Search found 710 matches

by djcouchycouch
Sat Feb 04, 2017 3:14 am
Forum: Megadrive/Genesis
Topic: Sega Virtua Processor Research
Replies: 7
Views: 13385

Re: Sega Virtua Processing Research

That's really great! You're breaking new ground here!
by djcouchycouch
Thu Jan 19, 2017 12:28 am
Forum: SGDK
Topic: Map loading & scrolling: is my theory right?
Replies: 5
Views: 4579

Re: Map loading & scrolling: is my theory right?

KillaMaaki wrote:Does this sound correct and reasonable?
Yep! Try it out. See how far you get.
by djcouchycouch
Sun Jan 08, 2017 12:08 am
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 40126

Re: Catgirl Pool Party [Work in progress]

Very nice! Keep going!
by djcouchycouch
Sat Dec 31, 2016 12:39 pm
Forum: SGDK
Topic: Scrolling Map Demo
Replies: 14
Views: 8510

Re: Scrolling Map Demo

I think he meant the case where the scroll increment in a frame would be greater than 8 pixels, making it skip a row and leaving a hole.
by djcouchycouch
Thu Dec 22, 2016 2:17 pm
Forum: SGDK
Topic: Scrolling Map Demo
Replies: 14
Views: 8510

Re: Scrolling Map Demo

Looks good! The code is very clean :)
by djcouchycouch
Sun Dec 18, 2016 12:03 am
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 31296

Re: Tanglewood - now on Kickstarter!

Congratulations!!!
by djcouchycouch
Thu Dec 01, 2016 10:53 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 40126

Re: Catgirl Pool Party [Work in progress]

Nice! Keep going!
by djcouchycouch
Mon Nov 14, 2016 1:20 am
Forum: Megadrive/Genesis
Topic: C - Beginning on it
Replies: 6
Views: 5222

Re: C - Beginning on it

I wholeheartedly endorse Stef's SGDK!
by djcouchycouch
Tue Nov 08, 2016 8:12 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 40126

Re: Catgirl Pool Party [Work in progress]

Holding the jump button makes the catgirl jump repeatedly like a pogo stick so I'm thinking of a way to add a cooldown to the jump. You just need to check if the button was pressed (ie changed state from unpressed to pressed since last frame) rather than checking if it's held. After the jump you co...
by djcouchycouch
Mon Oct 03, 2016 1:29 pm
Forum: Demos
Topic: Catgirl Pool Party [Work in progress]
Replies: 50
Views: 40126

Re: Catgirl Pool Party [Work in progress]

Good job!

Is it just the intro screens and menu? Start doesn't seem to do anything for me.

On hardware, there's a bit of sparkling pixels on the top of the title screen.
IMG_2336.jpg
IMG_2336.jpg (129.82 KiB) Viewed 15438 times
by djcouchycouch
Sun Sep 25, 2016 12:35 am
Forum: SGDK
Topic: help! Something happened with the compiler!
Replies: 3
Views: 3102

Re: help! Something happened with the compiler!

Check if it still builds from the command line. Maybe a config error got into your IDE.
Compare your IDE's settings with the ones from Stef's tutorials.
Compare your project's make file with the one supplied with the SGDK. Maybe an error or typo was introduced.
by djcouchycouch
Fri Jun 24, 2016 8:22 pm
Forum: Demos
Topic: I need coder for my game.
Replies: 8
Views: 6330

Re: I need coder for my game.

I really like the style!
by djcouchycouch
Sun May 29, 2016 10:08 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1124642

Re: Sega Genesis Dev Kit (SGDK)

For the makefile, moving the mkdir calls from the .c and .s compilation to a pre-build step would be a good idea. On my projects, I kept adding more and more directories to those sections and never noticed the compilation speed gradually slowing down. It would attempt to recreate the same set of fol...
by djcouchycouch
Fri May 27, 2016 2:21 am
Forum: SGDK
Topic: precompiled header?
Replies: 8
Views: 5531

Re: precompiled header?

Turns out I was creating the same set of a dozen folders every time a file was getting compiled. Yikes! Moved that to a separate pre-build step. Got the clean compilation down to about a minute. Still a bit too long, but I am #including files willy nilly. Couldn't get precompiled headers to work. Ma...
by djcouchycouch
Tue May 24, 2016 3:46 pm
Forum: SGDK
Topic: precompiled header?
Replies: 8
Views: 5531

Re: precompiled header?

What version of gcc? I doubt the old gcc 3 in the Windows binaries can make much use of precompiled headers. Also, what are you doing if C compile time is slow? The SGDK headers are so limited precompiling them won't make much of a difference. All of my sgdk projects compile in less than a second f...