to put track graphic and player's position.
by danibus
Fri Mar 19, 2021 11:51 pm
Forum: Demos
Topic: Release Mega Marble World 2 for Sega MD / Genesis
Replies: 13
Views: 25993

Re: WIP Mega Marble World 2 for Sega MD / Genesis

Nice cover and nice game.
by danibus
Tue Feb 23, 2021 9:36 pm
Forum: Megadrive/Genesis
Topic: Problem Expanding Super Monaco GP
Replies: 9
Views: 14337

Re: Problem Expanding Super Monaco GP

Don't trust in emulators. I use KFusion and GensKmod every day, but they are just for "play", use Blast'em (more "real") or just test in Real Hardware.
by danibus
Tue Feb 16, 2021 12:32 am
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33027

Re: Raster Effect with Gendev ( SGDK)

Thanks again for explanation, already playing with this trick, very nice, even sometimes unstable in real megadrive/genesis. Is there any way to "wide" horizontal lines? I mean, want to do something like this: test.png But I think is not possible with raster. I mean, like Adventures of Batman and Ro...
by danibus
Mon Feb 08, 2021 6:54 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33027

Re: Raster Effect with Gendev ( SGDK)

[JUST DELETE LAST POST] Ok So I'm working on it and get some answers, but better to ask to people know about HW hehe I understand that using VDP_setVerticalScroll() in "normal" way just draws full plane, but using it each HInt just draw a line (if fired every HInt). Is that right? I just simplify co...
by danibus
Tue Feb 02, 2021 10:43 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33027

Re: Raster Effect with Gendev ( SGDK)

WoW! Nice explanation, many thanks.
Tomorrow morning I will try, still see these tricks like magic.
by danibus
Tue Feb 02, 2021 1:13 pm
Forum: SGDK
Topic: Raster Effect with Gendev ( SGDK)
Replies: 33
Views: 33027

Re: Raster Effect with Gendev ( SGDK)

Would you be so kind to provide an example? I'm trying to strech and scroll a plane (not sprites) I want to use a plane to show a path, like sonic 3d bonus path or similar. This is SGDK old version. Trying with no success :( This is my code, something is missed I think, nothing happens (?) #include ...