Search found 158 matches

by greatkreator
Sun Nov 22, 2015 12:18 pm
Forum: Megadrive/Genesis
Topic: DMA transfer to CRAM visible however the screen is off.
Replies: 28
Views: 24835

Re: DMA transfer to CRAM visible however the screen is off.

Thanks TmEE co.(TM)!

Already done! Currently 15 colors are transferred per a scanline (with not substantial artifacts at the borders of the screen).
I hope it will be enough for my purposes.
by greatkreator
Sun Nov 22, 2015 7:52 am
Forum: Megadrive/Genesis
Topic: DMA transfer to CRAM visible however the screen is off.
Replies: 28
Views: 24835

Re: DMA transfer to CRAM visible however the screen is off.

I guessed that it was so but thanks a lot Mask of Destiny for the confirmation! I just hoped that there maybe would be any trick to overcome that. I wanted to turn off one per two scanlines and reload a full set of new 64 colors for each 2 scanlines but unfortunately there was too much CRAM artifact...
by greatkreator
Sun Nov 22, 2015 3:52 am
Forum: Megadrive/Genesis
Topic: DMA transfer to CRAM visible however the screen is off.
Replies: 28
Views: 24835

DMA transfer to CRAM visible however the screen is off.

I turn off the screen.
Then do a DMA transfer to CRAM.
And I see artifacts on the screen.
Why it happens? Is it possible to fix?
I thought if the screen is off then nothing must be visible.
:shock:
by greatkreator
Thu Nov 19, 2015 10:00 am
Forum: Megadrive/Genesis
Topic: Artifacts of the direct color DMA
Replies: 4
Views: 4366

Re: Artifacts of the direct color DMA

I know Stef but I hoped maybe there was a miracle (: It's very likely that it is impossible to turn off DRAM refresh. And if it would be possible very likely DRAM would lose its data and wouldn't be too much sense to do that. As far I know DRAM must refresh its content about that time that it's done...
by greatkreator
Thu Nov 19, 2015 6:48 am
Forum: Megadrive/Genesis
Topic: Artifacts of the direct color DMA
Replies: 4
Views: 4366

Artifacts of the direct color DMA

The direct color DMA has a drawback: 5 columns of doubled pixels.
As far I know the artifacts are caused by the need to refresh DRAM memory used in VDP's CRAM.
Does anyone know how to fix them?
Any suggestions are welcomed!
Thanks!
by greatkreator
Tue Nov 17, 2015 3:13 pm
Forum: Megadrive/Genesis
Topic: More Interesting Code Snippets
Replies: 1
Views: 2761

Re: More Interesting Code Snippets

Sad there is not like-button as Facebook has.
I would use it with a pleasure.
LIKE VERY MUCH.
by greatkreator
Thu Jul 23, 2015 2:20 pm
Forum: Megadrive/Genesis
Topic: Please help to fix the problem with screen on/off
Replies: 3
Views: 3189

You need to turn it back on at the correct time, so you should check for a specific H counter value before turning it ON again. Now I have another problem: how to make the synchronization stable? Few frames everything is excellent but some frame the screen shakes and then everything is ok. I only d...
by greatkreator
Wed Jul 22, 2015 5:59 pm
Forum: Megadrive/Genesis
Topic: Please help to fix the problem with screen on/off
Replies: 3
Views: 3189

Thanks a lot! It helped.

First time I tried to control turn off of the screen.
However it was needed to control turn on as you wrote.
by greatkreator
Wed Jul 22, 2015 3:04 pm
Forum: Megadrive/Genesis
Topic: Please help to fix the problem with screen on/off
Replies: 3
Views: 3189

Please help to fix the problem with screen on/off

Please help to fix the problem with screen on/off I am trying to turn off the screen in the first 16 lines of the screen in the top and the last 16 lines in the bottom to increase amount of data transferred in DMA with max speed. There are no problems in the top with it but in the bottom the black l...
by greatkreator
Sun Apr 05, 2015 6:46 am
Forum: Blabla
Topic: Revision 2015
Replies: 3
Views: 8905

Retro-Portuguese people. retroportuguês.
by greatkreator
Thu Mar 12, 2015 2:11 pm
Forum: Demos
Topic: Please help to decide!
Replies: 13
Views: 8586

Steve Snake made the frist CRAM DMA demo. Actually, there are some words from a former Sega producer in Genesis Collective Works implying that the "blast processing" term was invented after seeing an internal demo using a DMA trick, which, done "at exactly the right time", let you "blast data onto ...
by greatkreator
Thu Mar 12, 2015 2:08 pm
Forum: Demos
Topic: Please help to decide!
Replies: 13
Views: 8586

You don't have to be sorry. I have a netbook and weak eyes, it doesn't help either :) I think I've seen the columns, but not sure (there's one that goes through the left structure ?) Interesting. How does it work eaxctly (a link is sufficient) ? And what causes the doubled columns ? Search this for...
by greatkreator
Thu Mar 12, 2015 4:02 am
Forum: Megadrive/Genesis
Topic: Help with compilation on Linux
Replies: 3
Views: 3952

For Linux I prefer this one: http://gendev.spritesmind.net/forum/viewtopic.php?t=889 And the sources of the library you can add from sgdk. Linux is more suitable for Sega development. I do it only on Linux but currently I am tied to some Windows software that works very bad in emulation on Linux and...
by greatkreator
Wed Mar 11, 2015 7:18 pm
Forum: Demos
Topic: Please help to decide!
Replies: 13
Views: 8586

I'm sorry but the video is very blurred. What am I supposed to see good and bad ? And what is this CRAM DMA trick ? Sorry for a phone camera. it is crabby. Even the blur of a phone camera cannot hide the artifacts. You should have seen them. 5 vertical columns of doubled pixels. The trick is called...
by greatkreator
Wed Mar 11, 2015 6:24 pm
Forum: Demos
Topic: Please help to decide!
Replies: 13
Views: 8586

thanks a lot guys for your help and participation! I think the same as Morden. It's ok for some fun but in my opinion unfortunately rather not suitable for a serious product than suitable. Very sad that Sega didn't make possibility to render RGB array directly to video output in a normal way. Howeve...