Search found 514 matches
- Fri Nov 10, 2017 11:22 am
- Forum: Megadrive/Genesis
- Topic: Sprite List Code Messed Up
- Replies: 28
- Views: 17720
Re: Sprite List Code Messed Up
addq.l #4 , a0 ; increment address by a word [several times:] addq.l #2, a0 ; increment address by a byte Ups! what you say is not what you do. To increment 2bytes you should add '2', to increment 1byte you should add '1', or better a post-increment. Anyway, perhaps you should reconsider the whole ...
- Thu Nov 02, 2017 1:42 am
- Forum: Video Display Processor
- Topic: 16 colors 1 hscan
- Replies: 8
- Views: 10758
Re: 16 colors 1 hscan
Thanks Sik! you are of great help.
- Wed Nov 01, 2017 7:09 pm
- Forum: Video Display Processor
- Topic: 16 colors 1 hscan
- Replies: 8
- Views: 10758
- Wed Nov 01, 2017 3:47 am
- Forum: Video Display Processor
- Topic: 16 colors 1 hscan
- Replies: 8
- Views: 10758
Re: 16 colors 1 hscan
I don't follow, what causes the garbage at the left of the image? Is just a matter of precision or is there something else?
- Sun Oct 29, 2017 6:10 pm
- Forum: Video Display Processor
- Topic: 16 colors 1 hscan
- Replies: 8
- Views: 10758
Re: 16 colors 1 hscan
If you are developing a game, what are you going to do: use the 100% of the cpu just to wait for the correct scanline?
A smart solution, proposed by other members, is to use the h exception of the previous line and then check for the wanted line on the counter.
A smart solution, proposed by other members, is to use the h exception of the previous line and then check for the wanted line on the counter.
- Fri Oct 27, 2017 10:26 pm
- Forum: Demos
- Topic: War in the Machine for the Sega Genesis
- Replies: 8
- Views: 9187
Re: War in the Machine for the Sega Genesis
Well... you can always create a global polemic, like Midway did with Mortal Kombat, but if you are not ready for it (joking), you can always put some images for example.
- Mon Oct 23, 2017 4:04 pm
- Forum: Tools
- Topic: Algorithm for splitting sprites
- Replies: 70
- Views: 172925
Re: Algorithm for splitting sprites
Ok, going to the point, you first try to fit sprites into the image, and then secondly find empty tiles inside the shape of the image and rearranging previous sprite fittings. Is that correct? One striking thing I discovered trying to find an optimum algorithm is that changing only one tile could ch...
- Sun Oct 22, 2017 4:13 pm
- Forum: Tools
- Topic: Algorithm for splitting sprites
- Replies: 70
- Views: 172925
Re: Algorithm for splitting sprites
Can you explain what is your algorithm about?
- Sun Oct 22, 2017 4:12 pm
- Forum: Video Display Processor
- Topic: 'torch' effect ?
- Replies: 5
- Views: 9702
Re: 'torch' effect ?
Also notice you can do it all, including the "blur effect", with palettes. In fact, palettes are the most powerful technique there is, most of the timer overlooked because they are easy.
- Sun Oct 22, 2017 2:41 pm
- Forum: Demos
- Topic: War in the Machine for the Sega Genesis
- Replies: 8
- Views: 9187
Re: War in the Machine for the Sega Genesis
There is a reason why videogames companies expend about half of their expenditure on advertising.
Hope you don't find this as an attack, but as a suggestion.
Hope you don't find this as an attack, but as a suggestion.
- Sun Oct 22, 2017 11:59 am
- Forum: Video Display Processor
- Topic: 'torch' effect ?
- Replies: 5
- Views: 9702
- Fri Oct 20, 2017 11:37 pm
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 18851
Re: Adventure of Lolo
If you are really interested you should find legal precedences. For all I know similitudes are acceptable, even very close ones, while cloning is not.
I don't think you should do the game any different but if you want it to be more likeable it's all about fine tuning it.
I don't think you should do the game any different but if you want it to be more likeable it's all about fine tuning it.
- Fri Oct 20, 2017 6:46 pm
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 18851
Re: Adventure of Lolo
Is it fun? Fun is a cultural factor, and that means that anything can be fun, no exception, if you give it the adecuate context. I can't get pass the watter, but so far... I feel that the game needs to acompany more the player, explain more the situation (but I usually apreciate no words), give rew...
- Fri Oct 20, 2017 6:16 pm
- Forum: Tools
- Topic: Algorithm for splitting sprites
- Replies: 70
- Views: 172925
Re: Algorithm for splitting sprites
Nice to read document, but for the current matter adds no advance. A bit off topic, but, there is always been people fascinated by Aladdin game, while is a definitely a good game, I was never been able to understand what makes it been seen above the rest. It was advertised very pompously on its laun...
- Fri Oct 20, 2017 6:06 pm
- Forum: SGDK
- Topic: The legend of Leyria - Rpg for Genesis
- Replies: 5
- Views: 7016
Re: The legend of Leyria - Rpg for Genesis
I'm surprised at those lights and shadows. Have you already planned how to make them a reality?