Search found 66 matches
- Fri Mar 11, 2011 5:19 pm
- Forum: Demos
- Topic: Genesis BD
- Replies: 4
- Views: 5960
Genesis BD
Binary: http://www.mediafire.com/file/m9u7dq7m1nhaazy/bd.bin Source: http://www.mediafire.com/file/eesprbbb365sfx6/bd_src.zip Very old stuff! Included the source code if you want to do more with it... used an old version of GCC so you'll have to update the makefile. Basically took XBD and converted ...
- Thu Mar 10, 2011 4:51 pm
- Forum: Demos
- Topic: Genesis Star Raiders
- Replies: 10
- Views: 11135
- Thu Mar 10, 2011 3:11 pm
- Forum: Demos
- Topic: Genesis Star Raiders
- Replies: 10
- Views: 11135
Genesis Star Raiders
http://www.mediafire.com/file/6gw6wwu1o1cj4cr/starraiders.bin Conversion of the Atari ST Star Raiders. Something I haven't touched in awhile, looks good on actual hardware. Since I do direct memory for drawing the stars let me know how it looks on emu's/handhelds... Press A to for the Menu --- Menu ...
- Wed Mar 09, 2011 8:01 pm
- Forum: Megadrive/Genesis
- Topic: Does any sort of (user) OS or native assembler exist for MD?
- Replies: 6
- Views: 5929
I test on emu + real HW. If it does not work on HW i'll start deaking with idle loops and debug info displaying. Hmm, do you include debugging code in the ROM or use the debug features of an emu? or both? Are you going to edit your code with... a gamepad ?? Anyway i'm not sure that native assembler...
- Sun Feb 27, 2011 3:46 am
- Forum: Megadrive/Genesis
- Topic: Trap
- Replies: 4
- Views: 3986
Re: Trap
hello all, i need to mix a C program with a asm game. From the asm code , i need to call functions of the C program. I was thinking using the Trap opcode. As i don't need to return to the asm program (no RTE) , i'll do a SP+6 in my trap handler. Do i need to do something more ? good or bad idea to ...
- Sat Aug 21, 2010 4:43 am
- Forum: Megadrive/Genesis
- Topic: i wanna know how to convert bin to asm.
- Replies: 8
- Views: 7971
- Mon Jul 19, 2010 3:01 am
- Forum: Demos
- Topic: Super Mario Bros on the Genesis
- Replies: 58
- Views: 51692
- Fri Jun 25, 2010 2:52 am
- Forum: Megadrive/Genesis
- Topic: Megadrive handheld, H&B, FusionCore...
- Replies: 14
- Views: 10651
Of the handhelds, the two that use actual carts are the RetroGen and the GenMobile. The RetroGen has a cheaper case, and no built-in Genesis games (it does have 20 built-in "native" games that all suck). It also has a bigger LCD display. Some people don't like the "disc"-style dpad, but I don't min...
- Thu Oct 22, 2009 1:05 am
- Forum: Megadrive/Genesis
- Topic: New Games produced by the company who make RetroGen Portable
- Replies: 20
- Views: 15271
Well, after waiting forever (held in customs they say), it finally showed up. Kinda disappointed with the build of this thing, has a very "toy" like feel. About the size of a genny controller, even thicker because of the cartridge slot. Has a PAL/NTSC switch, ear phone jack and video/audio out jack....
- Tue Sep 22, 2009 8:07 pm
- Forum: Tools
- Topic: Disassembly
- Replies: 12
- Views: 12337
Re: Disassembly
I'm interested in the M68000, and i was hoping that i could find a good dissasembler. Can the M68000 do calling through registers (virtual functions in c++) ex: call eax Also is there a debugger with a tracer in it where you can run the game for a while and then exit and it will say all the lines w...
- Sat Sep 12, 2009 3:09 am
- Forum: Megadrive/Genesis
- Topic: New Games produced by the company who make RetroGen Portable
- Replies: 20
- Views: 15271
I don't mind the emulation either (this probably avoids any copyright issues) There shouldn't be any copyright or trademark issues anyway, this thing is licensed by SEGA so they naturally have the right to implement the hardware. It was probably just cheaper (and more featureful) to do it this way ...
- Fri Sep 11, 2009 5:47 pm
- Forum: Megadrive/Genesis
- Topic: New Games produced by the company who make RetroGen Portable
- Replies: 20
- Views: 15271
- Tue Sep 08, 2009 2:38 am
- Forum: Megadrive/Genesis
- Topic: Problems with md.ld linker script
- Replies: 8
- Views: 7326
- Tue Sep 08, 2009 2:29 am
- Forum: Megadrive/Genesis
- Topic: New Games produced by the company who make RetroGen Portable
- Replies: 20
- Views: 15271
I've got one of these pre-ordered. They're supposed to ship a little after the middle of Sept. Like all MD "compatibles" made in the last several years, it's really a SoC (System on Chip) that is running an emulator, not a "real" MegaDrive. Same here, I'm also curious to see how the development asp...
- Fri Aug 28, 2009 12:35 am
- Forum: Megadrive/Genesis
- Topic: newbie's questions
- Replies: 35
- Views: 21711
You could just modify the original routine by adding a palette parameter for future use. void VDP_setTilePal(u16 plan, u16 tile, u16 x, u16 y, u16 pal) { volatile u32 *plctrl; volatile u16 *pwdata; u32 addr; addr = plan + (2 * (x + (VDP_getPlanWidth() * y))); /* point to vdp port */ plctrl = (u32 *)...