Search found 172 matches
- Tue Jan 19, 2016 11:30 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
...Though, probably, instead of prerender better to use ZeroTolerance\bloodshot-like algorithm. I know that gasega the already made fast raycasting engine. But there are wall on map angle only 90 degrees. In ZT or BattleFrenzy - morphing pictures, not raycasting. This can be realized only getPixel (...
- Tue Jan 19, 2016 10:58 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
yet would be great if be possible to mirror layers in the program just like sprites.
to argument of function DrawImage - mirror flag.
It would be useful in the creation similar engine with pre-rendered wall's:
https://youtu.be/zw0kqJp3NYw?t=334
to argument of function DrawImage - mirror flag.
It would be useful in the creation similar engine with pre-rendered wall's:
https://youtu.be/zw0kqJp3NYw?t=334
- Tue Jan 19, 2016 9:07 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
- Tue Jan 19, 2016 8:04 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
What matter is the tool used to convert your image to internal binary format. rescomp which comes complete with SGDK. I obtain 135 uniq tiles over the 240 base tiles which is expected given the input image. As well as in my case . Only RLE- algorithm . No mirroring optimization . 8*16+6=134 tiles. ...
- Mon Jan 18, 2016 9:07 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
http://elektropage.ru/publ/programmy_dl ... 38-1-0-122troudki wrote: where i can find this "vdp ram " windows tools ?
- Mon Jan 18, 2016 7:38 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
I use only VDP_drawImageEx(..)
as assures Stef, it should automatically optimize mirrored tiles...
or not?
as assures Stef, it should automatically optimize mirrored tiles...
or not?
- Mon Jan 18, 2016 5:14 pm
- Forum: SGDK
- Topic: Is it possible to 'mirror' the screen easily?
- Replies: 23
- Views: 12636
Re: Is it possible to 'mirror' the screen easily?
strangely, why I have totally mirrored tiles so obtained...
- Mon Jan 18, 2016 4:59 pm
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
Re: On real hardware program hangs
Do you hear anything on real hardware ? VGM|XGM-music played correctly. did you try to comment all your code except the WAV play command ? #include <genesis.h> #include "gfx.h" #include "music.h" #include "fonanimate.h" #include "lyapanimate.h" #include "globalvar.h" #include "menu.h" #include "wor...
- Mon Jan 18, 2016 10:35 am
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
Re: On real hardware program hangs
One gets the impression Z80 conflicts with 68000.
They have the common bus.
Or maybe amplitude too large for this audio-driver
They have the common bus.
Or maybe amplitude too large for this audio-driver
- Mon Jan 18, 2016 5:24 am
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
Re: On real hardware program hangs
I already converts from original file Wav 44 kHz 16bit to Wav 16 kHz 8bit
- Sun Jan 17, 2016 6:42 pm
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
Re: On real hardware program hangs
hmmm... standard example of sound-driver works properly...
It may necessary use any specific program to convert the wav?
I use jetAudio (PCM 16 kHz 8bit MONO).
It may necessary use any specific program to convert the wav?
I use jetAudio (PCM 16 kHz 8bit MONO).
- Sun Jan 17, 2016 3:44 pm
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
Re: On real hardware program hangs
Cartridge - everdrive v3
- Sun Jan 17, 2016 11:04 am
- Forum: SGDK
- Topic: On real hardware program hangs
- Replies: 13
- Views: 7207
On real hardware program hangs
During playback wav-sample on real hardware (and on android-emulator "Gensoid" ) program crashes. but in the emulator Kega Fusion all right. SND_startPlay_PCM(sample, sizeof(sample), SOUND_RATE_16000,SOUND_PAN_CENTER,FALSE); I tried different samples. Also tried turn off interrupts. It did not help.
- Sun Jan 17, 2016 10:40 am
- Forum: Demos
- Topic: Mega Marble World
- Replies: 54
- Views: 73614
Re: Mega Marble World
http://m-zhuchkov.narod.ru/spectrum.htmHardWareMan wrote:Разумная критика допускается. Но твое сравнение со спектрумским бейсиком это перебор.alko wrote:"Спирва дабейся" ?
- Sun Jan 17, 2016 8:27 am
- Forum: SGDK
- Topic: synchronization of game cycles
- Replies: 9
- Views: 4893
Re: synchronization of game cycles
how to reset the timer, which receives time of getTick () ?