Search found 68 matches
- Tue May 30, 2017 1:59 pm
- Forum: Megadrive/Genesis
- Topic: Please help consolidate Megadrive info for pixel artists
- Replies: 11
- Views: 11012
Re: Please help consolidate Megadrive info for pixel artists
On PAL systems the resolution could be 320x240 but I'm just using 320x224, about the 256x224 one, haven't seen that used but suppose you could use anything smaller than 320x224 (in tiles) safely. (I don't think you can do half tile resolution or something so I mean size in tiles) The shadow/highligh...
- Thu Apr 13, 2017 6:18 pm
- Forum: Announcement
- Topic: Future of SpritesMind
- Replies: 38
- Views: 53093
Re: Future of SpritesMind
I honestly thought the forum had been hacked since the main site was still accessible and Firefox gives me a prompt that the login is insecure. That Firefox prompt is also the reason I don't log in as much anymore. 1; I've had that sort of an idea too, to make a community around something, but the r...
- Sat Feb 18, 2017 3:14 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I'm rewriting a big portion of the code. Taking some time off to work on that. Its slow progress. I'm also trying out some different things. I've worked on the art a bit but still have some issues with the sound and music. I made a tileset with which I could make many different looking structures fr...
- Wed Jan 11, 2017 5:45 pm
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 8794
Re: Scrolling Map Demo
I took the sega.s out of the scrolling-map-demo/src/boot folder and then it worked to compile
Looks and works good now thanks for sharing, kcowolf
Looks and works good now thanks for sharing, kcowolf
- Wed Jan 11, 2017 1:05 pm
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 8794
Re: Scrolling Map Demo
I get an error when I compile this ;
Could be a verstion difference? It works fine to compile my code.
Could be a verstion difference? It works fine to compile my code.
- Mon Jan 09, 2017 2:30 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I just had some testers try out the demo again and got alerted to a heap of bugs. Some of them might be hardware bugs because I haven't found all the bugs yet. The most visible bugs are the preloading tiles and afterimages. I tried to implement fading but then the text for the menu disappears. There...
- Sat Jan 07, 2017 6:32 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/iOGNEpe.png The bunnygirl is now blowing bubbles on the beach. The catgirl should be able to shoot the bubbles and pop them for this weekend's challenge. I'm thinking of also adding a score counter to it. This bubble shooting is mainly for adding collisions and maybe a raycasting...
- Mon Dec 26, 2016 7:45 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I just added in the scrolling and camera and ajusted it so that it centers on the catgirl; https://u.teknik.io/h1KPN.webm Things that are on my todo list to work on next; -Load in level off screen to make larger levels work -Music and SFX -Collisions for objects so the catgirl can collect things -Di...
- Tue Dec 20, 2016 4:09 pm
- Forum: SGDK
- Topic: about sprites
- Replies: 16
- Views: 10143
Re: about sprites
I used a for loop the other day to draw the same sprite over and over in a horizontal line and found out that the line of sprites (each one 8x8 pixels) only covered 1/3rd of the screen. Which made me think I might have to do the shooting differently than drawing a line of sprites. I realized that ot...
- Fri Dec 16, 2016 8:15 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I updated the demo again ; http://i.imgur.com/A7fb7Zm.png Between this and the previous version I made some progress with fixing the ground collision so now I can add nice things like curvy slopes. I fixed the speed a bit and made some new graphics which you'll be seeing more of after I fix the came...
- Thu Dec 08, 2016 11:28 pm
- Forum: Tools
- Topic: Beehive - a Mega Drive tile and map editor
- Replies: 30
- Views: 63472
Re: Beehive - a Mega Drive tile and map editor
I downloaded Beehive 0.0.40 and have been working on figuring it out. So far I have 2 main things which made it a bit difficult for me to work with; -It uses the middle mouse button to scroll around the map (My button sticks in - yes its just an issue with my mouse) -It only works with bmp images wh...
- Thu Dec 01, 2016 8:25 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I've taken a bit of a break from coding while figuring some things out ,but I'm still working on this and I'm determined to make it a good game , at least so that I can have fun playing it and share it with like minded friends who might also like to play it. Right now I'm working more on the art and...
- Sun Nov 20, 2016 5:39 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
Thanks for the feedback. I almost have the jumping working properly now. The only thing left to fix with it is that when the button is held down it doesn't leave the jumping frame until the jumping button is released. Other than that it seems to work perfect. To fix the sync issue with getting into ...
- Fri Nov 18, 2016 8:10 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I actually have a pretty good code for the buttons which works just fine. I made a flowchart which gives an idea of what it looks like. I just had to chart it out and make small modifications to make it work for jumping. But the jumping state isn't working like it should. On my experimental code it ...
- Thu Nov 17, 2016 12:16 am
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41724
Re: Catgirl Pool Party [Work in progress]
I fixed up the code the best I could but found a strange issue in that the control test graphics only show up occasionally on Kega Fusion while it always shows up on Exodus and seems to run fine on it. I'm thinking Exodus is closer to real hardware so it probably works better on real hardware now as...