I just typed in Motorola 68000 on ebay. The first listing I saw was for $3.39 + $3.00 shipping. I don't think you can get a sega genesis for cheaper than that.Mechanical Menace wrote: realised it was cheaper to buy second hand Mega Drives than just the CPU, and couldn't bring myself to cannibalise one for the project.
Search found 251 matches
- Mon Jun 16, 2014 1:54 pm
- Forum: Megadrive/Genesis
- Topic: Has anyone made an OS for the console?
- Replies: 21
- Views: 13445
Re: Has anyone made an OS for the console?
- Mon Jun 16, 2014 3:49 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 174703
Sorry for the delay in responding to you. When you load an image you see nothing because a palette is not generated. You must first generate a palette based on the image and then dither the image. To do this go to Palette Actions->Generate Optimal palette with x amount of colors. You will then be pr...
- Thu Aug 22, 2013 9:41 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 464226
^^^ It downloaded just fine for me but if you are still having issues downloaded I uploaded it here http://www.mediafire.com/download/56q1e ... soundb.rar
Also I am still amazed on how well this works.
Edit newer version updated link
Also I am still amazed on how well this works.
Edit newer version updated link
- Thu Aug 22, 2013 3:21 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 464226
- Thu Aug 01, 2013 2:01 am
- Forum: Demos
- Topic: Sacred Line: Genesis - Thriller/horror game for Mega Drive
- Replies: 5
- Views: 7050
- Mon Jul 08, 2013 9:57 pm
- Forum: SGDK
- Topic: SGDK and C++?
- Replies: 6
- Views: 4404
- Thu Jun 27, 2013 4:40 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 174703
- Thu Jun 27, 2013 4:16 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 174703
Even name? Nitro-Character I have done some research and found out that it is an NDS development tool however I was not able to find it anywhere. I am interested in dis-assembling/reverse engineering that program and adding support for a similar method in retro graphics toolkit would you be able to...
- Tue Jun 18, 2013 5:54 pm
- Forum: SGDK
- Topic: Spotlight - SGDK line scroll & Shadow mode sample demo
- Replies: 8
- Views: 8563
- Tue Jun 18, 2013 2:29 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34860
You could check out https://github.com/sikthehedgehog/mdtoo ... aster/uftc
it is made for doing decompressing sprites.
Also he has another compression called slz that is more of a generic compression
https://github.com/sikthehedgehog/mdtoo ... master/slz
it is made for doing decompressing sprites.
Also he has another compression called slz that is more of a generic compression
https://github.com/sikthehedgehog/mdtoo ... master/slz
- Thu Jun 13, 2013 8:46 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 174703
I just uploaded a new version I reverted the changes that make the image look worse instead of better and fixed dark tiles sometimes get picked as a lighter row. I still need to figure out why YCbCr other than that everything appears to be in working order.Also what does generate plain tilemap (0,1,...
- Thu Jun 13, 2013 1:53 pm
- Forum: Megadrive/Genesis
- Topic: Graphics Compression Formats
- Replies: 47
- Views: 34860
Packfire has really good compression ratios
http://pouet.net/prod.php?which=54840
I use it when speed does not matter
http://pouet.net/prod.php?which=54840
I use it when speed does not matter
- Wed Jun 12, 2013 9:22 pm
- Forum: Sound
- Topic: SMEG 68k sound driver
- Replies: 11
- Views: 9135
You have left unanswered the question: why ROM with one track has size 3.6 MBytes. GenesisFan64 just explained it. Here's more explanation: Again: SMEG reads .it files, ONLY the patterns, the rest of the module is ignored The extra data that SMEG ignores is not removed it is just left in. SMEG is a...