Search found 211 matches

by Oerg866
Fri Apr 13, 2012 3:03 pm
Forum: Hardware
Topic: YM2612 takes it when i stuff shit in its face. Why?
Replies: 9
Views: 8903

YM2612 takes it when i stuff shit in its face. Why?

So I made this thing: http://www.sega-16.com/forum/showthread.php?20691 But i discovered something interesting. I wrote a z80 program that plays a sinewave over the pcm channel. Here is the code: stack: equ $1ff0 ld sp, stack ld a, $0 ld ix, $4000 ld (ix), $2B ld (ix+1), $FF ld (ix), $2A redo: ld hl...
by Oerg866
Sun Jun 12, 2011 9:13 pm
Forum: Demos
Topic: MDEM's First
Replies: 11
Views: 9414

Yeah, I saw that posted elsewhere, like SEGA-16 and SonicRetro. I guess Oerg866 doesn't have an account here. You're wrong, kind sir :) I think Jorge is one of our members .... So am I... hi ;) and since SpritesMind is on the greeting part (thanks!) , I assume they know this forum we do, and yes, t...
by Oerg866
Mon May 16, 2011 3:14 pm
Forum: Megadrive/Genesis
Topic: Dma works perfect in gens k-mod but not in kega fusion
Replies: 3
Views: 3648

DMA is only useful if you know how to do it. Infact, anything is. Please lern to know what you are using before asking questions.
by Oerg866
Thu Nov 26, 2009 8:45 am
Forum: Demos
Topic: Why does this not run on real HW?
Replies: 1
Views: 3586

Why does this not run on real HW?

ORG $00000000 DC.L $00FFFFFE, CodeStart, Bus_Error, AddrError ; SP, PS, BusEr, AddrEr DC.L Illg_Inst, DivByZero, CHK___int, TRAPV_int ; ILL, DIV0, CHK, TRAPV DC.L Priv_Viol, TRACE_int, LineA_emu, LineF_emu ; PRIV, TRACE, LA, LF DC.L Interrupt, Interrupt, Interrupt, Interrupt DC.L Interrupt, Interru...
by Oerg866
Thu Nov 26, 2009 8:37 am
Forum: Demos
Topic: Wolf32X - finally in beta!
Replies: 40
Views: 34221

Chilly Willy wrote:No, it doesn't use MIDI.
Yes you can use general MIDI in wolfenstein 3D.
by Oerg866
Thu Jul 02, 2009 1:50 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 344889

Bug: Changing AR DR SR RR values doesn't affect output when playing, until I stop and restart playing.

Please to make it affect it directly?

Otherwise, I like it!
by Oerg866
Tue Feb 03, 2009 2:11 pm
Forum: Demos
Topic: Wolf32X - now at alpha 4!
Replies: 36
Views: 32445

FileDen is slow-ass :P

mirror'd: http://oergomized.gulli.to/Wolf32X-a1.zip


Well, I'm definately looking forward to progress, I really like it :)

PS: Any info on how the Sound is going to be implemented?
by Oerg866
Mon Jan 05, 2009 3:07 am
Forum: Megadrive/Genesis
Topic: Standart data formats in SMD games
Replies: 10
Views: 8215

Yeah, so,

Nineko saw this thread and then has researched some awesome stuff regarding that davis tennis game and MIDI.


http://forums.sonicretro.org/index.php?showtopic=13488
by Oerg866
Sun Jan 04, 2009 12:26 am
Forum: Sound
Topic: Toy Story *.MOD player
Replies: 13
Views: 12994

EDIT:

It does.

see http://forums.sonicretro.org/index.php?showtopic=13458 for more details and tools to replace the MOD in both the PAL and NTSC versions with a MOD of your choice (under 93669 bytes though)

And Nineko and me swear that we didn't know of this thread when we were researching this D:
by Oerg866
Sun Aug 17, 2008 3:49 pm
Forum: Sound
Topic: TFM ported to Sonic 1 (Now in correct forum :S)
Replies: 1
Views: 3435

TFM ported to Sonic 1 (Now in correct forum :S)

Right, this is slowly working better and better.

I've prepared a video for you.

http://oerg866.hacking-cult.org/TFMDEMO.AVI

Comments?
by Oerg866
Fri Aug 15, 2008 7:25 pm
Forum: Mega/SegaCD
Topic: Porting the TFM Sound Engine to Sonic 1
Replies: 0
Views: 10089

Porting the TFM Sound Engine to Sonic 1

EDIT: Wrong board. Delete please!
by Oerg866
Fri Aug 15, 2008 2:17 pm
Forum: Demos
Topic: Mini demo / tech MD stuff posted by members :)
Replies: 94
Views: 81668

Hi, Your demo is awesome, although I cant get it to run on real hardware. It just brings smiley faces all over the name, author, description thing without playing anything.
by Oerg866
Fri Jun 06, 2008 5:17 pm
Forum: Sound
Topic: New Documentation: An authoritative reference on the YM2612
Replies: 865
Views: 2331787

I think that's not quite correct, if you check out the ending sound of MicroMachine96's SuperSonic intro screen, that is totally messed.
by Oerg866
Sun May 25, 2008 12:38 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 344889

I got that error away somehow :D
by Oerg866
Sun May 25, 2008 12:24 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 344889

EDIT: Nevermind, fixed