Search found 116 matches
- Mon Dec 04, 2006 7:53 pm
- Forum: Announcement
- Topic: Forum is now open to public
- Replies: 49
- Views: 89267
I just checked your sources. Your code is really well written, i do like :) Thank. I need to get the Genesis version of the source up shortly. They contain better DMA routines, since the Sega CD has a problem with DMA timing. Does anyone know how to correctly use DMA on the Sega CD? I was told it h...
- Fri Dec 01, 2006 11:07 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 18909
about maps,[lame advertisement] a easy way is to use the tool i've done: genitile.exe[/lame advertisement] :) http://www.pascalorama.info/article.php?news=28&cat=21 I was just looking at genitile. The plugin system would be nice for supporting other systems (such as the Neo Geo or SNES). The only i...
- Fri Dec 01, 2006 11:05 pm
- Forum: Announcement
- Topic: Forum is now open to public
- Replies: 49
- Views: 89267
Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ? Of course, i'll mention your name somewhere (i say somewhere bec...
- Fri Dec 01, 2006 10:59 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1192891
Re: mini Genesis dev kit v0.1
I found it funny that two of us are from the Houston area.Stef wrote:Don't worry, it was a joke, i'm not from one of these chauvinistic french
Houston is now officially the center of the Genesis dev world!
I mean, look at sega.s included with SGCC and GenesisDev01, we're both credited in that file.
- Fri Dec 01, 2006 10:56 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1192891
- Fri Dec 01, 2006 5:32 pm
- Forum: Announcement
- Topic: Forum is now open to public
- Replies: 49
- Views: 89267
My Frog Feast source code (http://frogfeast.rastersoft.net/SegaCDSrc.html) has some routines that might be useful, and they're already in gcc/as format.Stef wrote:I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated
- Fri Dec 01, 2006 5:25 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1192891
Re: mini Genesis dev kit v0.1
Nope, at least two of us are from Texas (Houston area even)!plee wrote: Not everybody here is french
- Fri Dec 01, 2006 5:18 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 18909
* Graphisme : - Tile Editing : - Sprite Editing : Pro Motion or GraphicsGale seem pretty good. Pro Motion is a bit expensive. - TileMap Editing : Mappy is good, and cheap (or free). * Sound : - Sample editing : - FM instrument editing : - FM tracker : - PSG "tracker" : Here's MVSTracker converted t...
- Fri Dec 01, 2006 5:12 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 18909
I just purchased Pro Motion, and it should make sprite/tile work a lot easier. It supports a lot of features for system with a limited palette. The format of the graphics are quite easy to understand and parse. This should be a nice tool for tile work, combined with Mappy. I've started the tools to ...
- Thu Nov 30, 2006 4:21 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 18909
- Wed Nov 29, 2006 2:57 pm
- Forum: Tools
- Topic: [MDPPY] Coming soon...
- Replies: 14
- Views: 18909