Search found 97 matches
- Mon Jun 10, 2013 4:21 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27109
Test: goto into ImageMagick\PerlMagick\demo directory, and run any script This will not help me. I use trick CORE_DB_magick_.dll renamed to CORE_RL_magick_.dll ; after that I copied other 5 dlls he wanted to directory with script. Now it wants cluster. script. I use other trick: I take it from Clus...
- Mon Jun 10, 2013 8:32 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
The script is here: http://edis.zapto.org/md/bitmap2md.pl It needs two Perl modules : Image::Magick and Algorithm::Cluster . It should run on Windows. I've tried to download activeperl, strawberry perl, imagemagick plugin, tried to reinstall image magick with 2 options: install enviroment and insta...
- Sun Jun 09, 2013 8:11 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
Woops! What is there? Program. Fresh, right from compiler. Sweet! Even sources included. :] http://elektropage.ru/r57shell/scolorq_gen.zip Interesting. I like mode 2 with dither 0.1 Mode 1 produce lower count than you specify. (so you must use greater count) For your pic I made 2 version : scolor_g...
- Sat Jun 08, 2013 8:00 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
- Sat Jun 08, 2013 7:49 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
Ok, here I made png support of scolorq http://elektropage.ru/r57shell/scolorq.zip http://i.imgur.com/ebrnozd.png I will investigate algo to see ability for making genesis palette. Great! I've tried also you picture - but without dither: scolorq_png.exe qcCi1U8.png 31 out.png 0.2 3 (other palette, I...
- Sat Jun 08, 2013 5:43 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
windows version? I've found only plugin exist. It was about windows version of scolorq original program. Oooh, I've found it. More , if download source for windows, you will see: printf("Usage: spatial_color_quant <source image.rgb> <width> <height> <desired palette size> <output image.rgb> [dither...
- Sat Jun 08, 2013 5:15 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
Sega16: I've donwloaded last version of retrographics and tested again. 1)bug with not all tiles loaded fixed! (hah it's first win version that can open tiles). 2) I've also retested 4 rows palette generic algorithm: actually it generate little artifacts, but kept more colors. From 64 colors palette...
- Sat Jun 08, 2013 4:25 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
I think scolorq with minumum dithering is best. :D Sadly, but windows version does not support dither setting. windows version? I've found only plugin exist. Okay I used this plugin with xnview, but the problem is not in dithering (just uncheck error dithering): you can't set what colors count you ...
- Sat Jun 08, 2013 3:47 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
Also it uses Dennis lee v3 quantization I updated the windows binary if you are using that make sure when you press help->about it says jun 8 2013 10:10:19 That not care what is version of code, current or old. They both for 16 colors. (yes, in new you can specify color count, but part of them will...
- Sat Jun 08, 2013 3:31 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
Haha! I have found among the best way for me :) 1) img.png scolorq filter size 3 = out1.png 2) out1.png -remap genesis_colormap.png = out2.png 3) img.png -remap out2.png = out.png See out2 and out.png in previous post, I added as "scolorq, scolorq trick" Needs only to reduce dither. last image good...
- Sat Jun 08, 2013 2:23 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
R57Shell: X_magic good because saves details. But colors is to bright (Jax is too red, and green borders) PngNQ good color, but lost details (Jade mask) but this programs is exist for windows? and they are simple to use? I don't know how to use them. image magic, good but not always ( 1st: sometimes...
- Sat Jun 08, 2013 12:43 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
This is code from RetroGfx that generate 16 colors palette. Can it be modified to any count? void generate_optimal_palette(Fl_Widget*,void * row) { /* This function is one of the more importan features of the program This will look at the tile map and based on that find an optimal palette */ uint8_t...
- Sat Jun 08, 2013 12:31 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
sega16 , what quanization method you use? I have image, where your quantization with 31 color gives bad result. :( ImageMagick gives better. all makes bad result: imagemagic made 29 colors from 31 you wanted. (because first recude to 9 bit, and after reduce colors - that why 2 colors lost) retrogra...
- Sat Jun 08, 2013 8:38 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
I've tested ImageImigick - it's doesn't work as needed. It's just reduce to 9 bit image, and after that cut-off colors. In my image - when I specify 16 colors, it makes 15 colors image. When 17 - make 17. How to make 16? Retrographics use special algorithm , first - it makes 16 colors optimal palett...
- Sat Jun 08, 2013 7:43 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 180778
It will just change quantized colors in genesis ones. Yes, it won't break an image into 16-colors tiles. It may be possible to write a script that combines several imagemagick commands to do that. Imagemagick may not be the best tool to do such a thing. Nope. Tiles not needed. You just not show whe...