Search found 209 matches

by BigEvilCorporation
Thu Dec 15, 2016 2:09 pm
Forum: Tools
Topic: Beehive - a Mega Drive tile and map editor
Replies: 30
Views: 62254

Re: Beehive - a Mega Drive tile and map editor

Hi! Yes, I encountered the middle mouse button issue myself when I tried using a touchpad! I'll make it so CTRL+LEFT CLICK pans, like Maya. BMPs need to be 16 colour, I'll be integrating a proper image loading library into it at some point. Collision gets exported as its own tileset and map, similar...
by BigEvilCorporation
Tue Dec 13, 2016 7:46 am
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

Oh, and we're on Kickbooster if you'd like some incentive to share the word - you get 10% of any pledges raised through your own affiliate link: https://tanglewood.kickbooster.me/
by BigEvilCorporation
Tue Dec 13, 2016 7:27 am
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

5 days remaining, the home stretch!

We're 75% funded, please share with your friends and family and colleagues and pets!

https://www.kickstarter.com/projects/63 ... -genesis-m

Image
by BigEvilCorporation
Wed Dec 07, 2016 10:39 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

Please welcome, Mr Simon Butler! You may know him from... every game ever.

https://www.kickstarter.com/projects/63 ... ts/1758707
by BigEvilCorporation
Sat Dec 03, 2016 8:37 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

We hit 50%

I'll be doing a Reddit AMA tomorrow (Sunday 3rd) at 7pm GMT to try and drum up some more interest. Please do drop by if you can :)

Also I did an interview with Computerphile:

https://www.youtube.com/watch?v=GH94fKtGr0M
by BigEvilCorporation
Mon Nov 28, 2016 1:22 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

I've added a reward tier that offers Tanglewood as a downloadable ROM file:

https://www.kickstarter.com/projects/63 ... -genesis-m
by BigEvilCorporation
Thu Nov 24, 2016 8:29 am
Forum: Tools
Topic: EchoMML (MML for Echo)
Replies: 4
Views: 8456

Re: EchoMML (MML for Echo)

This brings back warm memories. I had a C64 program that parsed MML, spent weeks messing around with it.

What does this do with volume/pitch slides? Does it bake new notes into the output?
by BigEvilCorporation
Sun Nov 20, 2016 7:08 pm
Forum: Hardware
Topic: Cross Products MegaCD Development Kit in action
Replies: 2
Views: 8040

Cross Products MegaCD Development Kit in action

A quick demonstration of the kit in action:

https://www.youtube.com/watch?v=gLfNgKutK-g

It's not the best, I'm trying to overcome my camera shyness.
by BigEvilCorporation
Thu Nov 17, 2016 3:32 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

Excellent news, Matt. I am glad that you stuck to it. Only sorry that we did not get you UMDK to use in good time. Best of luck with it and I hope you reach the Kickstart Goal. Cheers. Thank you :) I'm still interested in a UMDK the second someone starts manufacturing again! And hopefully if this t...
by BigEvilCorporation
Wed Nov 16, 2016 1:20 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Re: Tanglewood - now on Kickstarter!

Thank you all for the support, it flew past 25% in its third day!

Yes, it will be on sale properly when it's finished.

All tiles, maps, sprites and animations are done using Beehive: viewtopic.php?f=7&t=2259
by BigEvilCorporation
Sun Nov 13, 2016 4:34 pm
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 33552

Tanglewood - now on Kickstarter!

Hello lovely homebrew community! As you may already know, since starting my journey learning 68000 ASM and collecting dev hardware, I've been working on Tanglewood - a dark 2D platformer-with-puzzles - and recently completed a major milestone and released a tech demo. I'd like to see my game through...
by BigEvilCorporation
Fri Nov 11, 2016 11:59 am
Forum: Megadrive/Genesis
Topic: Fastest way to clear memory
Replies: 8
Views: 5898

Re: Fastest way to clear memory

Educated guesswork: clearing all regs and using movem would theoretically be the fastest method. As usual, though, I get dubious about questions like this: why? I wrote a MemClear routine once, it gets called during init, never looked back. Clearing VRAM is where it gets interesting. DMA fill/copy l...
by BigEvilCorporation
Wed Oct 12, 2016 10:02 pm
Forum: Demos
Topic: Tanglewood Tech Demo 0.1.04
Replies: 19
Views: 17691

Re: Tanglewood Tech Demo 0.0.14

Tech Demo 0.0.14 released! http://www.tanglewoodgame.com/forum/viewtopic.php?f=5&t=16 Changes since 0.0.12: - Level 1 Act 3 first draft (Djakk chase) (see it in action here: https://www.youtube.com/watch?v=SEXtVvwVO-8 ) - Checkpoints! - New tree branch tileset, with glowing green moss to help visibi...
by BigEvilCorporation
Fri Oct 07, 2016 8:23 pm
Forum: Tools
Topic: 68000 instruction timing from source?
Replies: 14
Views: 16596

Re: 68000 instruction timing from source?

I'm going to start with a simple Exodus plugin - I already have a SNASM68K COFF reader for it so I can match addresses to source, so this makes sense. I'll just make it dump out accumulative cost per instruction in CSV format for now and go from there.
by BigEvilCorporation
Sun Oct 02, 2016 2:48 pm
Forum: Tools
Topic: 68000 instruction timing from source?
Replies: 14
Views: 16596

Re: 68000 instruction timing from source?

I'll get busy then! Static analysis isn't properly representative, of course, but it's a useful first pass and can be used for comparison of small sections of code during an optimisation refactor, rather than the whole picture at runtime. Examples of instruction-counted code is a hot topic on this f...