Search found 133 matches
- Fri Feb 07, 2014 2:32 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1206111
sample/sound http://s020.radikal.ru/i722/1402/39/65361049aa9b.png sample/sprite http://i019.radikal.ru/1402/8e/963fdd7c39b8.png Oh, i think it's just a problem from the '/' character used to separate folder... this indeed may not work on win xp (but does on win vista and after). I need to fix that !
- Fri Feb 07, 2014 10:05 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1206111
- Thu Feb 06, 2014 4:03 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1206111
The "sprite" sample use it in a very transparent fashion. You basically just need to declare your image in resource file with compression parameter and that is done. Then you have all the tools.h file to handle manually decompression but if you use advanced method as VDP_drawImage(..) or VDP_drawIm...
- Wed Feb 05, 2014 3:46 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1206111
- Sat Dec 28, 2013 3:52 pm
- Forum: Demos
- Topic: Sumo Slam! by Segaman
- Replies: 2
- Views: 5439
Sumo Slam! by Segaman
New game for SMD Sumo Slam by Segaman.
- Tue Dec 24, 2013 7:56 pm
- Forum: Megadrive/Genesis
- Topic: Setting up C++ compiler toolchain
- Replies: 20
- Views: 12061
That would be awesome! Thank you guys so much for helping out! :P Unfortunately, I won't be uploading the version of the toolchain I found. - I don't know if it still works. - It's taking up two gigs of space - I don't know if any of the code licenses allow it. Best I can do is to try to answer any...
- Sun Dec 22, 2013 9:23 am
- Forum: Megadrive/Genesis
- Topic: Setting up C++ compiler toolchain
- Replies: 20
- Views: 12061
- Tue Nov 19, 2013 7:12 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 35466
- Tue Nov 19, 2013 11:57 am
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 35466
- Fri Oct 25, 2013 3:16 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 484765
- Mon Oct 14, 2013 6:33 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 484765
- Tue Sep 10, 2013 10:30 am
- Forum: Demos
- Topic: MineSweeper for SMD
- Replies: 4
- Views: 7021
- Fri Sep 06, 2013 1:26 pm
- Forum: Demos
- Topic: MineSweeper for SMD
- Replies: 4
- Views: 7021
- Sun Feb 17, 2013 9:24 am
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 35466
- Sat Feb 16, 2013 6:42 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 35466
Fixed compilation issues with scrolling functions in SGDK 0.93b. https://dl.dropbox.com/u/17303735/Propeller.1.0.1.zip There is one problem. Your engine badly works at iron. As it badly works and at the emulator Fusion 3.51 . After movement down game hangs. Please, correct errors. I've reproduced i...