Search found 172 matches
- Fri Feb 12, 2016 7:41 am
- Forum: SGDK
- Topic: Is it possible to 'scale' sprites?
- Replies: 25
- Views: 16443
Re: Is it possible to 'scale' sprites?
Could share code of sprite-scaling from gasega's wolfenstein3d ?
- Wed Feb 10, 2016 6:39 pm
- Forum: SGDK
- Topic: Raster Effect with Gendev ( SGDK)
- Replies: 33
- Views: 33179
- Wed Feb 10, 2016 11:27 am
- Forum: SGDK
- Topic: Is it possible to 'scale' sprites?
- Replies: 25
- Views: 16443
Re: Is it possible to 'scale' sprites?
how about this scaling?
https://youtu.be/zpGdWYwDNkk?t=2209
scale too quickly.
Maybe head of Lawnmower Man is not a sprite. This is a raster effect on plane ?
how to do it?
https://youtu.be/zpGdWYwDNkk?t=2209
scale too quickly.
Maybe head of Lawnmower Man is not a sprite. This is a raster effect on plane ?
how to do it?
- Tue Feb 09, 2016 1:31 pm
- Forum: SGDK
- Topic: Is it possible to 'scale' sprites?
- Replies: 25
- Views: 16443
Re: Is it possible to 'scale' sprites?
likely, at the race level using same principle of first-person-like level.How do you think those games did the scaling?
namely, ray casting (and mirror top\bottom of objects).
- Fri Jan 29, 2016 8:59 pm
- Forum: Demos
- Topic: Completed Games List
- Replies: 11
- Views: 10535
Re: Completed Games List
I know.BigEvilCorporation wrote:That's a "complete list of games" rather than a "list of complete games", subtle difference
Just among presented "complete list of games" has some complete games.
- Wed Jan 27, 2016 7:56 am
- Forum: SGDK
- Topic: Generated side-scroller map
- Replies: 3
- Views: 2593
Re: Generated side-scroller map
nope...Just use range test like that ?
because it will unoptimized. In a certain period tiles will be drawn several times.
Reasonably just once place picture on plane.
- Tue Jan 26, 2016 7:31 pm
- Forum: SGDK
- Topic: Generated side-scroller map
- Replies: 3
- Views: 2593
Generated side-scroller map
Aloha :o if map scrolled by single speed, then known at which interval update tiles behind the screen. levix++; VDP_setHorizontalScroll(PLAN_A, levix); if(levix==256) VDP_setMap(VDP_PLAN_A, levi2, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, ind2), 16,0); if(levix==128) VDP_setMap(VDP_PLAN_A, levi3, TI...
- Sun Jan 24, 2016 11:33 am
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12642
Re: Is it possible to 'mirror' the screen easily?
whether is possible to know when the next release?
- Sun Jan 24, 2016 10:50 am
- Forum: SGDK
- Topic: Some problems with code compilation
- Replies: 10
- Views: 5624
Re: Some problems with code compilation
I need in each module global variables.dub wrote:include your .h only one time
It did not help. Still the same error.dub wrote:or put "extern" before you variable so the compiler keep only one.
- Sat Jan 23, 2016 7:20 pm
- Forum: SGDK
- Topic: Some problems with code compilation
- Replies: 10
- Views: 5624
Re: Some problems with code compilation
I tried to remove the temporary files *.о and rebuild.
all the same.
all the same.
- Sat Jan 23, 2016 7:17 pm
- Forum: SGDK
- Topic: Some problems with code compilation
- Replies: 10
- Views: 5624
Re: Some problems with code compilation
But that is not all. There is another problem. in globalvar.h i'm declare global variables. #ifndef GLOBALVAR_H_INCLUDED #define GLOBALVAR_H_INCLUDED #define bul u8 //уровни #define lvl_first 1 #define lvl_worm_boss 2 #define lvl_jaws_boss 3 #define lvl_psevdo3d 4 #define lvl_rebro 5 #define lvl_rot...
- Sat Jan 23, 2016 6:55 pm
- Forum: SGDK
- Topic: Some problems with code compilation
- Replies: 10
- Views: 5624
Re: Some problems with code compilation
oops...
FIX16() - function
fix16 - variable type.
FIX16() - function
fix16 - variable type.
- Sat Jan 23, 2016 4:42 pm
- Forum: Demos
- Topic: Completed Games List
- Replies: 11
- Views: 10535
- Sat Jan 23, 2016 4:39 pm
- Forum: SGDK
- Topic: Some problems with code compilation
- Replies: 10
- Views: 5624
Some problems with code compilation
For some reason if prescribe thus #include <genesis.h> #include "lyapanimate.h" #include "globalvar.h" #include "gfx.h" struct myLyap { FIX16 x; FIX16 y; FIX16 dx; FIX16 dy; } lyap[16]; errors: ||=== Build: default in agressor (compiler: SGDK) ===| src\lyapanimate.c|11|error: syntax error before "FI...
- Sat Jan 23, 2016 4:14 pm
- Forum: Demos
- Topic: Completed Games List
- Replies: 11
- Views: 10535
Re: Completed Games List
MineSweeper. http://pscd.ru/games/smd/msmd/1830-minesweeper.html Tro-now http://bitbitjam.com/d/11 Bug Hunt http://bughunt.nolddor.ovh/ 2048 http://gendev.spritesmind.net/forum/viewtopic.php?t=1730 Battle City http://pscd.ru/games/smd/bsmd/1110-battle-city.html Super Mario Bros http://kotaku.com/557...