Search found 118 matches

by cloudstrifer
Wed Feb 06, 2019 2:08 am
Forum: SGDK
Topic: Circular Transparency
Replies: 6
Views: 10236

Re: Circular Transparency

Yes, I made it, and to be a little smooth i used 8 images moving circle 1 pixel to right.
But the big problem will be the second player, I will try it latter.

https://www.youtube.com/watch?v=sVottsqwtyc

Image


Thank you!
by cloudstrifer
Tue Feb 05, 2019 7:59 pm
Forum: SGDK
Topic: Circular Transparency
Replies: 6
Views: 10236

Circular Transparency

Hi! I want to create a circular transparency, like Goofy Troop. My idea is not bad, but it not will work for two players. https://www.youtube.com/watch?v=oJ_lcxGRb0I I use a full black background and this tileset to simulate light. light.png Somebody can help me, to make a 2 player solution? Thank y...
by cloudstrifer
Mon Feb 04, 2019 1:11 pm
Forum: Cartridge
Topic: Sega Genesis > Arduino Comunication
Replies: 4
Views: 9582

Re: Sega Genesis > Arduino Comunication

I dont know where start.

Thank you for reply.
by cloudstrifer
Sat Feb 02, 2019 2:38 pm
Forum: Cartridge
Topic: Sega Genesis > Arduino Comunication
Replies: 4
Views: 9582

Sega Genesis > Arduino Comunication

Hi! I want to use an Arduino to interact with Sega Genesis cartridge, is it possible? Arduino will be read only, access 8 or 16bit of information. I will set a value in game and Arduino will read that and generate a bip or show something in a display. My idea is a game that will interact with extern...
by cloudstrifer
Thu Dec 13, 2018 9:21 pm
Forum: SGDK
Topic: SGDK Tests (Goof Troop)
Replies: 2
Views: 3252

SGDK Tests (Goof Troop)

All done using C, there is a lot of work to do.

https://www.youtube.com/watch?v=kEiWyrl ... e=youtu.be

Image
by cloudstrifer
Tue May 22, 2018 1:10 pm
Forum: SGDK
Topic: MegaAtoms - Made with SGDK
Replies: 4
Views: 4393

Re: MegaAtoms - Made with SGDK

Nice!
by cloudstrifer
Fri May 18, 2018 5:31 pm
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 7297

Re: Animation Sample

Thank you!
by cloudstrifer
Thu May 17, 2018 3:57 pm
Forum: SGDK
Topic: Animation Sample
Replies: 9
Views: 7297

Re: Animation Sample

Is there a way to customize frame animation like Construct 2?

For example:

Frame 1: 2 Frames
Frame 2: 5 Frames
Frame 3 : 1 Frame

If animation will loop or not and if it is ping-pong.

Image
by cloudstrifer
Thu May 17, 2018 3:15 pm
Forum: SGDK
Topic: Pathfiding grid 16x16
Replies: 6
Views: 4869

Re: Pathfiding grid 16x16

I will try to use your code Sik.

Chilly Willy, thank you for advices.
Stef, the SGDK is so good, thank you.

Thank you for your big help.
by cloudstrifer
Wed May 16, 2018 9:31 pm
Forum: SGDK
Topic: Pathfiding grid 16x16
Replies: 6
Views: 4869

Pathfiding grid 16x16

Hi, my demo use a pathfinding algorithm "converted" from C++ to C ( https://www.geeksforgeeks.org/a-search-algorithm/ ). I don't know how to optimize it to MD, it takes 0.5 sec to create the path (20 x 14 grid). I have to generate a partial path or improve speed. I need a timeout parameter, the code...
by cloudstrifer
Mon Apr 30, 2018 8:25 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 7070

Re: Show 30 Sprites or more

:shock: So dumb!

Code: Select all

SPR_init(80, 256, 256);

Thank you!
by cloudstrifer
Mon Apr 30, 2018 7:04 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 7070

Re: Show 30 Sprites or more

Basicaly this is my code.
by cloudstrifer
Mon Apr 30, 2018 3:41 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 7070

Re: Show 30 Sprites or more

It shows only first 16 sprites. Sorry, but i don't know how to inspect VRAM. Item, objects, enemy and icons are 16x16px. char01 and char02, enemy2, enemy3 are 24x40px (width x height). arrPlayers[0] = SPR_addSprite(&char01_sprite, 160, 160, TILE_ATTR(PAL1, TRUE, FALSE, FALSE)); arrPlayers[1] = SPR_...
by cloudstrifer
Mon Apr 30, 2018 1:43 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 7070

Re: Show 30 Sprites or more

Same problem, I can't show more than 16 sprites.

I have distributed the sprites by all screen, changed priority, creating one by one by pressing buttons.
Sem títulox.png
Sem títulox.png (8.7 KiB) Viewed 6925 times

:(
by cloudstrifer
Fri Apr 27, 2018 1:22 pm
Forum: SGDK
Topic: Show 30 Sprites or more [solved]
Replies: 11
Views: 7070

Re: Show 30 Sprites or more

It shows only first 16 sprites. Sorry, but i don't know how to inspect VRAM. Item, objects, enemy and icons are 16x16px. char01 and char02, enemy2, enemy3 are 24x40px (width x height). arrPlayers[0] = SPR_addSprite(&char01_sprite, 160, 160, TILE_ATTR(PAL1, TRUE, FALSE, FALSE)); arrPlayers[1] = SPR_a...