The different peaks are enough to make it sound more aliased. Those sudden changes make it sound like noisy, in fact sudden changes are the reason for clicks in sounds.
And I think you should take a photo of the oscilloscope output
Search found 939 matches
- Sat Apr 26, 2008 7:57 pm
- Forum: Blabla
- Topic: Yamaha internal waveform info
- Replies: 17
- Views: 18814
- Sat Apr 26, 2008 3:39 pm
- Forum: Blabla
- Topic: Yamaha internal waveform info
- Replies: 17
- Views: 18814
- Fri Apr 25, 2008 5:25 pm
- Forum: Cartridge
- Topic: Can I recycle Sega Genny Carts and make my own games?
- Replies: 22
- Views: 31594
Wait a second, what's it's real size? "The M27C160 is a 16 Mbit EPROM offered in the two ranges UV (ultra violet erase) and OTP (one time programmable). It is ideally suited for microprocessor systems requiring large data or program storage and is organised as either 2 Mbit words of 8 bit or 1 Mbit ...
- Thu Apr 24, 2008 11:22 pm
- Forum: Megadrive/Genesis
- Topic: Mega Drive Research and Development Center
- Replies: 27
- Views: 23104
- Thu Apr 24, 2008 5:26 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 764050
-Sonic 2's two player mode flickers, as where Gens and Kega don't. I didn't check 0.85 yet, but as far as I know, the real hardware does flicker, showing even lines in one frame and odd lines in the next. Fusion and Gens don't emulate that properly, and it annoys me honestly. -1:1 pixel in interlac...
- Wed Apr 23, 2008 10:16 pm
- Forum: Mega/SegaCD
- Topic: Interest in Dynarec?
- Replies: 14
- Views: 15733
Maybe somebody should try the DS? Anyways, watch out, there's a SMS/GG emulator for GBA. Runs at about 45 FPS in average, so I guess somebody may want to give a try for a Mega Drive emulator in the DS. Or a SMS/GG one because the resolution in the DS matches the SMS one and you don't have to stretch...
- Wed Apr 23, 2008 10:13 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 764050
- Wed Apr 23, 2008 5:02 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 764050
- Wed Apr 23, 2008 1:58 am
- Forum: Tools
- Topic: MD tracker 0.3 ALPHA
- Replies: 70
- Views: 60753
Tell that to the circuitery that makes the analog signal out of it :P None of SMD sound chips has analog circuits, they all completely digital except the DAC (same with most of sound chips at all). Then how do you get sound? I mean, somehow the sound must be converted as an analog signal in the end...
- Tue Apr 22, 2008 5:37 pm
- Forum: Tools
- Topic: MD tracker 0.3 ALPHA
- Replies: 70
- Views: 60753
I know, I know, but see, the circuitery used for the octaves may not be perfect, hence small variations may occur. Probably frequency values would have to be changed a bit (not much, I highly doubt the difference between two octaves would be > 10). Frequency for note of some octave is a exactly div...
- Tue Apr 22, 2008 5:23 pm
- Forum: Regen
- Topic: Old Regen pages
- Replies: 547
- Views: 764050
Absolutely not. I hate hacks. If one still doesn' beleive I can even tell the solution too. The 68k instruction dbf needs to execute 14 cycles instead of 12. There you go :). So it's technically the game's fault? Ugh... I guess this also remarks the timings for the YM2612, right? Anyways, I underst...
- Tue Apr 22, 2008 5:18 pm
- Forum: Video Display Processor
- Topic: VLBitmap2Scroll
- Replies: 30
- Views: 27759
Except for a little detail... If I'm not mistaken, bitmaps are stored flipped vertically, that is, the bottom row first, the top row last. Exactly the opposite as hardware. No idea why this happens. OpenGL? (normally OpenGL has the coordinate system set for that) Anyways, now the code works... throu...
- Tue Apr 22, 2008 5:52 am
- Forum: Tools
- Topic: MD tracker 0.3 ALPHA
- Replies: 70
- Views: 60753
- Tue Apr 22, 2008 5:51 am
- Forum: Video Display Processor
- Topic: VLBitmap2Scroll
- Replies: 30
- Views: 27759
- Tue Apr 22, 2008 3:26 am
- Forum: Tools
- Topic: MD tracker 0.3 ALPHA
- Replies: 70
- Views: 60753