Yes, I made it, and to be a little smooth i used 8 images moving circle 1 pixel to right.
But the big problem will be the second player, I will try it latter.
https://www.youtube.com/watch?v=sVottsqwtyc
Thank you!
Search found 118 matches
- Wed Feb 06, 2019 2:08 am
- Forum: SGDK
- Topic: Circular Transparency
- Replies: 6
- Views: 10236
- Tue Feb 05, 2019 7:59 pm
- Forum: SGDK
- Topic: Circular Transparency
- Replies: 6
- Views: 10236
Circular Transparency
Hi! I want to create a circular transparency, like Goofy Troop. My idea is not bad, but it not will work for two players. https://www.youtube.com/watch?v=oJ_lcxGRb0I I use a full black background and this tileset to simulate light. light.png Somebody can help me, to make a 2 player solution? Thank y...
- Mon Feb 04, 2019 1:11 pm
- Forum: Cartridge
- Topic: Sega Genesis > Arduino Comunication
- Replies: 4
- Views: 9582
Re: Sega Genesis > Arduino Comunication
I dont know where start.
Thank you for reply.
Thank you for reply.
- Sat Feb 02, 2019 2:38 pm
- Forum: Cartridge
- Topic: Sega Genesis > Arduino Comunication
- Replies: 4
- Views: 9582
Sega Genesis > Arduino Comunication
Hi! I want to use an Arduino to interact with Sega Genesis cartridge, is it possible? Arduino will be read only, access 8 or 16bit of information. I will set a value in game and Arduino will read that and generate a bip or show something in a display. My idea is a game that will interact with extern...
- Thu Dec 13, 2018 9:21 pm
- Forum: SGDK
- Topic: SGDK Tests (Goof Troop)
- Replies: 2
- Views: 3252
SGDK Tests (Goof Troop)
All done using C, there is a lot of work to do.
https://www.youtube.com/watch?v=kEiWyrl ... e=youtu.be
https://www.youtube.com/watch?v=kEiWyrl ... e=youtu.be
- Tue May 22, 2018 1:10 pm
- Forum: SGDK
- Topic: MegaAtoms - Made with SGDK
- Replies: 4
- Views: 4393
- Fri May 18, 2018 5:31 pm
- Forum: SGDK
- Topic: Animation Sample
- Replies: 9
- Views: 7297
Re: Animation Sample
Thank you!
- Thu May 17, 2018 3:57 pm
- Forum: SGDK
- Topic: Animation Sample
- Replies: 9
- Views: 7297
Re: Animation Sample
Is there a way to customize frame animation like Construct 2?
For example:
Frame 1: 2 Frames
Frame 2: 5 Frames
Frame 3 : 1 Frame
If animation will loop or not and if it is ping-pong.
For example:
Frame 1: 2 Frames
Frame 2: 5 Frames
Frame 3 : 1 Frame
If animation will loop or not and if it is ping-pong.
- Thu May 17, 2018 3:15 pm
- Forum: SGDK
- Topic: Pathfiding grid 16x16
- Replies: 6
- Views: 4869
Re: Pathfiding grid 16x16
I will try to use your code Sik.
Chilly Willy, thank you for advices.
Stef, the SGDK is so good, thank you.
Thank you for your big help.
Chilly Willy, thank you for advices.
Stef, the SGDK is so good, thank you.
Thank you for your big help.
- Wed May 16, 2018 9:31 pm
- Forum: SGDK
- Topic: Pathfiding grid 16x16
- Replies: 6
- Views: 4869
Pathfiding grid 16x16
Hi, my demo use a pathfinding algorithm "converted" from C++ to C ( https://www.geeksforgeeks.org/a-search-algorithm/ ). I don't know how to optimize it to MD, it takes 0.5 sec to create the path (20 x 14 grid). I have to generate a partial path or improve speed. I need a timeout parameter, the code...
- Mon Apr 30, 2018 8:25 pm
- Forum: SGDK
- Topic: Show 30 Sprites or more [solved]
- Replies: 11
- Views: 7070
- Mon Apr 30, 2018 7:04 pm
- Forum: SGDK
- Topic: Show 30 Sprites or more [solved]
- Replies: 11
- Views: 7070
Re: Show 30 Sprites or more
Basicaly this is my code.
- Mon Apr 30, 2018 3:41 pm
- Forum: SGDK
- Topic: Show 30 Sprites or more [solved]
- Replies: 11
- Views: 7070
Re: Show 30 Sprites or more
It shows only first 16 sprites. Sorry, but i don't know how to inspect VRAM. Item, objects, enemy and icons are 16x16px. char01 and char02, enemy2, enemy3 are 24x40px (width x height). arrPlayers[0] = SPR_addSprite(&char01_sprite, 160, 160, TILE_ATTR(PAL1, TRUE, FALSE, FALSE)); arrPlayers[1] = SPR_...
- Mon Apr 30, 2018 1:43 pm
- Forum: SGDK
- Topic: Show 30 Sprites or more [solved]
- Replies: 11
- Views: 7070
Re: Show 30 Sprites or more
Same problem, I can't show more than 16 sprites.
I have distributed the sprites by all screen, changed priority, creating one by one by pressing buttons.
I have distributed the sprites by all screen, changed priority, creating one by one by pressing buttons.
- Fri Apr 27, 2018 1:22 pm
- Forum: SGDK
- Topic: Show 30 Sprites or more [solved]
- Replies: 11
- Views: 7070
Re: Show 30 Sprites or more
It shows only first 16 sprites. Sorry, but i don't know how to inspect VRAM. Item, objects, enemy and icons are 16x16px. char01 and char02, enemy2, enemy3 are 24x40px (width x height). arrPlayers[0] = SPR_addSprite(&char01_sprite, 160, 160, TILE_ATTR(PAL1, TRUE, FALSE, FALSE)); arrPlayers[1] = SPR_a...