Search found 172 matches
- Sat Jan 02, 2016 8:00 pm
- Forum: SGDK
- Topic: synchronization of game cycles
- Replies: 9
- Views: 4872
Re: synchronization of game cycles
I did not understand... Do you offer like that? int TICKS_PER_SECOND; int SKIP_TICKS; int MAX_FRAMESKIP ; u32 CB; int loops; ... int main() { loops = 0; MAX_FRAMESKIP = 10; TICKS_PER_SECOND = 50; SKIP_TICKS = 1000 / TICKS_PER_SECOND; SYS_setVIntCallback(CB); while(TRUE) { while( CB > next_game_tick ...
- Fri Jan 01, 2016 6:58 pm
- Forum: SGDK
- Topic: synchronization of game cycles
- Replies: 9
- Views: 4872
synchronization of game cycles
:wink: I want to normalize FPS. fact is that with the appearance of those or other particles also appearance lags. int dx; int dy; ... while(TRUE) { handleInput(); drawObjects(); drawParticles1(); drawParticles2(); SPR_update(sprites, 80); VDP_waitVSync(); } that is, depending on changes FPS must be...
- Tue Dec 29, 2015 8:20 am
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Re: Theorical question about the planes
let us suppose have a picture img1 (size 32*32) if to do int i; int j; for(i=0;i<10;i++) { for(j=0;j<8;j++) { VDP_drawImageEx(BPLAN, &img1, TILE_ATTR_FULL(PAL1, FALSE, FALSE, FALSE, ind), i*4, j*4, FALSE, TRUE); } } then it turns out that every time the image is decompressed from the ROM in the VDP-...
- Mon Dec 28, 2015 12:33 pm
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Re: Theorical question about the planes
how to fast fill a PLANE of the array identical pictures (for example 32*32 or 64*64 each picture) directly from VDP-RAM
- Sun Dec 27, 2015 9:00 am
- Forum: SGDK
- Topic: Theorical question about the sprites
- Replies: 45
- Views: 26531
Re: Theorical question about the sprites
Is possible to adjust the priority draw a sprites between themselves?
sprites[2] atop sprites[1]. And vice versa.
sprites[2] atop sprites[1]. And vice versa.
- Sat Dec 26, 2015 4:28 pm
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Re: Theorical question about the planes
however, mirroring planes useful in the development of top-down games for generate terrain.
for example:
for example:
- Sat Dec 26, 2015 4:05 pm
- Forum: SGDK
- Topic: Theorical question about the sprites
- Replies: 45
- Views: 26531
Re: Theorical question about the sprites
how to scroll a sprite layer?
- Fri Dec 18, 2015 7:46 pm
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Re: Theorical question about the planes
if do not use compression then picture is updated faster, but the lag is still there.
- Fri Dec 18, 2015 4:30 pm
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Re: Theorical question about the planes
I do not need a very fast frame rates. at least to update image does not slow down the gameplay, and that is not visible process of updating pictures. main() { .... while(1) { update_game(); fon_anim(); } } static void fon_anim() { fon_anim_count++; if(fon_anim_count==5) { VDP_drawImageEx(BPLAN, &im...
- Fri Dec 18, 2015 12:13 pm
- Forum: SGDK
- Topic: Theorical question about the planes
- Replies: 12
- Views: 7219
Theorical question about the planes
how to fast draw compressed images ("-1" in gfx.res) on the planes for real-time animation consisting of 2 or 3 frames ?
- Tue Dec 15, 2015 6:22 pm
- Forum: SGDK
- Topic: Drawing graphics to different planes
- Replies: 11
- Views: 6732
Re: Drawing graphics to different planes
much time expended on unpack and loading to vdp-ram.
Maybe somehow create cache in system-ram where unpack the images?
Maybe somehow create cache in system-ram where unpack the images?
- Tue Dec 15, 2015 9:53 am
- Forum: SGDK
- Topic: Drawing graphics to different planes
- Replies: 11
- Views: 6732
Re: Drawing graphics to different planes
danke schön yet i'm trying make an animated background. But obtained only lags, and static background. static void fon_anim() { fon_anim_count++; if(fon_anim_count<10) { VDP_drawImageEx(BPLAN, &fon1, TILE_ATTR_FULL(PAL1, FALSE, FALSE, FALSE, ind), 0, 0, FALSE, TRUE); //ind += fon1.tileset->numTile; ...
- Mon Dec 14, 2015 8:47 pm
- Forum: SGDK
- Topic: Drawing graphics to different planes
- Replies: 11
- Views: 6732
Re: Drawing graphics to different planes
whether is possible to change priority draw PLANES ?
in order to draw APLAN over sprite-layer.
in order to draw APLAN over sprite-layer.
- Sat Dec 12, 2015 11:35 am
- Forum: SGDK
- Topic: Mirror a sprite
- Replies: 7
- Views: 4310
Re: Mirror a sprite
that is, if the image is symmetriс, then rescomp automatically detect it during compression "-1" ?
I understand correctly?
I understand correctly?
- Fri Dec 11, 2015 8:46 pm
- Forum: SGDK
- Topic: Mirror a sprite
- Replies: 7
- Views: 4310
Re: Mirror a sprite
Yes, it could be nice.
it could save the memory through the symmetry of backgrounds.
it could save the memory through the symmetry of backgrounds.