Search found 209 matches
- Mon Jan 08, 2018 4:06 pm
- Forum: Announcement
- Topic: New spammer countermeasure
- Replies: 7
- Views: 14817
Re: New spammer countermeasure
A couple will always slip through the net whatever the countermeasure, let's see if the frequency increases. Keep reporting them, I check daily for problems.
- Wed Oct 18, 2017 10:20 am
- Forum: Tools
- Topic: Algorithm for splitting sprites
- Replies: 70
- Views: 178246
- Sun Sep 03, 2017 11:17 pm
- Forum: Demos
- Topic: Tanglewood Tech Demo 0.1.04
- Replies: 19
- Views: 17613
- Sat Sep 02, 2017 9:52 am
- Forum: Megadrive/Genesis
- Topic: Can somebody send my the binary of dmf2esf?
- Replies: 3
- Views: 6381
Re: Can somebody send my the binary of dmf2esf?
Yes indeed: https://www.dropbox.com/s/yxfvkp4et3luio8/dmf2esf.zip?dl=0 but I'm curious to know what problems you were having, it's not my most complex of project setups! Note the command line options don't match the documentation, have a read of the code for how to use. I'll fix that up at some point.
- Thu Aug 31, 2017 10:22 am
- Forum: Tools
- Topic: Algorithm for splitting sprites
- Replies: 70
- Views: 178246
Re: Algorithm for splitting sprites
Funnily enough, I found myself needing this just yesterday.
I'm lazy and don't want to read the whole thread - which algo won?
I'm lazy and don't want to read the whole thread - which algo won?
- Mon Aug 14, 2017 10:09 am
- Forum: UMDK
- Topic: New Wiki: Building UMDK tools on Windows
- Replies: 2
- Views: 8752
Re: New Wiki: Building UMDK tools on Windows
I'm a bit late to the party but thanks so much for this!
- Wed Jul 19, 2017 8:55 am
- Forum: SGDK
- Topic: Where are all the games!
- Replies: 10
- Views: 7525
Re: Where are all the games!
We don't seem to have a showcase site for Mega Drive homebrew like other scenes do, it's all scattered around and some go unmissed. I might dedicate an area of my blog for it at some point.
Check out ESCAPE 2042: The Truth Defenders if you get a chance, it's a very very good game.
Check out ESCAPE 2042: The Truth Defenders if you get a chance, it's a very very good game.
- Sun Jun 25, 2017 12:17 am
- Forum: Tools
- Topic: ASM68K.EXE symbol file reader
- Replies: 0
- Views: 18756
ASM68K.EXE symbol file reader
With a little help from some friends, I've managed to figure out ASM68K.EXE's symbol file format for converting addresses to files/lines, as well as the symbol table. C# implementation, hopefully straightforward enough to port to other langs: https://github.com/BigEvilCorporation/ASM68KSymbolDump My...
- Tue Jun 13, 2017 11:04 am
- Forum: Collaboration
- Topic: dragonbox.de cartridge production service
- Replies: 6
- Views: 25586
Re: dragonbox.de cartridge production service
I can vouch for the quality of the cart shells from dragonbox.de, they are excellent. Correct size for the cases, correct weight, they have the notch to fit Japanese consoles, and the plastic is good quality. There's no SEGA logo (replaced with a CE stamp) but no disclaimer text ("Do not immerse in ...
- Fri May 19, 2017 4:10 pm
- Forum: Demos
- Topic: Escape 2042: demo
- Replies: 4
- Views: 4682
Re: Escape 2042: demo
Testimonial here: this is a very good game. Well made, loads of fun.
- Fri Apr 21, 2017 11:32 pm
- Forum: Demos
- Topic: Tanglewood Tech Demo 0.1.04
- Replies: 19
- Views: 17613
Re: Tanglewood Tech Demo 0.1.04
Big update: Tech Demo 0.1.04 released! http://www.mediafire.com/file/as5beiw709o141f/TANGLEWD.BIN More info on our Kickstarter update: https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m/posts/1865664 The changelist is absolutely massive so I'll spare you...
- Fri Apr 21, 2017 2:57 pm
- Forum: Megadrive/Genesis
- Topic: The perfect "Hello World" example for new starters
- Replies: 11
- Views: 14226
Re: The perfect "Hello World" example for new starters
Yeah that stuff is so old and I only had a vague idea of what I was doing, I really need to start writing them again as actual tutorials (peer reviewed and fact checked). It was more of a diary. It was still very useful and I learned a lot from it. Out of curiosity, what was the issue that prevente...
- Thu Apr 20, 2017 8:42 pm
- Forum: Megadrive/Genesis
- Topic: The perfect "Hello World" example for new starters
- Replies: 11
- Views: 14226
Re: The perfect "Hello World" example for new starters
Thanks for posting this! I had been trying out some code based on your original blog posts, which was working fine on emulators but wouldn't boot on actual hardware. Looking forward to any updated tips. -Matt Yeah that stuff is so old and I only had a vague idea of what I was doing, I really need t...
- Thu Apr 20, 2017 7:53 pm
- Forum: Megadrive/Genesis
- Topic: Memory leak? Need some help -_-
- Replies: 2
- Views: 3137
Re: Memory leak? Need some help -_-
You're using BSR for an infinite loop with no RTS - BSR will push the return address to the stack, and since you never return, it'll fill memory up with these addresses forever:
Use BRA if you never intend to return from the subroutine.
Code: Select all
bsr @Loopie
- Thu Apr 20, 2017 6:13 pm
- Forum: Announcement
- Topic: Future of SpritesMind
- Replies: 38
- Views: 51583
Re: Future of SpritesMind
Kaneda has allowed me to step in and help out with the moderation, in an effort ensure SpritesMind stays alive and well without causing him any more headaches. My promises to you all: - A level-headed, calm and neutral approach to handling disputes - No deletion of posts (except duplicates/honest mi...