Search found 69 matches

by nemezes
Fri Sep 06, 2019 4:52 pm
Forum: SGDK
Topic: KGens Debug
Replies: 5
Views: 8569

Re: KGens Debug

gens_KMod.log *******************rom Spy:00200 Reg. 0 : bit 2 must be 1 Spy:00001 Reg. 7432640 : bit 2 must be 1 Spy:00200 Reg. 15 : an auto increment data of 0 is a bad idea! No, these Lines 2, 3 and 4 are not critical. If you play any game, these messages will show up, it is something related wit...
by nemezes
Tue Sep 03, 2019 2:31 pm
Forum: Demos
Topic: Double Symbol for Sega Mega Drive / Genesis / 32X - release!
Replies: 10
Views: 15430

Re: WIP "Double Symbol" - release!

Great news!

congratulations for the cartridge release!
by nemezes
Tue Sep 03, 2019 1:15 pm
Forum: Demos
Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Replies: 7
Views: 9657

Re: Irmãos Aratu (Aratu Brothers)

irmãos aratu will be a 2 in 1 game.

it will feature also the game: shaolin carcará, warriors monks defeating some monsters.

at the beginning you will choose which game to play.

here is a preview: http://www.youtube.com/watch?v=9sOmzRkF-hQ
by nemezes
Thu Aug 29, 2019 7:06 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 25172

Re: Devwill Too MD

Thanks!

Just to say that the demonstration version has 3 levels to play, but one of them is secret.

Image

Tip: hold some buttons in some screen... 8)
by nemezes
Tue Aug 27, 2019 4:05 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 25172

Re: Devwill Too MD

We published a final demonstration version of the game.

You can download the game here:
http://nemezes.itch.io/devwill-too
(You can play 3 levels; full game has 18 levels)

Here are some instructions and features:
Image
by nemezes
Sun Aug 11, 2019 11:14 pm
Forum: Demos
Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Replies: 7
Views: 9657

Re: Irmãos Aratu (Aratu Brothers)

Yes. I am looking to redo the level design.
by nemezes
Sat Aug 10, 2019 3:25 am
Forum: Demos
Topic: Irmãos Aratu (Aratu Brothers) + shaolin carcará
Replies: 7
Views: 9657

Irmãos Aratu (Aratu Brothers) + shaolin carcará

here is my other project, it is a platformer beat'em up, where you have to beat some monsters that doomed the city. most monsters are based in local culture from my city. just to mention, Aratu is a kind of crab. here you can download the demo and watch the gameplay: https://nemezes.itch.io/aratu-br...
by nemezes
Sun Jul 28, 2019 2:01 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 25172

Re: Devwill Too MD

big preview of the game

http://www.youtube.com/watch?v=pTQGHdiij0E

title screen, attract mode (demo play), jukebox to listen the musics, almost all of the 2nd stage (mid boss), game over screen. :D

the game is almost done.
by nemezes
Thu Jun 06, 2019 11:41 pm
Forum: Demos
Topic: Devwill Too MD
Replies: 14
Views: 25172

Re: Devwill Too MD

Here is another preview of the game.

Comparing with the older video, it is possible to see the new features of the game.

The game now has 15 stages, some secrets, slide movement and a combo system.

http://youtu.be/qj_QH-v7-Kw
by nemezes
Mon Apr 29, 2019 6:07 pm
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

thanks, stef. it compiled the rom, but I am still getting some troubles. I have 2 players, they almost look the same (one wears glasses, the other doesnt). one of them (one file), it reads all frames animations. but the other file it get stuck in the last frame of first animation. also, the backgrou...
by nemezes
Mon Apr 29, 2019 4:04 pm
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

still dont get how to use this new version of SGDK. only errors, it doesnt compile the ROM. I have the sprite.res file and there is one item called personagem1, then I get the error "personagem1 doenst exist". I go to sprite.res and change orders of just one entry, and then it compile but I get a er...
by nemezes
Thu Apr 18, 2019 2:20 pm
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

The new resource compiler might be even slower (due to the sprite cutting operation and the improved LZ4W compression) but i plan to improve that :) I am using the old one that I downloaded july 2018. I downloaded today from github, but didnt succeed to build the ROM, got some troubles with sprite ...
by nemezes
Thu Apr 18, 2019 11:02 am
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

Having a newer java should not be a problem, at worst java is not found and so the resource is not compressed (same as NONE). What may have happened is that you're using an intermediate SGDK version (grabing changes from the github repository) and so having a broken resource compiler. Note that the...
by nemezes
Wed Apr 17, 2019 11:34 pm
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

could happen a problem if I install a new version of java in my computer? I was using an old version of java, then I needed to install a new one, when I did it, the background of my game get really weird. it is not displaying the image as it is. I get only some vertical bars on screen. I was reading...
by nemezes
Fri Apr 05, 2019 5:59 pm
Forum: SGDK
Topic: dealing with matrices (arrays)
Replies: 52
Views: 36000

Re: dealing with matrices (arrays)

the 2 players mode that I want to implement is working fine.

here is a video preview of the game (just one player): http://www.youtube.com/watch?v=1juF43JWcIU

the game is called Irmãos Aratu (aratu brothers).