Search found 177 matches

by bioloid
Sat May 20, 2023 6:29 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Oh and I passed the pipe to Highlight & Shadows, would like to have day/night cycle with car headlight & car shadows, not sure about priorities of sprites, i read those docs : https://segaretro.org/Sega_Mega_Drive/Shadow_and_highlight https://segaretro.org/Sega_Mega_Drive/Priority The first one stat...
by bioloid
Sat May 20, 2023 6:09 pm
Forum: Announcement
Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
Replies: 8
Views: 73819

Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator

...and interested about a way of running this with SGDK on my VS solution to be able to have proper debugging :)
by bioloid
Sat May 20, 2023 6:05 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Today I got transparency working without bugs using 0XC00008, using vscroll in hinterrupt, and filling a single line when needed, but it was damn slow (the interrupt was just applying vscroll depending of the counter), so I switched to just baking transparent tiles and uploading transparent/not tran...
by bioloid
Thu May 18, 2023 3:10 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

oh and i will export multiple colors using the animation key, to got a car paint, but not sure what the game will be about.
by bioloid
Thu May 18, 2023 3:04 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Just made an unity exporter, since i dont use "usual" 2/1 isometric, and spritessheets i found doesnt suit well.
https://youtu.be/Hpt6u3kYgaY
Next will be vehicles collisions :)
by bioloid
Tue May 16, 2023 7:57 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Ok i have not enough free time but I started to work on the road graph : https://youtu.be/jUYF_CTGJ5I
Will add basic things like "stop" & "stop lights", but not sure where to go, could be cool to experiment this anyway.
by bioloid
Sat Jan 28, 2023 7:48 pm
Forum: Demos
Topic: MREGA-MD for Sega MD / Genesis
Replies: 2
Views: 6801

Re: MREGA-MD for Sega MD / Genesis

Cool one !
Could you share about how you handle the engine sound please ?
by bioloid
Mon Jan 23, 2023 7:38 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

by bioloid
Mon Jan 23, 2023 5:42 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Thanks it works, and no need bothering with counting back since just need parity : *(u8*)0xC00008) & 1
by bioloid
Sun Jan 22, 2023 6:25 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Great thanks, will try !

There a test without, hard to sync tried multiple things with map update... And tested just on/off each frame, but maybe I may just go with gameplay on/off later, will see.

https://youtu.be/O34y6uDcK0I
by bioloid
Sun Jan 22, 2023 1:55 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Sonic 3D :)

is there something to retrieve current Hline index ? (trying to stabilize it)
by bioloid
Wed Jan 18, 2023 5:46 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Switching bgbaddress to cleared mem seems to do it : https://youtu.be/ipGwenFKt2o
then i can have dynamic transparency to disable it when running on roof, and not care about it in level design (not much..).
by bioloid
Wed Jan 18, 2023 8:45 am
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

Thanks, will try.

While searching I tested something in this : https://forums.sonicretro.org/index.php ... ter.29413/
I guess I shouldnt try those ;) and not working in emulators
by bioloid
Tue Jan 17, 2023 9:10 pm
Forum: SGDK
Topic: TileSet internal data
Replies: 43
Views: 77855

Re: TileSet internal data

On gameboy I was using bgb emulator, which have a great debugger to display tiles & planes, i wonder if there is the same for genny please ?