Search found 68 matches
- Sun Nov 13, 2016 8:11 pm
- Forum: Megadrive/Genesis
- Topic: C - Beginning on it
- Replies: 6
- Views: 5358
Re: C - Beginning on it
I think SGDK is pretty good. You can do inline assembly while using it. I don't have much experience with assembly yet , and I have much to work on with code optimization but I'm getting better with C bit by bit and have some good material on the subject. Also ,I'm fairly active right now. I've most...
- Sun Nov 13, 2016 4:48 pm
- Forum: Megadrive/Genesis
- Topic: Tileset's?
- Replies: 6
- Views: 5134
Re: Tileset's?
I was playing around with tilesets the other day because I thought it might be better if I could have more control over the tiles. The tileset worked a bit different than the image in the res file. For one thing it didn't have any palette. Which meant I had to add in a palette from an image (I didn'...
- Sat Nov 12, 2016 6:35 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
Yeah but I have a somewhat complex control scheme so I can map the action buttons and get proper 8 directions. I'm going over the code again and fixing the structure and some issues which I didn't figure out before. I installed the Exodus emulator and it showed the line of pixels bug that has been a...
- Tue Nov 08, 2016 8:06 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/rqP9lc4.png I changed the forground tiles and fixed the jumping but it could still be fixed up more. Holding the jump button makes the catgirl jump repeatedly like a pogo stick so I'm thinking of a way to add a cooldown to the jump. Aiming also lets the catgirl slide if there was...
- Mon Nov 07, 2016 9:26 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/r8p19AI.png The catgirl can jump and move around now ,but its kinda buggy at this stage. Consider it an early alpha. Speed and sliding needs to be worked on. Shooting also needs to be fixed up better. The jumping frame is not being switched out of properly for some reason. Beside...
- Thu Oct 20, 2016 10:13 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/ubtNCWk.png I've updated it again ,the catgirl can now aim and shoot in all directions even while walking. The aim button works as it should as in it stops the movement controls in favor of aiming. I haven't applied any effects to the shooting yet so the stream isn't moving in an...
- Mon Oct 17, 2016 7:10 pm
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1187186
Re: Do you need tutorials ?
I saw this thread ; http://gendev.spritesmind.net/forum/viewtopic.php?f=19&t=2525 And thought it might help new users to have a walkthrough setup guide for SGDK with pics. I found a guide like that when I was staring out but later on it was removed so I took some screens and made it into a pic since...
- Wed Oct 12, 2016 1:21 am
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
http://i.imgur.com/lr3xE8E.png The catgirl can now point the super soaker in 8 directions. The idea is to use the aim button to be able to aim like that without walking or while jumping but I haven't implemented it to the aim button yet. I ran into some hurdles with the code which I'm still working...
- Sat Oct 08, 2016 7:40 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
Thanks Miquel ,now that I've gotten the customizable controls working properly I'll be focusing more on gameplay. The control configurations can be tested by starting a new game and you can use the start button to return to the title and enter the options to change them. They will stay configured in...
- Fri Oct 07, 2016 7:13 pm
- Forum: SGDK
- Topic: Sound effects
- Replies: 12
- Views: 7503
Re: Sound effects
I wouldn't know where to begin when making these things! For example the selection sound for when someone selects a menu item! Do literally just play a vgm with one note? and how the heck would I do that if a sound track is playing :/ Typically I think you reserve a channel for SFX like Stef said. ...
- Fri Oct 07, 2016 6:01 pm
- Forum: SGDK
- Topic: Sound effects
- Replies: 12
- Views: 7503
Re: Sound effects
I think it just depends on the game or program you're making. I asked someone over on the Deflemask forum and they said they use Deflemask for making both music and sound effects for games. I used GensKmod to have a look at the YM2612 while playing Sonic 3 & Knuckles ,went into the sound test and th...
- Thu Oct 06, 2016 12:12 pm
- Forum: SGDK
- Topic: Options menu
- Replies: 4
- Views: 3665
Re: Options menu
Thanks for the help Grind. I looked up TILE_USERINDEX in the forum. Turns out it was easier to fix than I thought. I just added ind = 0; ind = TILE_USERINDEX; before loading each of the screens and it works like a charm. I learned some things from this so it was useful. The flowchart works fine for ...
- Wed Oct 05, 2016 7:46 pm
- Forum: SGDK
- Topic: Options menu
- Replies: 4
- Views: 3665
Re: Options menu
Thanks for the reply. I did try SPR_releaseSprite() but it didn't change anything. SPR_reset() doesn't seem to do anything either. The ind variable is used earlier in the main.c code for the user base tile index. To reset it might be a good idea , I'm just not sure how to do that yet. I only have cu...
- Tue Oct 04, 2016 4:10 pm
- Forum: SGDK
- Topic: Options menu
- Replies: 4
- Views: 3665
Options menu
How would you go about making an options menu that brings up a screen of options? I ran into an issue with the way in which I'm doing it which is basically drawing a new image and text and resetting the screen every time the player enter's or exits the options menu (changing a variable which tells t...
- Mon Oct 03, 2016 2:45 pm
- Forum: Demos
- Topic: Catgirl Pool Party [Work in progress]
- Replies: 50
- Views: 41285
Re: Catgirl Pool Party [Work in progress]
Good job! Is it just the intro screens and menu? Start doesn't seem to do anything for me. On hardware, there's a bit of sparkling pixels on the top of the title screen. IMG_2336.jpg Thanks. Yeah right now its just the intro screens and the title screen menu. Same here, nice introduction screens bu...